Impractical Vanity (3.5e Flaw)

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Author: PeachyFairyFox (talk)
Date Created: 10/01/2023
Status: Complete
Editing: Clarity edits only please
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Impractical Vanity

You hinder yourself by taking measures to preserve your physical appearance while adventuring.

Prerequisite: Charisma score of 14 or higher.

Effect: You absolutely refuse to disguise yourself as anything ugly, or even ordinary, nor will you allow yourself to be transformed into anything with less than 20 Charisma, even when it would be beneficial for you. As a result, you always look uncommonly attractive, causing you to stick out in a crowd of ordinary people with average looks. This also causes others to ask you a lot of questions about yourself-more detailed questions than they would bother with a mundane looking commoner. One day, this may be your undoing.
You take a -4 penalty to hide when trying to blend into a crowd, or not draw attention to yourself. You may not benefit from magic that makes you look ordinary, helps you avoid drawing attention to yourself, or any effect that helps you blend into a crowd.
Spells, poisons and effects that cause charisma score damage also infuriate you, in addition to their normal effects. While infuriated, you focus directly on the source that inflicted the charisma damage. This does not grant any of the benefits related to raging. If you target anything else, you take a -2 to all of your rolls, until the source of the charisma damage is dead or until you recover your charisma points.
Things that cause you to have an unpleasant stench inflict a -2 penalty to all of your rolls until it has been masked, countered or removed.
If you ever get forcibly transformed into a form you find unsightly, such as by hexes that cause warts and boils, or the like, in addition to any other effects, you also become panicked for 1 minute or until your appearance has been restored.
Minor marring, such as dirt or other filth, causes you to become shaken until it has been cleaned off of you.
When within 5 ft of filth, such as decay, garbage, mire, sewage, viscera, and anything similarly repulsive, you must attempt to stay at least 15 feet away from it, if possible, and you are distracted, disquieted and anxious the entire time.

Benefit: Any bonus feat for which you meet the prerequisites.

Special: It is up to DM discretion whether or not blood would count as filth, as an evil character may find it flattering.




Back to Main Page3.5e HomebrewCharacter OptionsFlaws

AuthorPeachyFairyFox +
Flaw GrantsAny bonus feat for which you meet the prerequisites. +
Identifier3.5e Flaw +
RatingUndiscussed +
SummaryYou hinder yourself by taking measures to preserve your physical appearance while adventuring. +
TitleImpractical Vanity +