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Created page with "{{author |author_name=ThunderGod Cid |date_created=May 21, 2012 |status=Complete |balance=Wizard }} <onlyinclude>{{Tome Combat Feat |name=Feint Attack |types= |summary=You ju..."
{{author
|author_name=ThunderGod Cid
|date_created=May 21, 2012
|status=Complete
|balance=Wizard
}}
<onlyinclude>{{Tome Combat Feat
|name=Feint Attack
|types=
|summary=You juke enemies out of their shoes and onto your waiting blade.
|prereqs=<!-- All prerequisites, separated by commas -->
|bab0=You may feint against a single opponent whom you threaten in melee as a move action, making a feint check (rolling 1d20 + your BAB + the ability score modifier that you use for melee attack rolls) against a DC equal to 10 + the target‘s Challenge Rating + their Charisma modifier (if positive). If you roll successfully against the indicated opponent, they are considered [[SRD:Flat-footed|flat-footed]] against you for the duration of your turn.
|bab1=You may add your Base Attack Bonus to damage on successful melee attacks against flat-footed opponents.
|bab6=You may now feint as a [[SRD:Swift Actions|swift action]]; if you have already used your swift action for the turn, you may still feint as a move action.
|bab11=Dramatic Flourish - Someone struck by your feint attack must make a Reflex save (DC 10 + ½ your BAB + the ability score modifier that you use for melee attack rolls) or be dazed for one round. An opponent can only be affected by this ability once per round.
|bab16=You automatically feint any opponent against whom you have the Edge without having to roll, but actions must still be used to feint.
}}</onlyinclude>
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{{3.5e Feats Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Tome]]
[[Category:Feat]]
|author_name=ThunderGod Cid
|date_created=May 21, 2012
|status=Complete
|balance=Wizard
}}
<onlyinclude>{{Tome Combat Feat
|name=Feint Attack
|types=
|summary=You juke enemies out of their shoes and onto your waiting blade.
|prereqs=<!-- All prerequisites, separated by commas -->
|bab0=You may feint against a single opponent whom you threaten in melee as a move action, making a feint check (rolling 1d20 + your BAB + the ability score modifier that you use for melee attack rolls) against a DC equal to 10 + the target‘s Challenge Rating + their Charisma modifier (if positive). If you roll successfully against the indicated opponent, they are considered [[SRD:Flat-footed|flat-footed]] against you for the duration of your turn.
|bab1=You may add your Base Attack Bonus to damage on successful melee attacks against flat-footed opponents.
|bab6=You may now feint as a [[SRD:Swift Actions|swift action]]; if you have already used your swift action for the turn, you may still feint as a move action.
|bab11=Dramatic Flourish - Someone struck by your feint attack must make a Reflex save (DC 10 + ½ your BAB + the ability score modifier that you use for melee attack rolls) or be dazed for one round. An opponent can only be affected by this ability once per round.
|bab16=You automatically feint any opponent against whom you have the Edge without having to roll, but actions must still be used to feint.
}}</onlyinclude>
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{{3.5e Feats Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Tome]]
[[Category:Feat]]