Rocket Path (3.5e Skill Trick)

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Author: Eiji-kun (talk)
Date Created: 8-28-16
Status: Complete
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Rocket Path (Movement) The ninja ran up the swarm of rockets and debris and cut the attacking gunship in half.Prerequisites: Dex 15, Balance 10 ranks, Jump 10 ranksBenefit: Whenever you are targeted by unusually large projectiles or siege weapons, you may use an immediate action to instead make a jump check at no penalty, and may move a number of feet equal to twice your jump result towards your attacker along its arc of fire. This avoids the attack as well, of course. If there are multiple attacks such as from a full attack you may make a jump for each attack aimed at you. You are not limited to your move speed for these jumps.

Large falling debris also functions for this, allowing a creature to use a falling cave-in as a makeshift staircase upward.

Finally, you may use this to balance yourself on an allies siege weapon, and ride the bolt to its intended destination. You take the damage of the attack itself as nonlethal damage, but otherwise do not take falling damage from this form of transport. Special: For a Very High version, you can use normal projectiles as well.



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Eiji-kun's Homebrew (5656 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Skill Trick +
PrerequisiteDex 15 +, Jump 10 ranks + and Balance 10 ranks +
RatingUndiscussed +
SummaryWhen someone fires siege weaponry at you, you not only avoid it but use it as a leg up to your destination. +
TitleRocket Path +
TypeMovement +