SRD:Aquatic Subtype
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Aquatic Subtype[edit]
These creatures always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.
SRD Monsters with the Aquatic Subtype
Creature Entry | CR | Type and Subtypes | Size |
---|---|---|---|
Aboleth | 7 | Aberration [Aquatic] | Huge |
Aboleth Mage | 17 | Aberration [Aquatic] | Huge |
Chuul | 7 | Aberration [Aquatic] | Large |
Dire Shark | 9 | Animal [Aquatic] | Huge |
Dragon Turtle | 9 | Dragon [Aquatic] | Huge |
Fiendish Octopus | 1 | Magical Beast [Aquatic, Extraplanar] | Small |
Giant Octopus | 8 | Animal [Aquatic] | Large |
Giant Squid | 9 | Animal [Aquatic] | Huge |
Huge Shark | 4 | Animal [Aquatic] | Huge |
Kapoacinth | 4 | Monstrous Humanoid [Aquatic, Earth] | Medium |
Kraken | 12 | Magical Beast [Aquatic] | Gargantuan |
Large Shark | 2 | Animal [Aquatic] | Large |
Locathah | 1/2 | Humanoid [Aquatic] | Medium |
Manta Ray | 1 | Animal [Aquatic] | Large |
Medium Shark | 1 | Animal [Aquatic] | Medium |
Merfolk | 1/2 | Humanoid [Aquatic] | Medium |
Merrow | 3 | Giant [Aquatic] | Large |
Nixie | 1 | Fey [Aquatic] | Small |
Octopus | 1 | Animal [Aquatic] | Small |
Psionic Aboleth | 7 | Aberration [Aquatic, Psionic] | Huge |
Sahuagin | 2 | Monstrous Humanoid [Aquatic] | Medium |
Scrag | 5 | Giant [Aquatic] | Large |
Sea Hag | 4 | Monstrous Humanoid [Aquatic] | Medium |
Skum | 2 | Aberration [Aquatic] | Medium |
Squid | 1 | Animal [Aquatic] | Medium |
Water Naga | 7 | Aberration [Aquatic] | Large |
SRD Races with the Aquatic Subtype
Race Name | Summary | Favored Class | Ability Adjustments | LA | ECL |
---|---|---|---|---|---|
Elves, Aquatic | Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves. | Fighter | +2 Dexterity, –2 Intelligence | 0 | 1 |
Gargoyles—Kapoacinths | Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. | Fighter | +4 Strength, +4 Dexterity, +8 Constitution, –4 Intelligence, –4 Charisma | 5 | 9 |
Merfolk | A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. | Bard | +2 Dexterity, +2 Constitution, +2 Charisma | 1 | 2 |
Ogres—Merrows | These cousins of the ogre dwell in freshwater lakes and rivers. | Barbarian | +10 Strength, −2 Dexterity, +4 Constitution, −4 Intelligence, −4 Charisma | 2 | 6 |
Trolls—Scrags | A typical adult scrag stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. A scrag’s rubbery hide is moss green, mottled green and gray, or putrid gray. The hair is usually greenish black or iron gray. | Fighter | +12 Strength, +4 Dexterity, +12 Constitution, −4 Intelligence, −2 Wisdom, −4 Charisma | 5 | 11 |
Homebrew Monsters with the Aquatic Subtype
Homebrew monsters using this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Creature Entry | CR | Type and Subtypes | Size |
---|---|---|---|
Aquatoid | 1/2 | Humanoid [Aquatic] | Medium |
Archer Fish | 1 | Magical Beast [Aquatic] | Small |
Azter | 24 | Outsider [Abomination, Aquatic, Evil] | Huge |
Backahast | 7 | Fey [Aquatic, Water] | Large |
Bearmaid | 3 | Magical Beast [Aquatic] | Large |
Beer Lurker | 1 | Vermin [Aquatic] | Fine |
Calcinite | 3 | Aberration [Aquatic] | Medium |
Caller of the Depth | 7 | Aberration [Aquatic, Psionic] | Medium |
Charnel Skinwalker | 5 | Monstrous Humanoid [Aquatic] | Medium |
Chelamazikin | 11 | Outsider [Aquatic, Chaotic, Extraplanar, Evil] | Large |
Dagon | 23 | Outsider [Aquatic, Chaotic, Extraplanar, Evil, Obyrith] | Gargantuan |
Deep Blue-Ringed Octopus | 3 | Animal [Aquatic] | Diminutive |
Deep One | 1 | Aberration [Aquatic] | Medium |
Deepbiter | 4 | Monstrous Humanoid [Aquatic] | Medium |
Displacer Eel | 3 | Magical Beast [Aquatic] | Large |
Displacer Fish Swarm | 5 | Magical Beast [Aquatic, Swarm] | Tiny |
