Ramhain the Thunderhorse (3.5e Monster)
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Ramhain the Thunderhorse (Robotic Lesser Centaur Sorcerer 4) | |
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Size/Type: | Large Construct (Augmented Monstrous Humanoid) |
Hit Dice: | 1d10+4d4+10 (30 hp) |
Initiative: | +0 |
Speed: | 50 ft |
Armor Class: | 14 (+4 mage armor, +1 natural, -1 size), touch 9, flat-footed 14 |
Base Attack/Grapple: | +2/+6 |
Attack: | Hoof -4 melee (1d6, 20/x2) or Quarterstaff +1 melee (1d6, 20/x2) |
Full Attack: | Two Hooves -4 melee (1d6, 20/x2) and Quarterstaff +1 melee (1d6, 20/x2) |
Space/Reach: | 10 ft/5 ft |
Special Attacks: | Spells |
Special Qualities: | Darkvision 60 ft, Low-Light Vision, Variant Construct Traits, Stability, Tauric |
Saves: | Fort +3, Ref +1, Will +4 |
Abilities: | Str 10, Dex 10, Con 14, Int 11, Wis 10, Cha 15 |
Skills: | Spellcraft +7, Tumble +7 |
Feats: | Extra Spells Known, Spell Focus (Evocation) |
Environment: | Any |
Organization: | Unique |
Challenge Rating: | 4 |
Treasure: | Standard |
Alignment: | True Neutral |
Advancement: | By character class |
Level Adjustment: | — |
A robotic centaur stands before you, holding a staff with an electrified sphere upon the end and energy pulsing down its smooth plastic exoskeleton.
A robotic version of a lesser centaur sorcerer, built for mobility and to shock opponents from afar.
Combat[edit]
Ramhain uses his superior mobility and spectral hand spell to lay down shocking grasps at a distance until the opponent is properly softened up.
Spells: Ramhain casts as a 4th level sorcerer. The save DCs are Charisma-based.
Sorcerer Spells Known (6/7/4; save DC 14 + spell level): 0—arcane mark, detect poison, dancing lights, electric jolt SpC, +1 DC, mage hand, mending, message; 1st—expeditious retreat, mage armor, shocking grasp+1 DC, thunderhead SpC, +1 DC; 2nd—electric loop SpC, +1 DC, spectral hand.
Stability (Ex): A lesser centaur gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
Tauric (Ex): Half-man, half-horse, their tauric nature is both a boon and bane. They are always counted as mounted for the purposes of feats and abilities, and always count as having the Mounted Combat feat and maximum ranks in Ride (though they never require ride checks, it is purely for qualifying pre-requisites). They cannot use the Ride skill for evading attacks or any of its other normal functions. In addition, they benefit from the increased carrying capacity of being both a large creature and a quadruped. They require barding instead of normal armor (which at a large size is x4 the cost of traditional armor). Finally their human halves are scaled for medium creatures and thus they use weapons as if they were medium sized.
Back to Main Page → 3.5e Homebrew → Monsters
Eiji-kunv |
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Alignment | True Neutral + |
Author | Eiji-kun + |
Challenge Rating | 4 + |
Environment | Any + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Large + |
Subtype | Augmented Monstrous Humanoid + |
Title | Ramhain the Thunderhorse + |
Type | Construct + |