Open main menu

Dungeons and Dragons Wiki β

Merfolk Salvager (5e)

 5th edition (2014) Pointer  + 

A pointer is a short summary that points to published material.
This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed cc-by-sa.
Care should be taken in editing this page.

Merfolk Salvager (pointer) [1] [2]
Medium Humanoid (Merfolk, Merfolk Salvagers), Neutral
Armor Class: 12
Hit Points: 22
Speed: 10 ft., swim 40 ft.
STR DEX CON INT WIS CHA
Saving Throws: Dex
Skills: Athletics, Perception
Senses: passive Perception 12
Languages: Aquan, Common
Habitat: Coastal, Underwater
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Amphibious. [3] The salvager can breathe air and water. 

Actions

Multiattack.

Coral Rapier. Melee Weapon Attack

Inject Toxin (2/Day). Melee Attack

Unofficial Description: Merfolk that salvage from shipwrecks


Found in AdventuresEdit


List of Merfolk SalvagerEdit

(2 official and unofficial Merfolk Salvagers)

Sources and NotesEdit

  1. Mike Mearis (2019). Ghosts of Saltmarsh. (5e 2014) Wizards of the Coast. ISBN 0-7869-1640-0. p. 244. (Danger at Dunwater) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - suggested by Merfolk Dungeon Master's Guide (5e) p.302-305
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.

Back to Main Page5x5eMonsterHumanoidMerfolk