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|summary=You juke enemies out of their shoes and onto your waiting blade.
|prereqs=<!-- All prerequisites, separated by commas -->
|bab0=You may feint against a single opponent whom you threaten in melee as a move action, making a feint check (rolling 1d20 + your BAB + the ability score modifier that you use for melee attack rolls) against a DC equal to 10 + the target‘s Challenge Rating + their Charisma modifier (if positive). If you roll successfully against the indicated opponent, they are considered [[SRD:Flat-footedFooted|flat-footed]] against you for the duration of your turn.
|bab1=You may add your Base Attack Bonus to damage on successful melee attacks against flat-footed opponents.
|bab6=You may now feint as a [[SRD:Swift Actions|swift action]]; if you have already used your swift action for the turn, you may still feint as a move action.