Martial Adept Fighter (3.5e Alternate Class Feature)
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Initiate of Steel
The core Fighter with some flexibility and Tome of Battle goodness added. He needed it.
Class: Fighter
Level: 1st
Replaces: Replaces Fighter Bonus Feats.
Benefit: At 1st level you gain the Maneuver, Stance, initiator level progression, and Recovery of a Warblade. You gain access to the Diamond Mind, Iron Heart, Setting Sun, Stone Dragon, and White Raven disciplines. Add Balance, Concentration, Diplomacy, Martial Lore and Sense Motive to the fighter's skill list.
(Optional: 4 + Int modifier per level, ×4 at 1st level)
Furthermore, you gain Know thy Enemy and Weapon Aptitude at 1st level, Combat Aptitude at 2nd level, Fluid Form at 10th level and Stance Mastery at 20th level.
- Know thy Enemy (Ex): Fighters battle against a great many foes, and learn to identify them quickly. A 1st level Fighter can add his class level to all Knowledge checks to identify an opponent, and always counts as trained in any such knowledge check.
- Weapon Aptitude (Ex): You can spend 1 hour in weapon practice to change the designated weapon for any feat you have that applies only to a single weapon (such as Weapon Focus). You must have the newly designated weapon available during your practice session to make this change. For example, if you wish to change the designated weapon for your Weapon Focus feat from greatsword to longsword, you must have a longsword available to practice with during your practice session. You can adjust any number of your feats in this way, and you don’t have to adjust them all in the same way. However, you can’t change the weapon choices in such a way that you no longer meet the prerequisite for some other feat you possess. For instance, if you have both Weapon Focus (longsword) and Weapon Specialization (longsword), you can’t change the designated weapon for Weapon Focus unless you also change the weapon for Weapon Specialization in the same way.
- Combat Aptitude (Ex): At 2nd level and every two fighter levels thereafter up to level 20 (4th, 6th, 8th, 10th, 12th, 14th, 16th and 18th), you gain a fighter bonus feat that can be retrained by spening 1 hour with combat training (This training can be combined with Weapon Aptitude practice). In effect you lose the old bonus feat in exchange for a new one. You can’t change fighter bonus feats in such a way that you no longer meet the prerequisite for some other feat, prestige class, or other ability you possess. A fighter must still meet all prerequisites for a bonus feat. (You may trade in combat aptitude at a specific level for fighter alternate class features as if it was a fighter bonus feat gained at that level)
- Fluid Form (Ex): A 10th level fighter can change his Combat Aptitude feats as a full-round action once per day.
- Stance Mastery (Ex): At 20th level, you can have two stances active simultaneously. When you use a swift action to initiate or change your stance, you can initiate or change one or both stances.
Add Blade Meditation, Clarion Commander, Distant Horizon, Falling Sun Attack, Ironheart Aura, Perfect Clarity of Mind and Body, Shards of Granite, Stone Power, Stormguard Warrior, Unnerving Calm, White Raven Defense to your fighter bonus feat list.
- One level in this variant class qualifies the fighter for any feat with a warblade class prerequisite, the fighter must still meet all other prerequisites for the feat.
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