Desert Shamanism (3.5e Feat)
- This article is a homebrew feat meant to replace Drift MagicSand.
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Desert Shamanism [General]
With just a pinch of dust or sand your can empower greatly your spells.Prerequisites: Ability to cast spells, Knowledge (nature) 4 ranks.Benefit: As long as you bring along yourself one lb. of sand or dust, taken from a wasteland, you gain a +1 to caster level when casting Air, Earth, Fire and Light spells. These spells also deal an extra point of dessication damage per spell level, if they deal damage.
When in actual wasteland, you gain a +1 to DC of those kind of spells and a +2 to caster level checks to overcome spell resistance with those spells.
Special: A character that is about to gain the animal companion or familiar feature could instead take this feat, but it still needs to meet the requirements.
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Article Balance | High + |
Author | the bluez in the dungeon + |
Identifier | 3.5e Feat + |
Prerequisite | Ability to cast spells + and Knowledge (nature) 4 ranks. + |
Rating | Undiscussed + |
Summary | Your spells are more powerful when casted in deserted environments. + |
Title | Desert Shamanism + |
Type | General + |