Military Ranged Unit (3.5e NPC)

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Author: Eiji-kun (talk)
Date Created: 10-9-12
Status: Complete
Editing: Clarity edits only please
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Military Ranged Unit

CR 6

M Human Scout 6
LN Medium Humanoid (Human)
Init/Senses +5/Listen +12, Spot +12
Languages Common, Goblin, Halfling
AC 20 (+5 armor, +4 dex, +1 shield), touch 14, flat-footed 15
(Ranged Dodge +2, Skirmish, Uncanny Dodge)
hp 66 (6d8+18 HD); DR 1/bludgeoning (DR 2/bludgeoning vs ranged)
Fort/Ref/Will +6/+9/+5
Speed 40 ft.
Melee Mwk Battle Rifle Bash +7 melee (1d6+2, 19-20/x2) or
Melee Combat Spade +6 melee (1d6+2, 20/x3)
Ranged Mwk Battle Rifle +9 ranged (1d10+4, 20/x3) or
Ranged Colt Python +8 ranged (3d6+4, 20/x3)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +4/+6
Atk Options Burst Fire (battle rifle), Gun Stand (battle rifle), Point Blank Shot, Rapid Shot
Special Actions Skirmish (+2d6/+1 AC)
Combat Gear +1 Distance Bullet x5, +1 Keen Bullet x5, +1 Lucky Bullet x5, +1 Siege Bullet x5, Frag Grenade x2, Smokestick, Sunrod x2, Tanglefoot Bag
Abilities Str 15, Dex 18, Con 16, Int 14, Wis 16, Cha 12
SQ Battle Fortitude +1, Endure Elements, Evasion, Flawless Stride, Houserules, Uncanny Dodge, Trackless Step, Trapfinding
Feats Ranged Dodge, Complete Exotic Proficiency, Point Blank Shot, Rapid Shot, Far Shot, Precise Shot
Skills (ACP -1) Climb +6, Balance +13, Disable Device +11, Hide +13, Jump +15, Knowledge Geography +3, Listen +12, Move Silently +13, Search +11, Spot +12, Survival +12, Swim +6, Tumble +13
Possessions combat gear plus Battle Rifle with Gnome Crossbow SightA&EG and Least Sureshot Crystal, Colt Python, Combat Spade, Kevlarium Chain Shirt with DastanaOE, Shield Bands, Backpack, Flint & Steel, Silk Rope with Grapple, Waterskin

The military ranged unit is a elite common ranged soldier used in certain armies. Fighting at a distance with various weapons, they only engage in close combat when needed. With the gnome crossbow sight and far shot, they have a range increment of 225 feet, and do not start taking penalties until 450 feet.


Details[edit]

Battle Fortitude (Ex): A 2nd scout gains a +1 competence bonus on Fortitude saves and initiative checks.

Endure Elements (Ex): The Kevlarium armor grants the military ranged unit endure elements constantly.

Evasion (Ex): A scout can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the scout is wearing light armor or no armor. A helpless scout does not gain the benefit of evasion.

Flawless Stride (Ex): A 6th level scout can move through any terrain that slows movement at normal speed and without taking damage or other impairments. It doesn't work on things that require a Climb or Swim check, or through magically manipulated terrain. Lost when wearing medium or heavy armor or medium or heavy loads.

Trackless Step (Ex): The military ranged unit leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Trapfinding (Ex): As the rogue class ability.

Houserules: He gains an extra 1st level feat, 52 point buy, and maximum hp per HD. Mundane ammo is not tracked unless it costs more than 1 gp a piece.



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Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
AuthorEiji-kun +
Challenge Rating6 +
Identifier3.5e NPC +
NameMilitary Ranged Unit +
RaceHuman +
RatingUndiscussed +
SizeMedium +
SummaryGeneric military ranged soldier in a semi-modern fantasy army. +
TitleMilitary Ranged Unit +
TypeHumanoid (Human) +