5e Class List
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see 5e Classes (disambiguation). |
A list of official and unofficial classes and subclasses.
5e Classes[edit]
28 official and unofficial classes.
Class | Summary | Features | Source |
---|---|---|---|
Artificer | This magic user produces magic through arcane devices and substances | Spellcasting, Infuse Item, Artificer Specialist, Tool Expertise, Ability Score Improvement, Spell-Storing Item, Soul of Artifice, Magical Tinkering, The Right Tool for the Job, Flash of Genius, Magic Item Adept, Magic Item Savant, Magic Item Master | Wayfinder's Guide to Eberron |
Barbarian | Warriors from outside civilization | Rage, Unarmored Defense, Reckless Attack, Danger Sense, Primal Path, Ability Score Improvement, Extra Attack, Fast Movement, Feral Instinct, Brutal Critical, Relentless Rage, Persistent Rage, Indomitable Might, Primal Champion | SRD-CC v5.1, SRD-OGL v5.1 |
Bard | Magical Musicians | Spellcasting, Jack of All Trades, Song of Rest, Bard College, Expertise, Ability Score Improvement, Font of Inspiration, Countercharm, Magical Secrets, Superior Inspiration, Bardic Inspiration | SRD-CC v5.1, SRD-OGL v5.1 |
Cardinal | You like blood magic? Here, have this. | Crimson Mark, Bloodborne Sacraments, Cardinal Sin, Mantle of Sin, Blade of Blood, Ability Score Improvement, Crimson Versatility, Extra Attack, Greater Virtue, Gift of Birth, Gift of Life, Gift of Death, Crimson Hierophant | Zhenra-Khal |
Cleric | Warrior Priests | Spellcasting, Divine Domain, Channel Divinity, Ability Score Improvement, Destroy Undead, Devine Intervention, Additional Cleric Spells, Harness Divine Power, Cantrip Versatility, Blessed Strikes | SRD-CC v5.1, SRD-OGL v5.1 |
Druid | Priests and Protectors of Nature | Druidic, Spellcasting, Wild Shape, Druid Circle, Ability Score Improvement, Timeless Body, Beast Spells, Archdruid, Wild Companion, Cantrip Versatility, Additional Druid Spells | SRD-CC v5.1, SRD-OGL v5.1 |
Empath | Link up to feel the emotions of enemies and allies... and then exploit that link. | Axis, Ghostwheel | |
Expert | This sidekick is an master of knowledge | Bonus Proficiencies, Helpful, Cunning Action, Expertise, The Right Tool for the Job, Ability Score Improvement, Coordinated Strike, Evasion, Inspiring Help, Reliable Talent, Sharp Mind | Tasha's Cauldron of Everything |
Fatesmith | A studious spellcaster who prefers the raw power of fate itself over measly spell slots. | Skeletax | |
Fighter | Warriors, Archers, Mercenaries, Guards, Enforcers | Fighting Style, Action Surge, Martial Archetype, Ability Score Improvement, Extra Attack, Indomitable | SRD-CC v5.1, SRD-OGL v5.1 |
Monk | Masters of unarmed combat and ki | Unarmored Defense, Martial Arts, Ki, Unarmored Movement, Monastic Tradition, Deflect Missiles, Ability Score Improvement, Slow Fall, Extra Attack, Stunning Strike, Ki-Empowered Strikes, Evasion, Stillness of Mind, Purity of Body, Tongue of the Sun and Moon, Diamond Soul, Timeless Body, Empty Body, Perfect Self, Dedicated Weapon, Ki-Fueled Attack, Quickened Healing, Focused Aim | SRD-CC v5.1, SRD-OGL v5.1 |
Mystic | This class uses psionics. | Psionics, Mystic Order, Mystical Recovery, Ability Score Improvement, Strength of Mind, Consumptive Power | UA Psionics and Mystic v2 |
Otherworld Apostle | You've seen visions from another reality, and power from it has begun to manifest. | Otherworldly Weapon | Max7238 |
Paladin | Temple guards and holy warriors | Divine Sense, lay on Hands, Fighting Style, Spellcasting, Divine Smite, Divine Health, Sacred oath, Ability Score Improvement, Extra Attack, Aura of Protection, Aura of Courage, Improved Divine Smite, Cleansing Touch | SRD-CC v5.1, SRD-OGL v5.1 |
