SRD:Human Subtype
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Contents
SRD Monsters with the Human Subtype
Creature Entry | CR | Type and Subtypes | Size |
---|---|---|---|
Human | 1/2 | Humanoid [Human] | Medium |
Werebear | 5 | Humanoid [Human, Shapechanger] | Medium, Large |
Wereboar | 4 | Humanoid [Human, Shapechanger] | Medium |
Wererat | 2 | Humanoid [Human, Shapechanger] | Medium, Small |
Weretiger | 5 | Humanoid [Human, Shapechanger] | Medium, Large |
Werewolf | 3 | Humanoid [Human, Shapechanger] | Medium |
SRD Races with the Human Subtype
Race Name | Summary | Favored Class | Ability Adjustments | LA | ECL |
---|---|---|---|---|---|
Humans | Any | None | 0 | 1 |
Homebrew Monsters with the Human Subtype
Homebrew monsters using this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Creature Entry | CR | Type and Subtypes | Size |
---|---|---|---|
Ashgeist Ultra Trooper | 12, 13, 11 | Humanoid [Human] | Large |
Chiyokoid | 8 | Aberration [Human, Psionic, Xenoblooded] | Medium |
Dracoid Follower | 4 | Humanoid [Dragonblooded, Human] | Medium |
False Priest | 9, 13 | Aberration [Human] | Medium, Huge |
Felwrack Farseer | 5 | Humanoid [Human] | Medium |
Gigant Human Warrior | 4 | Giant [Human] | Large |
Grey Vampire | 4, 12 | Undead [Human] | Medium |
Hexen Enforcer | 8 | Humanoid [Human] | Medium |
Hexen Trooper | 4 | Humanoid [Human] | Medium |
Hexenhammer, Human | 4, 9, 14 | Humanoid [Human] | Medium |
Hollow Undead | 1, 4 | Undead [Human] | Medium |
Idrisellum | 3 | Humanoid [Good, Human, Lawful, Logos] | Medium |
Lycantroll | 6 | Monstrous Humanoid [Human, Shapechanger] | Large |
Marsulo the Mad | 11 | Outsider [Augmented Humanoid, Chaotic, Evil, Extraplanar, Gnoll] | Medium |
Ophic Thrall | 2 | Humanoid [Human] | Medium |
Ramhain the Thunderhorse | 4 | Construct [Augmented Monstrous Humanoid] | Large |
Replica Soldier | 5 | Humanoid [Human] | Medium |
Replicant Human | 3, 1/2 | Humanoid [Bot, Human, Psionic] | Medium |
Scorpion Armsman | 3 | Humanoid [Human, Orc] | Medium |
Sword Haunt | 5 | Undead [Augmented Humanoid, Dark Minded, Human, Unliving] | Medium |
Homebrew Races with the Human Subtype
Homebrew races using this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Race Name | Summary | Favored Class | Ability Adjustments | LA | ECL |
---|---|---|---|---|---|
Aasimar | Aasimar are the great grandchildren of beautiful outsiders. | Paladin, Sorcerer | +2 Wisdom, +2 Charisma | 0 | 1 |
Aiton Amazon | The last of an ancient ruined culture now dominated by the eternally-cursed women. | Ranger | +2 Strength or +2 Wisdom, -2 Intelligence | 0 | 1 |
Aliko | Alikos are descendant of demon-worshiping humans whose civilization was destroyed and were forced into the sea, thanks to powerful magic they were able to adapt to their new environment. | Binder, Sorcerer | -2 Strength, +2 Intelligence, +2 Charisma | 0 | 1 |
Apexes | The apex of human psychic evolution. The apexes are terrible creatures to behold. | Psion, Psychic | -2 Strength, -2 Constitution, +4 Intelligence, +2 Charisma | 1 | 2 |
Atargaian | A race of aquatic humans descended of a group of banished worshipers of an ancient deity. | Sorcerer | +2 Dexterity, +2 Charisma, -2 Strength | 0 | 1 |
Carib | The carib are the eaters of humanoids of all kind, as if ghouls that still yet have life in them. They are living ghouls, cannibals and hunters of sentient beings. | Barbarian | +2 Constitution | 0 | 1 |
Celest | Near perfect human replica made from a mix of stone collected from the moon and vitalized livemetal. | Any | +2 Constitution, +2 Strength, +2 Dexterity | 2 | 3 |
Cleotheran | A race of resurrected mummies, partially living with some undead traits. | Cleric | -2 Dexterity, +2 Constitution, +2 Wisdom, +2 Charisma | 1 | 2 |
Coldblood | The coldblood are dead, and were always born dead. They are the result of necromantic influence upon a normal living humanoid, creating something unliving and undying. | Any | +2 Any Attribute, -2 Charisma | 0 | 1 |
