Intellect (3.5e Cleric Domain)
From Dungeons and Dragons Wiki
| |||||||||
Rate this article Discuss this article |
Intellect Domain
Your god is a thinking god. Logic will show you the way. Your god is one of logic and precision, using the power of math and knowledge to solve their problems.
Granted Powers[edit]
You can choose to base your Wisdom based abilities from your class on Intelligence instead, and on Wisdom based skill and ability checks. If used, you gain Knowledge Math & Physics as a class skill.
Intellect Domain Spells[edit]
- magic probe
- reveal doom
- data mine
- arcane space program
- enforce square-cubed law
- analyze dweomer
- insanity
- moment of prescience
- data form
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric Domains
Eiji-kunv |
---|