Ranger | Hunters, Trackers and Guardians from the ancient school of Ur Khul Nathorvín Etrío ed Kareptirah | ErasmusUzarond | |
Ranger Revised | A revised version of the ranger class. | Favored Enemy, Natural Explorer, Fighting Style, Spellcasting, Primeval Awareness, Ranger Conclave, Ability Score Improvement, Greater Favored Enemy, Fleet of Foot, Hide in Plain Sight, Vanish, Feral Senses, Foe Slayer | UA Revised Ranger |
Ranger | Warriors of the Wilderness | Favored Enemy, Natural Explorer, Fighting Style, Spellcasting, Ranger Archetype, Primeval Awareness, Ability Score Improvement, Extra Attack, Land's Stride, Hide in Plain Sight, Vanish, Feral Senses, Foe Slayer, Deft Explorer, Canny, Roving, Tierless, Favored Foe, Primal Awareness, Martial Versatility, Nature's Veil | SRD-CC v5.1, SRD-OGL v5.1 |
UA Ranger | Deprecated! A revised version of the ranger class. | Ambuscade, Natural Explorer, Fighting Style, Skirmisher's Stealth, Primeval Awareness, Spirit Path, Spirit Companion, Ability Score Improvement, Extra Attack | UA Ranger Options |
Rogue | Assassins, thieves, scoundrels, and spies | Expertise, Sneak Attack, Thieves' Cant, Cunning Action, Roguish Archetype, Ability Score Improvement, Uncanny Dodge, Evasion, Reliable Talent, Blindsense, Slippery Mind, Elusive, Stroke of Luck | SRD-CC v5.1, SRD-OGL v5.1 |
Rune Scribe | This Prestige Class uses rune magic. | Prerequisites, Rune Lore, Runic Magic, Runic Discovery, Living Rune, Rune Mastery | UA Rune Magic Prestige Class |
Sorcerer | Natural Arcane Spellcasters | Spellcasting, Sorcerous Origin, Font of Magic, Metamagic, Ability Score Improvement, Sorcerous Restoration, Sorcerous Versatility, Magical Guidance | SRD-CC v5.1, SRD-OGL v5.1 |
Soulbringer | Adaptable spellswords with conviction and arcane senses. | Max7238 | |
Spellcaster Sidekick | This sidekick is a practitioner of magic | Bonus Proficiencies, Spellcasting, Ability Score Improvement, Potent Cantrips, Empowered Spells, Focused Casting | Tasha's Cauldron of Everything |
Spider-Monk | Whether you were bitten by a scientifically enhanced spider, came across a strange monstrosity that has grabbed onto you for eternity, or finally you were even granted these strange powers by a magical being you are known as the folk figure Spider-Man., Whether by choice or by fate, you gained the favor of Anansi, the Weaver of the Great Web. Through your connection with the ethereal web of life, you gain limited access to several spectacular powers. | Nolanf | |
Warlock | Warlocks draw their magical powers from an otherworldly patron | Otherworldly Patron, Pact Magic, Eldritch Invocations, Pact Boon, Ability Score Improvement, Mystic Arcanum, Eldritch Master | SRD-CC v5.1, SRD-OGL v5.1 |
Warrior | This sidekick is a martial professional | Bonus Proficiencies, Martial Role, Second Wind, Improved Critical, Ability Score Improvement, Extra Attack, Battle Readiness, Improved Defense, Indomitable | Tasha's Cauldron of Everything |
Witchblade | Shadowy arcane warriors who use blood magic. | Blood Magic, Nightstalker, Witch's Cunning, Witch's Coven, Bonded Doll, Bloodletter, Crimson Reaper, Grim Psychometry, Hungry Shadow, Borrowed Life, Wounding Blade, Bloody Rebirth, Soulcutter, Eternal Bond, Dark Harvest, Thin Blood, Crimson Armaments, Endure Agony, Bloodforged Mettle | Zhenra-Khal |
Wizard | Wizards use formulas of word, gesture, and components to produce magic. | Spellcasting, Arcane Recovery, Arcane Tradition, Ability Score Improvement, Spell Mastery, Signature Spell, Cantrip Formulas | SRD-CC v5.1, SRD-OGL v5.1 |
also see: SRD5:Classes for a list of classes from the 5th ed. SRD.
