Sharp Blood (3.5e Blood Spell)
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Necromancy | |
Level: | Bloodcaster 1 |
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Components: | V, S |
Casting time: | 1 standard action; (1 full-round action) |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One creature |
Duration: | 1 round/level |
Saving Throw: | Fort negates |
Spell Resistance: | Yes |
It felt like his body was burning... he did not know what that scarred mage did to him, not a wound appeared on his skin, but inside he felt a thousand tiny blades...
Normal Casting
You transform red blood cell into sharp razor shapes that injure the target through millions of tiny cuts. The target takes 1d6 points of damage a round. The effect may be stopped early by receiving magical healing. The spell only effects creatures which possess blood.
Spell Fatigue: 1
HP Cost: 1
Ritual Casting
As above, but the damage cannot be stopped by magical healing. The spell will run its course unless dispelled.
Spell Fatigue: 3
HP Cost: 5
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