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Sharp Blood (3.5e Blood Spell)

52 bytes removed, 08:01, 6 January 2011
m
Template fixed, so this can actually be saved. It's using the new template now.
|status=Complete
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<onlyinclude>{{3.5e Blood Spell
|name=Sharp Blood
|school=Necromancy
|lvl=Bloodcaster 1
|comp=V, S
|casttime=1 standard action; '''Ritual:''' |casttime2=1 full-round action
|range=Close (25 ft. + 5 ft./2 levels)
|dur=1 round/level
|save=Fort negates
|sr=Yes
|summary=Cause expodential exponential damage over time as their blood cells turn into blades}} ''|fluff=It felt like his body was burning... he did not know what that scarred mage did to him, not a wound appeared on his skin, but inside he felt a thousand tiny blades...'' |standard== Normal Casting ==You transform red blood cell into sharp razor shapes that injure the target thought millions of tiny cuts. The target takes 1d6 points of damage a round. The effect may be stopped early by recieving receiving magical healing. The spell only effects creatures which possess blood.''Spell Fatigue:'' |fatigue=1 ''HP Cost:'' |hpcost=1|ritual== Ritual Casting ==As above, but the damage cannot be stopped by magical healing, the spell must run its course unless [[SRD:Dispel Magic|dispelled]].''Spell Fatigue:'' |fatigue2=3 ''HP Cost:'' |hpcost2=5}}</onlyinclude>   
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{{3.5e Blood Spells Breadcrumb}}<br/> 
[[Category:3.5e]]
[[Category:User]]
[[Category:Blood Spell]]
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