5e Prestige Classes[edit]
2 official and unofficial prestige classes.
Name | Summary | Features | Author |
---|---|---|---|
Rune Scribe | This Prestige Class uses rune magic. | Prerequisites, Rune Lore, Runic Magic, Runic Discovery, Living Rune, Rune Mastery | UA Rune Magic Prestige Class |
Shaman | Shaman are spellcasters that tap into the primal power of the spirit world. | Spirit Armor, Talk with Spirits, Spellcasting, Whispers of Danger, Spiritsense, Turn Spirit, Summon Manitou | Rlyehable |
5e Subclasses[edit]
168 official and unofficial subclasses.
Name | Class | Summary | Features | Author |
---|---|---|---|---|
Aberrant Mind | Sorcerer | These sorcerers tap power from the Far Realm | Psionic Spells, Telepathic Speech, Psionic Sorcery, Psychic Defenses, Revelation in Flesh, Warping Implosion | Tasha's Cauldron of Everything |
School of Abjuration | Wizard | Focuses on abjurations | Abjuration Savant, Arcane Ward, Projected Ward, Empowered Abjuration, Spell Resistance | Player's Handbook (5e) |
Alchemist | Artificer | Artificer that specializes in the use of chemicals and materials. | Alchemist Spells, Tool Proficiency, Experimental Elixir, Restorative Reagents, Chemical Mastery, Alchemical Savant | Eberron Rising from the Last War |
Path of the Ancestral Guardian | Barbarian | Barbarian guided by his ancestors. | Ancestral Protectors, Spirit Shield, Consult the Spirits, Vengeful Ancestors | Xanathar's Guide to Everything |
Oath of the Ancients | Paladin | Oath to protect nature and the balance. | Oath Spells, Aura of Warding, Undying Sentinel, Elder Champion, Channel Divinity: Nature’s Wrath, Channel Divinity: Turn the Faithless | Player's Handbook (5e) |
Arcana Domain | Cleric | Domain for deities who's divine domain is magic | Arcane Initiate, Channel Divinity: Arcane Abjuration, Spell Breaker, Potent Spellcasting, Arcane Mastery | Sword Coast Adventurer's Guide |
Arcane Archer | Fighter | This archetype infuses arrows with magic. | Arcane Archer Lore, Arcane Shot, Magic Arrow, Curving Shot, Every-Ready Shot | Xanathar's Guide to Everything |
Arcane Trickster | Rogue | These rogues use enchantment and illusion spells. | Spellcasting , Mage Hand Legerdemain, Magical Ambush, Versatile Trickster, Spell Thief | Player's Handbook (5e) |
Arcane-Divine Spellfire | Spellfire Wielder, Spellfire Wielder | Arcane/Divine Spellfire path | Cantrips at 10th, Cantrips at 11th, 1st level at 12th, 1st level at 13th, 2nd level at 14th, 2nd level at 15th, 3rd level at 16th, 3rd level at 17th, 4th level at 18th, 4th level at 19th, 5th level at 20th | Azzdan |
The Archfey | Warlock | The patron is an archfey, likely someone on the Summer or Night Court. | Expanded Spell List, Fey Presence, Misty Escape, Beguiling Defenses, Dark Delirium | Player's Handbook (5e) |
Archivist | Artificer | !Deprecated! Artificer that specializes in the storing information. | Tools of the Trade, Archivist Spells, Artificial Mind, Mind Network, Pure Information | UA Artificer2 2019 |
Armorer | Artificer | These artificers specialize in armor and protection. | Tools of the Trade, Armorer Spells, Armor Model, Extra Attack, Armor Modifications, Perfected Armor, Arcane Armor | Tasha's Cauldron of Everything |
Artillerist | Artificer | Artificer that specializes in explosives, defenses, and sidearms. | Artillerist Spells, Fortified Position, Tool Proficiency, Eldritch Cannon, Arcane Firearm, Explosive Cannon | Eberron Rising from the Last War |