Displacer Newt | 9 | Magical Beast [Aquatic] | Huge |
Dodoguaan | 1 | Monstrous Humanoid [Aquatic] | Medium |
Dodoguaan, Awakened | 2 | Monstrous Humanoid [Aquatic] | Medium |
Drukkna | 11 | Outsider [Aquatic, Elemental Spirit, Evil, Water] | Medium |
Elder Thing | 10 | Outsider [Aquatic, Xenotheric] | Large |
Eye Jellyfish | 1/2, 4 | Vermin [Aquatic, Swarm] | Diminutive |
Fairy Shrimp | 1 | Fey [Aquatic] | Diminutive |
Gillman | 1 | Humanoid [Aquatic] | Medium |
Hallucinoid | 5 | Aberration [Aquatic] | Large |
Horseshoe Crab | 1/4 | Vermin [Aquatic] | Tiny |
Imitation Crab | 1/4 | Animal [Aquatic] | Diminutive |
Jokulmorder | 24 | Magical Beast [Aquatic, Cold] | Colossal+ |
King Tarrasque | 24 | Magical Beast [Aquatic] | Titanic |
Liberator Fish | 1 | Magical Beast [Psionic, Aquatic] | Diminutive |
Lobsterman | 4 | Monstrous Humanoid [Aquatic] | Medium |
Megalorex | 12 | Magical Beast [Aquatic] | Gargantuan |
Mimitopus | 3 | Magical Beast [Aquatic] | Small |
Neria, Cephal | 12, 16 | Giant [Aquatic] | Huge |
Neria, Cetacea | 15, 19 | Giant [Aquatic] | Colossal |
Neria, Hadal | 14, 18 | Giant [Aquatic] | Gargantuan |
Neria, Selachii | 11, 15 | Giant [Aquatic] | Large |
Neria, Siren | 8, 16 | Giant [Aquatic] | Huge |
Ravager | 13 | Dragon [Aquatic, Earth] | Huge |
Rockfish | 2 | Animal [Aquatic] | Small |
Scylla | 17 | Magical Beast [Water, Aquatic] | Colossal, Large |
Sea Camel | 1 | Animal [Aquatic] | Large |
See Urchin | 4 | Aberration [Beholderkin, Aquatic] | Tiny |
Shark Ogre | 11 | Giant [Aquatic] | Huge |
Sharkwyrm | 17 | Dragon [Aquatic, Water] | Gargantuan |
Stone Crab | 10 | Magical Beast [Aquatic, Earth] | Huge |
Tasoth | 4 | Monstrous Humanoid [Aquatic] | Medium |
Tentaculat | 5 | Aberration [Aquatic] | Medium |
Thundersquid | 7 | Magical Beast [Aquatic, Xenotheric] | Medium |
Triglav Airshark | 11 | Magical Beast [Aquatic, Extraplanar] | Large |
Triscene | 6 | Animal [Aquatic] | Large |
Undead Lake Monster | 15 | Undead [Aquatic] | Gargantuan |
Vermaid | 3 | Magical Beast [Aquatic] | Medium |
Vinycrab | 1/4 | Aberration [Aquatic, Bot] | Diminutive |
Vodnici | 3 | Outsider [Aquatic, Evil, Extraplanar, Lawful, Maita, Psionic] | Small |
Xarquid | 6 | Aberration [Aquatic] | Large |
Xiphopanzer | 7 | Aberration [Aquatic, Bot] | Medium |
Homebrew Templates that grant the Aquatic Subtype
Homebrew templates granting this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Template | Description | CR Adjustment |
---|---|---|
Animal of the Sea | An animal of the sea can swim and also breathes water., Chickfowl of the sea are domesticated aquatic birds raised for meat and eggs. | 1/2 |
Aquaborn | Your species is normally terrestrial, but your breed is of the aquatic sort. | |
Mer | You are a mer-version of whatever land creature you are. Bring in the Mer-Bears! |
Homebrew Races with the Aquatic Subtype
Homebrew races using this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Race Name | Summary | Favored Class | Ability Adjustments | LA | ECL |
---|---|---|---|---|---|
Aliko | Alikos are descendant of demon-worshiping humans whose civilization was destroyed and were forced into the sea, thanks to powerful magic they were able to adapt to their new environment. | Binder, Sorcerer | -2 Strength, +2 Intelligence, +2 Charisma | 0 | 1 |
Atargaian | A race of aquatic humans descended of a group of banished worshipers of an ancient deity. | Sorcerer | +2 Dexterity, +2 Charisma, -2 Strength | 0 | 1 |
Brachyura | Deep sea creatures from Gokia, they have a grudge against the surface world and would love to see it drown. | Barbarian | +8 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence | 2 | 3 |
Bullywug | A race of D&D frog people mostly overlooked by WotC in 3.x | Barbarian, Cleric | None | 0 | 1 |
