Job (3.5e Feat Type)
From Dungeons and Dragons Wiki
[Job] Feats[edit]
Job feats are a type of feat that grant abilities reminiscent of multiclassing. They are usually scaling feats and due to their nature are limited to one per character.
Job Feats
Feat | Summary | Prerequisites | Balance Point |
---|---|---|---|
Born Invoker | You have the inherent ability to use invocations. | 1st level Only, Cha 15+ | Very High |
Shape Innate Incarnum | For those who want to shape incarnum but don't want to take a class level. | Must have the Incarnum subtype and no levels in a class which grant Incarnum | Very High |
Scaling Job Feats
Feat | Summary | Prerequisites | Balance Point |
---|---|---|---|
Apprentice of the Sublime Way | Master the sublime way. | None or Sublime Inspired | Unquantifiable |
Hedge Witch | You may not be a full hexer, but you certainly picked a trick or two when someone wandered in your abodes. | No Levels in the Codex Witch class. | Very High |
Self-Taught Chemist | You may not have graduated from the Alchemist College, but your self-taught skills can make a potion or two. | No Levels in the Chemist class. | Very High |
Sublime Disciple | You have the ability to initiate maneuvers like a pro, or close enough anyway. | No levels in a class that grant maneuvers | Very High |
Back to Main Page → 3.5e Homebrew → Glossary
Back to Main Page → 3.5e Homebrew → Character Options → Feats // Scaling Feats
Facts about "Job (3.5e Feat Type)"
Summary | Job feats are a type of feat that grant abilities reminiscent of multiclassing. + |