Assassin | Rogue | This archetype specializes in dispatching enemies through guile, stealth, and sometimes poison. | Bonus Proficiencies, Assassinate, Infiltration Expertise, Imposter, Death Stroke | Player's Handbook (5e) |
Way of the Astral Self | Monk | Manifest parts of their spirit body. | Arms of the Astral Self, Visage of the Astral Self, Body of the Astral Self, Awakened Astral Self | Tasha's Cauldron of Everything |
Banneret | Fighter | a.k.a. Purple Dragon Knight. This archetype focuses on nobility and leadership. | Restriction: Knighthood, Rallying Cry, Royal Envoy, Inspiring Surge, Bulwark | Sword Coast Adventurer's Guide |
Battle Master | Fighter | This subclass gains dice to use for maneuvers. | Combat Superiority, Student of War, Know Your Enemy, Improved Combat Superiority, Relentless | Player's Handbook (5e) |
Battle Smith | Artificer | Artificer that specializes in protection and healing. | Battle Smith Spells, Battle Ready, Arcane Jolt, Improved Defender, Tool Proficiency, Steel Defender, Extra Attack | Eberron Rising from the Last War |
Path of the Battlerager | Barbarian | Dwarven barbarian who specializes in spiked armor. | Restriction: Dwarves Only, Battlerager Armor, Reckless Abandon, Battlerager Charge, Spiked Retribution | Sword Coast Adventurer's Guide |
Beast Conclave | Ranger Revised | This conclave focuses on friendship with beasts | Animal Companion, Coordinated Attack, Beast’s Defense, Storm of Claws and Fangs, Superior Beast’s Defense | UA Revised Ranger |
Beast Master | Ranger | These rangers cultivate friendships with beasts | Exceptional Training, Bestial Fury, Share Spells, Ranger's Companion or Primal Companion | Player's Handbook (5e) |
Path of the Beast | Barbarian | Barbarian who draws power from a bestial spark inside them. | Form of the Beast, Bestial Soul, Infectious Fury, Call the Hunt | Tasha's Cauldron of Everything |
Path of the Berserker | Barbarian | This path is a path of untrammeled fury, slick with blood. | Frenzy, Mindless Rage, Unchecked Fury, Intimidating Presence, Retaliation | SRD-CC v5.1, SRD-OGL v5.1 |
Bladesinging | Wizard | This tradition focuses on using a weapon as a focus. | Training in War and Song, Bladesong, Extra Attack, Song of Defense, Song of Victory | Tasha's Cauldron of Everything |
Bombardier | Artificer, Artificer | Your alchemy goes towards the production of magical explosives. | Tool Proficiency, Bombardier Spells, Grenadier, Explosive Savant, Lesser Modification, Evasion, Improved Modification, Demolition, Greater Modification | Eiji-kun |
Cavalier | Fighter | This archetype focuses on mounted combat and protecting allies. | Bonus Proficiency, Born to the Saddle, Unwavering Mark, Warding Maneuver, Hold the Line, Ferocious Charger, Vigilant Defender | Xanathar's Guide to Everything |
The Celestial | Warlock | These warlocks have made a pact with a creature from a higher plane. | Expanded Spell List, Bonus Cantrips, Healing Light, Radiant Soul, Celestial Resilience, Searing Vengeance | Xanathar's Guide to Everything |
Champion | Fighter | Champions focus on the development of raw physical power | Improved Critical, Remarkable Athlete, Additional Fighting Style, Superior Critical, Survivor | SRD-CC v5.1, SRD-OGL v5.1 |
City Domain | Cleric | Divine domain that focuses on modern (21st century) cities and their welfare | Bonus Cantrip, Bonus Proficiencies, Heart of the City, Channel Divinity: Spirits of the City, Block Watch, Divine Strike, Express Transit | UA Modern Magic |
