SRD:Aquatic Subtype
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Aquatic Subtype[edit]
These creatures always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.
SRD Monsters with the Aquatic Subtype
Creature Entry | CR | Type and Subtypes | Size |
---|---|---|---|
Aboleth | 7 | Aberration [Aquatic] | Huge |
Aboleth Mage | 17 | Aberration [Aquatic] | Huge |
Chuul | 7 | Aberration [Aquatic] | Large |
Dire Shark | 9 | Animal [Aquatic] | Huge |
Dragon Turtle | 9 | Dragon [Aquatic] | Huge |
Fiendish Octopus | 1 | Magical Beast [Aquatic, Extraplanar] | Small |
Giant Octopus | 8 | Animal [Aquatic] | Large |
Giant Squid | 9 | Animal [Aquatic] | Huge |
Huge Shark | 4 | Animal [Aquatic] | Huge |
Kapoacinth | 4 | Monstrous Humanoid [Aquatic, Earth] | Medium |
Kraken | 12 | Magical Beast [Aquatic] | Gargantuan |
Large Shark | 2 | Animal [Aquatic] | Large |
Locathah | 1/2 | Humanoid [Aquatic] | Medium |
Manta Ray | 1 | Animal [Aquatic] | Large |
Medium Shark | 1 | Animal [Aquatic] | Medium |
Merfolk | 1/2 | Humanoid [Aquatic] | Medium |
Merrow | 3 | Giant [Aquatic] | Large |
Nixie | 1 | Fey [Aquatic] | Small |
Octopus | 1 | Animal [Aquatic] | Small |
Psionic Aboleth | 7 | Aberration [Aquatic, Psionic] | Huge |
Sahuagin | 2 | Monstrous Humanoid [Aquatic] | Medium |
Scrag | 5 | Giant [Aquatic] | Large |
Sea Hag | 4 | Monstrous Humanoid [Aquatic] | Medium |
Skum | 2 | Aberration [Aquatic] | Medium |
Squid | 1 | Animal [Aquatic] | Medium |
Water Naga | 7 | Aberration [Aquatic] | Large |
SRD Races with the Aquatic Subtype
Race Name | Summary | Favored Class | Ability Adjustments | LA | ECL |
---|---|---|---|---|---|
Elves, Aquatic | Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves. | Fighter | +2 Dexterity, –2 Intelligence | 0 | 1 |
Gargoyles—Kapoacinths | Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. | Fighter | +4 Strength, +4 Dexterity, +8 Constitution, –4 Intelligence, –4 Charisma | 5 | 9 |
Merfolk | A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds. | Bard | +2 Dexterity, +2 Constitution, +2 Charisma | 1 | 2 |
Ogres—Merrows | These cousins of the ogre dwell in freshwater lakes and rivers. | Barbarian | +10 Strength, −2 Dexterity, +4 Constitution, −4 Intelligence, −4 Charisma | 2 | 6 |
Trolls—Scrags | A typical adult scrag stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. A scrag’s rubbery hide is moss green, mottled green and gray, or putrid gray. The hair is usually greenish black or iron gray. | Fighter | +12 Strength, +4 Dexterity, +12 Constitution, −4 Intelligence, −2 Wisdom, −4 Charisma | 5 | 11 |
Homebrew Monsters with the Aquatic Subtype
Homebrew monsters using this type appear below. These are not part of the SRD, and are presented for ease of reference only.
[show] Creature Entry | CR | Type and Subtypes | Size |
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Homebrew Templates that grant the Aquatic Subtype
Homebrew templates granting this type appear below. These are not part of the SRD, and are presented for ease of reference only.
[show] Template | Description | CR Adjustment |
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Homebrew Races with the Aquatic Subtype
Homebrew races using this type appear below. These are not part of the SRD, and are presented for ease of reference only.
[show] Race Name | Summary | Favored Class | Ability Adjustments | LA | ECL |
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