Grell (5e24)

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Grell exists in other D&D editions see:

Grell (disambiguation).

 5th edition (2024) Pointer  + 


Grell (Pointer) [1]
Medium Aberration, Neutral Evil
AC: 12Initiative: +6 (16)
HP: 55 (10d8+10)
Speed: 10 ft., Fly 30 ft. (hover)
Mod Save Mod Save
Str ' Int '
Dex ' Wis '
Con ' Cha '
Skills: Perception +4, Stealth +6
Immunities: Lightning; Blinded, Prone
Senses: Blindsight 60 ft., Passive Perception 14
Languages: Deep Speech
CR: 3 (XP 700; PB +2)

Traits

Abduct.

Actions

Multiattack.

Beak. Melee Attack Roll

Paralyzing Tentacles. Melee Attack Roll

 + 

Unofficial Description: Grell are inexplicable creatures that haunt the Underdark and lonely places. They seem to have an innate ability to find ways to cross planes (fey circles, natural portals, spelljammer ships, etc.).


Sources and Notes[edit]

  1. Jump up Wizards RPG Team (18 February 2025). Monster Manual. (5e 2024) Wizards of the Coast. ISBN 9780786969548. p. 157. Licensed: © Wizards of the Coast (used under 'fair use' clause).

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Facts about "Grell (5e24)"
AlignmentNeutral Evil +
AuthorMonster Manual (5e24) +
CRval3 +
Canontrue +
Challenge Rating3 +
Creature NameGrell +
Experience Points700 +
FeaturesAbduct +, Multiattack +, Beak + and Paralyzing Tentacles +
HabitatUnderdark +
Hit Dice10d8+10 +
Hit Points55 +
Pointertrue +
PublicationMonster Manual (5e24) +
SizeMedium +
SortTextGrell 5e24 +
SummaryGrell are inexplicable [[Creature (5e24)|c
Grell are inexplicable creatures that haunt the Underdark and lonely places. They seem to have an innate ability to find ways to cross planes (fey circles, natural portals, spelljammer ships, etc.).
natural portals, spelljammer ships, etc.). +
TreasureNone +
TypeAberration +