Daevan | The spawn of a celestial and an infernal or abyssal creature, Daevan have traits of both good and evil bloodlines. | Any | None | 1 | 2 |
Darkkin | Tar black humans from a world without natural light. | Any | None | 0 | 1 |
Dihiryn | In the Plane of Shadow, settlements are populated by silent, twisted copies of Material Plane humanoids. Centuries ago, a failed experiment brought these shades to the Material Plane. | Wizard | +2 Intelligence, -2 Charisma | 0 | 1 |
Doppelkreuzung | A race of human-doppelganger hybrids who suffer from a rare mutation making their ability to disguise very short-lived. | Any | +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma | 1 | 2 |
Doppledasein | The doppledasein are two creatures who share the same life force. They are double the threat, and double the danger to themselves. | Any | None | 0 | 2 |
Dreamtouched Human | Dreamtouched humans are planarblooded humans, akin to aasimar and tieflings, but ones who share a heritage from the plane of dreams. | Bard | +2 Any Attribute | 0 | 1 |
Endoh | "Skeleton people" who aren't actually undead, or skeletons to be exact. | Any | None | 0 | 1 |
Fellion | Fellions are humans with demon souls, specifically succubus, instead of ordinary human souls. | Any | -2 Wisdom, +2 Charisma | 0 | 1 |
Genasi | Genasi are humans who have elemental blood, granting them powers and traits beyond those of their human ancestors. | Varies | Varies | 0 | 1 |
Goblin, Fey | The mischievous knaves of the wilds. | Any | -2 Strength, +2 Dexterity, +2 Charisma | 0 | 1 |
Golden One | They are the men born of gods, more human than human and near the spark of divinity. Some refer to them as the Nephilim, a race of supermen in the first age. | Any | +8 Strength, +6 Constitution, +2 Intelligence, +4 Charisma | 0 | 5 |
Half-Gith | Born between gith and other humanoids (somehow), these humanoid beings are tall, thin, gold hued, and psionically talented. | Psion, Psychic Warrior | +2 Dexterity or +2 Constitution or +2 Wisdom, -2 Intelligence or -2 Wisdom | 0 | 1 |
Half-Goblin | The crossbreed of goblins and humans or other medium sized humanoid races. | Rogue | -2 Strength, +2 Dexterity | 0 | 1 |
Half-Lunarian | A crossbreed between humans and magical moonfolks, the half-lunarian possesses some of the magic of their forebear. | Any | +2 Any Attribute | 0 | 1 |
Half-Orq | The crossbreed of humanoids (typically humans) and orqs, they have the versatility unseen in orqs yet retain much of their warrior spirit. | Any | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Half-Sphinx | Half humanoid half sphinx crossbreeds, they combine the riddling nature of the sphinx with the cunning and cleverness of humanity. | Any | +4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma | 1 | 2 |
Harpy, Variant | Harpies are hybrid creatures with humanoid heads and bodies with bird legs and wings for arms. They are usually less evil than their SRD relatives. | Any | +2 Dexterity, +2 Charisma | 0 | 1 |
Hevier | Hevier are humans who have been touched by undeath, and where positive energy fuels man, negative energy fuel the Hevier. | Any | None | 0 | 1 |
Human, Corrupted | A human race corrupted by eldritch powers, becoming aberrant and repulsive. | Any | +2 Any Attribute | 0 | 1 |
Human, Cyborg | A variant of the human race which represent cybernetic augmentations. | Any | +2 Any Attribute | 0 | 1 |
Human, Kanatian | The Kanatian are humans with minor inherent telepathic abilities which allow them to affect and eventually bond with insects. | Any | +2 Any Attribute | 0 | 1 |
Human, Merenpthian | Any | +2 Constitution | 0 | 1 | |
Human, Mitahnese | A race of humans descended from entities known as the Dragon-Kirin, the Mitahnese exhibit great vitality and inner strength. | Any | +2 Any Attribute | 0 | 1 |
Human, Prehistoric | Prehistoric humans are now extinct (or mostly extinct) humans from the far past, they possess greater strength and fortitude than their modern counterpart but are less intelligent and versatile. | Any | +2 Strength, +2 Constitution, -2 Intelligence or -2 Charisma | 0 | 1 |