Clockwork Soul | Sorcerer | Sorcerers who draw their power from the plane of Mechanus. | Clockwork Magic, Restore Balance, Trance of Order, Clockwork Cavalcade, Bastion of Law | Tasha's Cauldron of Everything |
School of Conjuration | Wizard | This school focuses on conjuration, the bringing things or creature into being (or transfer thereof) | Conjuration Savant, Minor Conjuration, Benign Transposition, Focused Conjuration, Durable Summons | Player's Handbook (5e) |
Coven of the Servant | Witchblade | You are a Witchblade who has stolen power from an otherworldly patron. | Otherworldly Patron, Expanded Spell List, Eldritch Invocations, Mystic Arcanum, Servant's Gift, Servant's Blessing, Servant's Champion | Zhenra-Khal |
Coven of the Silver Mirror | Witchblade | A coven that focuses on using their blood magic to heal the injured and reveal the truth. | Expanded Spell List, Light Of Truth, Shard of Moonlight, Bridge The Veil, Bond of Transference, Howling Feast, Walk The Veil, Eyes Of Moonlight | Zhenra-Khal |
Coven of the Thousand Blades | Witchblade | A coven more bloodthirsty than most, they revel in destruction for destruction's sake. | Expanded Spell List, Blood Maledict, Storm of Blades, Crimson Masochism, Red Tide, Bloodsoaked Style, Sanguine Rage | Zhenra-Khal |
College of Creation | Bard | Bards that use words and song to manifest creation. | Animating Performance, Performance of Creation, Mote of Potential, Creative Crescendo | Tasha's Cauldron of Everything |
Oath of the Crown | Paladin | This oath deals with the governing of society. | Oath Spells, Divine Allegiance, Unyielding Spirit, Exalted Champion, Channel Divinity: Champion Challenge, Channel Divinity: Turn the Tide | Sword Coast Adventurer's Guide |
Dark Knight | Fighter | Dark knights expend their own health to deal massive powerful blows, recover through acts of violence, and sow death in their wake., Knights who embody vengeance and bloodshed, they strike powerful blows at their own expense. | Eiji-kun | |
Death Domain | Cleric | This domain deals with death and undead | Domain Spells, Bonus Proficiency, Reaper, Channel Divinity: Touch of Death, Inescapable Destruction, Divine Strike, Improved Reaper | Dungeon Master's Guide (5e) |
Deep Stalker Conclave | Ranger Revised | This conclave focuses on undergound and underdark environments | Underdark Scout, Deep Stalker Magic, Extra Attack, Iron Mind, Stalker’s Flurry, Stalker’s Dodge | UA Revised Ranger |
School of Divination | Wizard | This school focuses on divination, discovery and understanding spells | Divination Savant, Portent, Expert Divination, The Third Eye, Greater Portent | Player's Handbook (5e) |
Way of the Divine Path | Monk | These monks follow a religious path | Spellcasting, Destroy the Unholy, Empowered Healing, Banishment | Rlyehable |
Divine Soul | Sorcerer | This origin is from a divine source | Divine Magic, Favored by the Gods, Empowered Healing, Otherworldly Wings, Unearthly Recovery | Xanathar's Guide to Everything |
Draconic Bloodline | Sorcerer | Draws its magic from a dragon ancestor | Dragon Ancestor, Draconic Resilience, Elemental Affinity, Dragon Wings, Draconic Presence | SRD-CC v5.1, SRD-OGL v5.1 |
Way of the Ascendant Dragon | Monk | This tradition is inspired by dragons | Draconic Disciple, Breath of the Dragon, Wings Unfurled, Aspect of the Wyrm, Ascendant Aspect | Fizban's Treasury of Dragons |
Drakewarden | Ranger | This archetype bonds with a Drake | Draconic Gift, Bond of Fang and Scale, Drake's Breath, Drake Companion, Perfected Bond | Fizban's Treasury of Dragons |