Cecaella | Also known as octofolk or sea witches, cecaella are mermaid-type creatures whose lower half is that of a squid or octopus instead of a fish. | Wizard | +2 Intelligence, -2 Strength | 0 | 1 |
Cnidary | These aquatic, jellyfish-like aberrations in a humanoid shape have a penchant for crafting. | Any | +2 Any Mental | 0 | 1 |
Coloth | They're four-armed, amphibious, squid-like folk. | Ranger | -2 Constitution | 0 | 1 |
Deep Sea Fishman | A terror from the ocean depths, they hide in stone, mud and sand to frighten and consume prey. Appearing to be stone-skinned Fishmen with frog heads, they possess light-emitting eyes, long tongues, razor-sharp teeth, protracting jaws and stomachs that can stretch to hold creatures four times their own size to be covered in stomach poison and digested. (based on Angler Fish, Goblin Shark, African Bullfrog, Stone Fish, Puffer Fish, and Black Swallower Fish) | Rogue, Fighter, Barbarian, Ambusher | +2 Strength, +4 Constitution | 2 | 3 |
Guromescai | Colorfully skinned fish-like merfolk/malaquian half-breeds. | Sorcerer | +2 Charisma | 0 | 1 |
Hirudofolk | A strange variation of Merfolk. They seem to be based on leeches. | Fighter, Barbarian | +2 Constitution, -2 Intelligence | 1 | 2 |
Lerulean | Lerulean are ancient humans who, alongside their home Lerulis, were sunk below the waves. Thanks to a magic ritual however they were able to survive and adapt to their new aquatic environment. | Any | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Lesser Kuo-Toa | A lower power more playable version of the kuo-toa race. | Fighter, Monk, Cleric | +2 Wisdom, -2 Charisma | 0 | 1 |
Lizardfolk Variant | The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play. | Fighter, Cleric | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Lobster | Lobster is intelligent, yes, understanding for also. | Any | +2 Constitution, -2 Dexterity | 0 | 1 |
Malaquian | Tall, marine dwelling humanoid folk with a relaxed attitude, colorful skin tones and minor telepathic ability. | Fighter | +2 Strength, -2 Dexterity, +2 Intelligence | 0 | 1 |
Merlings | Aquatic Humans who live on continental reefs. | Druid, Sorcerer | -2 Strength, -2 Constitution, +2 Wisdom, +2 Charisma | 0 | 1 |
Naiad | Naiads are a variety of fey nymph, found in and around freshwater bodies. | Any | -2 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, +2 Charisma | 0 | 1 |
Nephropid | Uplifted by unknown magic a long time ago from common lobsters, nephropids have been given superior dexterity and intelligence, along with the ability to survive out of water for longer than ordinary lobsters. | Any | None | 0 | 1 |
Sahuagin | Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury. | 0 | 1 | ||
Steamdoll | In the realms of Dawn, plushies dominate the surface, as well as under the sea. These are the steamdolls, mermen to plushie's humanity. | Barbarian, Sorcerer | -2 Dexterity, -2 Intelligence, -2 Wisdom, +2 Charisma | 0 | 1 |
Tortoise Folk | Tortoise folk are a race of tortoise-humanoids that have various traits depending on their heritage. | Any | -2 Dexterity, +2 Constitution | 0 | 1 |
Xok | Anthromorphic shark people from the waters off shore, these creatures come in many shapes and sizes granted to them by the blessings of an ancient sea deity. | Ranger | +2 Constitution | 0 | 1 |
Yrthes | A semi-aquatic race coming from a lost world, and with exotic habits. | Any | +2 Any Attribute | 1 | 2 |
Yurian | Playable crab people, converted to an ECL+0 race from the Fiend Folio. | Barbarian, Druid | +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma | 0 | 1 |
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