Evesor Worm (3.5e NPC)

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Author: Fluffykittens (talk)
Date Created: Wed Oct 31, 2012
Status: Finished
Editing: Clarity edits only please
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Evesor Frost Worm

CR 14

Hermaphrodite Fiendish Frost Worm 14 HD
NE Huge Magical Beast (Cold, Extraplanar)
Init/Senses +4/Darkvision 60, Low-light vision; Listen +3, Spot +3
Languages none
AC 16, touch 6, flat-footed 16
(-2 rage, -2 size, +10 natural)
hp 147 (14d10 HD); Dr 9/-, Dr 10/magic
Immune Cold
SR/Resist 19/Fire resist 5
Fort/Ref/Will +16/+11/+6
Weakness Fire vulnerablility
Speed 30 ft.; Burrow 10 ft.
Melee Bite +22 (2d8+7d6+14 plus 1d8 cold)
Space/Reach 15 ft./10ft.
Base Atk/Grp +14/+30
Special Actions Trill, Cold, Breath Weapon, Death Throes, Smite Good
Abilities Str 26, Dex 10, Con 20, Int 2, Wis 11, Cha 11
Feats Final Strike, Improved Initiative, Improved Natural Attack (bite), Ability Focus (Trill), Ability Focus (Death Throes)
Skills Hide +3 (+13 in snowy environments)
Possessions Sacrificial Sac, Demon Heart
Trill (Su) A frost worm can emit a noise that forces its prey to stand motionless. This sonic mind-affecting compulsion affects all creatures other than frost worms within a 100-foot radius. Creatures must succeed on a DC 19 Will save or be stunned for as long as the worm trills and for 1d4 rounds thereafter, even if they are attacked. However, if attacked or violently shaken (a full-round action), a victim is allowed another saving throw. Once a creature has resisted or broken the effect, it cannot be affected again by that same frost worm’s trill for 24 hours. The effect’s caster level is 14th. The save DC is Charisma-based.
Cold (Ex) A frost worm’s body generates intense cold, causing opponents to take an extra 1d8 points of cold damage every time the creature succeeds on a bite attack. Creatures attacking a frost worm unarmed or with natural weapons take this same cold damage each time one of their attacks hits.
Breath Weapon (Su) 30-foot cone, once per hour, damage 15d6 cold, Reflex DC 22 half. Opponents held motionless by the frost worm’s trill get no saving throw. The save DC is Constitution-based.
Death Throes (Ex) When killed, a frost worm turns to ice and shatters in an explosion that deals 12d6 points of cold damage and 8d6 points of piercing damage to everything within 100 feet (Reflex half DC 24). Within 60 feet, the damage increases to 26d6 cold and 15d6 piercing. Within 15 feet, the damage increases to 26d6 cold, 15d6 piercing, and 28d6 acid. The save DC is Constitution-based.
Smite Good (Su) Once per day Fiendish frost worm can make a normal melee attack deal an extra 14 points of damage against a good foe.



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Article BalanceVery High +
AuthorFluffykittens +
Challenge Rating14 +
Identifier3.5e NPC +
NameEvesor Frost Worm +
RaceFiendish Frost Worm +
RatingUnrated +
SizeHuge +
SummaryIn a high balance game, a scary but fragile melee dork. In anything lower, a means of punishing/trolling the players. +
TitleEvesor Worm +
TypeMagical Beast (Cold, Extraplanar) +