Circle of Dreams | Druid | This circle has close ties to the Feywild | Balm of the Summer Court, Hearth of Moonlight and Shadow, Hidden Paths, Walker in Dreams | Xanathar's Guide to Everything |
Way of the Drunken Master | Monk | This tradition uses deception and agility to surprise the opponent. | Bonus Proficiencies, Drunken Technique, Tipsy Sway, Drunkard’s Luck, Intoxicated Frenzy | Xanathar's Guide to Everything |
Eldritch Knight | Fighter | Combines magic with martial prowess | Spellcasting, Weapon Bond, War Magic, Eldritch Strike, Arcane Charge, Improved War Magic | Player's Handbook (5e) |
College of Eloquence | Bard | Bards that use their mastery of language to infuse their magic. | Silver Tongue, Unsettling Words, Unfailing Inspiration, Universal Speech, Infectious Inspiration | Tasha's Cauldron of Everything |
School of Enchantment | Wizard | This school focuses on enchantment, the manipulation of other's will. | Enchantment Savant, Hypnotic Gaze, Instinctive Charm, Split Enchantment, Alter Memories | Player's Handbook (5e) |
School of Evocation | Wizard | This tradition focuses on magic that creates powerful elemental effects | Evocation Savant, Sculpt Spells, Potent Cantrip, Empowered Evocation, Overchannel | SRD-CC v5.1, SRD-OGL v5.1 |
Fate Domain UA | Cleric | This domain focus on destiny or fate. | Domain Spells, Omens and Portents, Ties That Bind, Channel Divinity: Strands of Fate, Insightful Striking, Potent Spellcasting, Visions of the Future | UA 2022 Wonders of the Multiverse |
The Fathomless | Warlock | Warlocks who draw their power from deep oceans and the Elemental Plane of Water. | Expanded Spell List, Tentacle of the Deeps, Gift of the Sea, Oceanic Soul, Guardian Coil, Grasping Tentacles, Fathomless Plunge | Tasha's Cauldron of Everything |
Favored Soul | Sorcerer | !Deprecated! This origin is from a divine source. This subclass is deprecated. It was replaces with Divine Soul (5e). | UA Sorcerer | |
Fey Wanderer | Ranger | These rangers patrol the border between the Feywild and the Material Plane | Fey Wanderer Magic, Dreadful Strikes, Beguiling Twist, Otherworldly Glamour, Fey Reinforcements, Misty Wanderer | Tasha's Cauldron of Everything |
The Fiend | Warlock | These sorcerers have made a pact with a fiend from the lower planes of existence | Expanded Spell List, Dark One’s Blessing, Dark One’s Own Luck, Fiendish Resilience, Hurl Through Hell | SRD-CC v5.1, SRD-OGL v5.1 |
Forge Domain | Cleric | The divine domain of working with metal, from digging the ore to finished product | Domain Spells, Bonus Proficiencies, Blessing of the Forge, Channel Divinity: Artisan’s Blessing, Soul of the Forge, Divine Strike, Saint of Forge and Fire | Xanathar's Guide to Everything |
Way of the Four Elements | Monk | These monks focus their ki to manifest the four elements. | Elemental Disciplines, Disciple of the Elements | Player's Handbook (5e) |
Fringe Warden | Ranger | This archetype focuses on guerilla tactics. | Fringe Warden Magic, Guerilla Tactics, Sharpened Senses, Moving Target, Cover of Night, Escape Artist | Venture Maidens Campaign Guide |
The Genie | Warlock | Warlocks who draw their power from a Genie. | Expanded Spell List, Genie's Vessel, Elemental Gift, Sanctuary Vessel, Limited Wish | Tasha's Cauldron of Everything |
Ghost in the Machine | Warlock | This worlock's patron, so to speak, is an Artificial Intelligence in modern or futuristic times. | Expanded Spell List, Bonus Proficiency, Information Surge, Wire Walk, Personal Encryption, Technovirus | UA Modern Magic |
