Depths Pact Warlock (3.5e Alternate Class Feature)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: NigelWalmsley
Date Created: 2020-08-24
Status: Complete
Editing: Clarity edits only please
ArticleUnrated.png
Rate this article
Discuss this article

Depths Pact Warlock

The sea is vast, powerful, and full of secrets. Naturally, many are tempted to turn those secrets to their own ends. Most die. Drowned, killed by storms, or eaten by the beasts of the sea. But enough survive to tempt more to try. Warlocks who have dived beneath the waves to uncover the secrets of sunken cities, ancient sea monsters, or the gods of the depths find that they soon become more at home in the sea than on land. Such spellcasters are prized among seafaring cultures, their ability to foresee and eventually control the weather excusing a great deal of eccentricity.

Class: Warlock

Level: 1st-20th

Replaces: Deceive Item, Imbue Item

Benefit: The Warlock gains the following abilities.


Embraced by the Waves: At 1st level, the Warlock is equally comfortable in or out of water. He can breath air or water with equal ease, and can swim or walk at whichever of his two speeds are higher.

Eye of the Storm: At 6th level, the Warlock can walk unimpeded through storms of all sorts. He may ignore the effects of wind, and is immune to sonic or electric effects caused by storms. This includes storms called by magic, but not other magical effects. He can predict the weather with perfect accuracy a number of days in advance equal to his Warlock level.

Secrets of the Sea: At 11th level, the Warlock is as ageless as the sea, and knows of all who have touched its waters. He may perform an hour-long ritual requiring complete immersion in seawater, which replicates the effect of legend lore. This ritual inflicts 1d6 damage to each of his mental ability scores, and in any month where he performs it, he does not age.

Call the Storm: At 16th level, the Warlock gains the power over the great oceanic tempests. He may replicate the effects of control weather (he is treated as a Druid for this purpose). Changing the weather is a free action, but changes do not manifest for 15 minutes after the decision. He can also call lightning, as the call lightning storm ability, though there is no limit to the number of bolts he can call, and he can call each as a swift action.


Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

ClassWarlock +
Identifier3.5e Alternate Class Feature +
RatingUnrated +
SummaryThe sea is vast, powerful, and full of sec
The sea is vast, powerful, and full of secrets. Naturally, many are tempted to turn those secrets to their own ends. Most die. Drowned, killed by storms, or eaten by the beasts of the sea. But enough survive to tempt more to try. Warlocks who have dived beneath the waves to uncover the secrets of sunken cities, ancient sea monsters, or the gods of the depths find that they soon become more at home in the sea than on land. Such spellcasters are prized among seafaring cultures, their ability to foresee and eventually control the weather excusing a great deal of eccentricity.
her excusing a great deal of eccentricity. +
TitleDepths Pact Warlock +