Human, Verflucht | Verflucht Humans were once regular humans; however, a terrible curse has afflicted them. | Any | +2 Any Attribute | 0 | 1 |
Innate Bender | All benders are born with the ability to bend an element of their heritage. For some however the element are a part of their inner self rather than an external substance to merely manipulate. | Bender | None | 0 | 1 |
Iskaari | Iskaari are stub-winged humanoids with a deep sense of pride and a warrior culture. | Combatant | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Ivory | Half human-deeka. | Any | +2 Strength, +2 Dexterity, +2 Constitution | 1 | 2 |
Lerulean | Lerulean are ancient humans who, alongside their home Lerulis, were sunk below the waves. Thanks to a magic ritual however they were able to survive and adapt to their new aquatic environment. | Any | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Magnes | Humans with high-metal concentrations in their body, they are magnetically inclined. | Monk | -2 Dexterity, +2 Wisdom | 0 | 1 |
Mahûd | What a Neanderthal is to the tundra, a Mahûd is to the desert. | Barbarian | +2 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence | ||
Manu | Humans from the world of Dar E'lund, the Manu are proud and ambitious citizens who have become the land's dominant force. | Any | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Merlings | Aquatic Humans who live on continental reefs. | Druid, Sorcerer | -2 Strength, -2 Constitution, +2 Wisdom, +2 Charisma | 0 | 1 |
Nyxbane | Members of a cursed tribe of humans who dabbled with the shadows, they now live in constant fear of being swallowed by the darkness. | Any | +2 Any Attribute | 0 | 1 |
Poltho | Pariahs who fight a hidden war, the Poltho will know no rest until their ancient enemies are defeated. | Ardent | -2 Charisma | 0 | 1 |
Replicant Human | Artificial humans made out of synthetic meat and bone and grown within factories most are not granted free will but with enough time and strange events, one might awaken to self-actualization. | Any | None | 0 | 1 |
Runetouched Human | Runetouched humans are normal humans touched by magic at birth. Their rune covered skins grant them greater magical prowess, but also exposes them to the ravages of magic. | Sorcerer, Wizard | -2 Strength or -2 Dexterity or -2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma | 0 | 1 |
Snakeblooded Human | Humans descended from yuan-ti stock, the ancient serpent blood within them gives them great powers of persuasion and guile. | Any | +2 Intelligence, +2 Wisdom, +2 Charisma | 1 | 2 |
Tallow | This Race is to humans what cuckoo's are to birds. | Any | None | 0 | 1 |
Thin One | The "Thin One" is a human of alien origin. They seem almost entirely human but there's something wrong about them. Something not of this world. | Any | -2 Constitution | 0 | 1 |
Vampire, Thinblood | A degenerate kin of the much more powerful vampire, a thinblood vampire is much weaker and blur the line between dead and living. | Any | +2 Strength, +2 Charisma | 0 | 1 |
Xanthian | The descendants of Human whom stumbled onto the magical land of Xanth. The magic of the land itself eventual infused itself into the first Humans ancestors who soon developed inherent magic talents. | Any | None | 0, 1, 2 | 1, 2, 3 |
Xerojinn | Ancient explorers of the desert, the wandering merchants of the xerojinn were sometimes confused with some manner of genie. They are in fact humans who have just adapted to the harsh desert climates. | Any | None | 0 | 1 |
Yuriovan | Isolated from most, the Yuriovans live in the mountainous region of Yuriova. Because of the harsh environment, these tribal half elves have acquired various survival and ice abilities. | Ranger | +2 Wisdom, +2 Strength or +2 Constitution, +2 Dexterity, -2 Charisma | 1 | 2 |
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