Path of the Giant | Barbarian | Barbarian who infused with ememental magic of giantkind. | Giant Power, Giant's Havoc, Elemental Cleaver, Mighty Impel, Demiurgic Colossus | UA 2022 Giant Options |
College of Glamour | Bard | This college specializes in casting glamours. | Mantle of Inspiration, Enthralling Performance, Mantle of Majesty, Unbreakable Majesty | Xanathar's Guide to Everything |
Gloom Stalker | Ranger | This archetype specializes in working in dark conditions. | Gloom Stalker Magic, Dread Ambusher, Umbral Sight, Iron Mind, Stalker’s Flurry, Shadowy Dodge | Xanathar's Guide to Everything |
Oath of Glory | Paladin | These paladins espouse glory in heroism. | Oath Spells, Channel Divinity: Peerless Athlete, Channel Divinity: Inspiring Smite, Aura of Alacrity, Glorious Defense, Living Legend | Tasha's Cauldron of Everything |
Grave Domain | Cleric | Divine domain of the respect of the dead and afterlife. | Domain Spells, Circle of Mortality, Eyes of the Grave, Channel Divinity: Path to the Grave, Sentinel at Death’s Door, Potent Spellcasting, Keeper of Souls | Xanathar's Guide to Everything |
The Great Old One | Warlock | Patron from the Far Realm | Expanded Spell List, Awakened Mind, Entropic Ward, Thought Shield, Create Thrall | Player's Handbook (5e) |
Guardian | UA Ranger | Deprecated! This subclass is as protective as a mother bear. | Guardian’s Shroud | UA Ranger Options |
The Hexblade | Warlock | These sorcerers draw power from a force in the Shadowfell | Expanded Spell List, Hexblade’s Curse, Hex Warrior, Accursed Specter, Armor of Hexes, Master of Hexes | Xanathar's Guide to Everything |
Horizon Walker | Ranger | This subclass focuses on threats from other planes | Horizon Walker Magic, Detect Portal, Planar Warrior, Ethereal Step, Distant Strike, Spectral Defense | Xanathar's Guide to Everything |
Hunter | Ranger | Specialized Hunter | Hunter’s Prey, Defensive Tactics, Multiattack, Superior Hunter’s Defense | SRD-CC v5.1, SRD-OGL v5.1 |
Hunter Conclave | Ranger Revised | This conclave focuses on hunting specific kinds of targets | Hunter’s Prey, Extra Attack, Defensive Tactics, Multiattack, Superior Hunter’s Defense | UA Revised Ranger |
School of Illusion | Wizard | This school focuses on illusion, the manipulation of the senses | Illusion Savant, Improved Minor Illusion, Malleable Illusions, Illusory Self, Illusory Reality | Player's Handbook (5e) |
Infiltrator | Fighter | Spell-less Ranger as Fighter subclass | Bonus Proficiencies, Instinctual Advantage, Instinctual Defense, Additional Fighting Style, Trackless, Undetectable, Truesight | Rlyehable |
Inquisitive | Rogue | This subclass focuses on determining true intent. | Ear for Deceit, Eye for Detail, Insightful Fighting, Steady Eye, Unerring Eye, Eye for Weakness | Xanathar's Guide to Everything |
School of Invention | Wizard | This tradition focuses magical experimentation. | Tools of the Inventor, Arcanomechanical Armor, Fateful Naming, Reckless Casting, Alchemical Casting, Prodigious Inspiration, Controlled Chaos | UA Three Subclasses |
Way of the Kensei | Monk | These monks are one with their weapon. | Path of the Kensei, One with the Blade, Sharpen the Blade, Unerring Accuracy | Xanathar's Guide to Everything |
Knowledge Domain | Cleric | The domain of knowledge and information. | Domain Spells, Blessings of Knowledge, Channel Divinity: Knowledge of Ages, Channel Divinity: Read Thoughts, Potent Spellcasting, Visions of the Past | Player's Handbook (5e) |
