Arcane Archer Fix (3.5e Alternate Class Feature)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 8th March 2017
Status: Finished
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article

Arcane Archer Fix

You combine archery and magic almost perfectly. This time however you don't suffer from crippling flaws built in your class.

Class: Arcane Archer

Level: 1st-10th

Replaces: Nothing, it a fix.

Benefit: The following changes are made to the Arcane Archer:

Prerequisites: An Arcane Archer no longer need to be an elf or half-elf. She may use her arcane archer abilities with any ranged weapon, similarly she only need Weapon focus in any ranged weapon to qualify.

Spellcasting: Each level except the first in Arcane Archer advance spellcasting, including spell per days and spell known.

Craft Magic Arrows: A 1st level Arcane Archer receive Craft Magic Arms and Armor as a bonus feat. She may also craft enhanced ammunition in batch of five for the price of two, all the ammunition create so must be of the same type with the same enhancement.

Seeker Arrow, Phase Arrow & Hail of Arrows: Each can be used an additional time per day per two class level beyond when they were earned. So a 10th level Arcane Archer would have 4/Day uses of Seeker Arrow, 3/Day Uses of Phase Arrow and 2/Day uses of Hail of Arrows.



Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

Leziad's Homebrew (4520 Articles)
Leziadv
AuthorLeziad +
ClassArcane Archer +
Identifier3.5e Alternate Class Feature +
Rated ByEiji-kun +
RatingRating Pending +
SummaryYou combine archery and magic almost perfectly. This time however you don't suffer from crippling flaws built in your class. +
TitleArcane Archer Fix +