Circle of the Land | Druid | This subclass draws power form the land. | Bonus Cantrip, Natural Recovery, Circle Spells, Land's Stride, Nature’s Ward, Nature’s Sanctuary | SRD-CC v5.1, SRD-OGL v5.1 |
Life Domain | Cleric | The Life domain focuses on the positive energy that sustains all life. | Bonus Proficiencies, Disciple of Life, Channel Divinity, Blessed Healer, Divine Strike, Supreme Healing | SRD-CC v5.1, SRD-OGL v5.1 |
Light Domain | Cleric | This domain includes truth, beauty, and revealing. | Domain Spell, Bonus Cantrip, Warding Flame, Channel Divinity: Radiance of the Dawn, Improved Flare, Potent Spellcasting, Corona of Light | Player's Handbook (5e) |
Way of the Long Death | Monk | These monks focus on the transition from life to death | Touch of Death, Hour of Reaping, Mastery of Death, Touch of the Long Death | Sword Coast Adventurer's Guide |
College of Lore | Bard | These bards know something about most things | Bonus Proficiencies, Cutting Words, Additional Magic Secrets, Peerless Skill | SRD-CC v5.1, SRD-OGL v5.1 |
Lunar Magic | Sorcerer | These sorcerers draw magic of the moon(s) | Moon Fire, Lunar Embodiment, Lunar Boons, Waxing and Waning, Lunar Empowerment, Lunar Phenomenon | UA 2022 Heroes of Krynn |
Mastermind | Rogue | This subclass focuses on intrigue and manipulation. | Master of Intrigue, Master of Tactics, Insightful Manipulator, Misdirection, Soul of Deceit | Sword Coast Adventurer's Guide |
Way of Mercy | Monk | This class focuses on aiding others | Implements of Mercy, Hand of Healing, Hand of Harm, Physician's Touch, Flurry of Healing and Harm, Hand of Ultimate Mercy | Tasha's Cauldron of Everything |
Meta Spellfire | Spellfire Wielder | Meta Spellfire path | Create Whirl Flames at 10th, Drain life at 11th, Linked Whirl flame at 12th, Improved Drain life at 13th, Spellfire Flash at 14th, Improved link at 15th, Spell Boost 16th, Teleport at 17th, Improved teleport at 18th, meteor swarms at 19th, Spellfire Elemental at 20th | Azzdan |
Monster Slayer | Ranger | This subclass focuses on knowing a foes capabilities and foiling them. | Monster Slayer Magic, Hunter’s Sense, Slayer’s Prey, Supernatural Defense, Magic-User’s Nemesis, Slayer’s Counter | Xanathar's Guide to Everything |
Monster Hunter | Fighter | !DEPRECATED! These fighters specialize in opposing creatures of gothic horror. | Bonus Proficiencies, Combat Superiority, Hunter’s Mysticism, Monster Slayer, Improved Combat Superiority, Relentless | UA Gothic Characters |
Circle of the Moon | Druid | This circle focuses on beast shape. | Combat Wild Shape, Circle Forms, Primal Strike, Elemental Wild Shape, Thousand Forms | Player's Handbook (5e) |
Mystic Geometrist | Sorcerer | These sorcerers draw power from mystical geometries. | Basial Magic, Somantic Focus, Extra Spellcasting, Shape of Magic, Master of Cantrips | Rlyehable |
Nature Domain | Cleric | Domain of nature | Nature Domain Spells, Acolyte of Nature, Bonus Proficiency, Channel Divinity: Charm Animals and Plants, Dampen Elements, Divine Strike, Master of Nature | Player's Handbook (5e) |
School of Necromancy | Wizard | This school focuses on necromancy - withering, disease, and death | Necromancy Savant, Grim Harvest, Undead Thralls, Inured to Undeath, Command Undead | Player's Handbook (5e) |
Night Domain | Cleric | This domain promotes the ideals of darkness, concealing, and secrets. | Domain Spells, Bonus Cantrip, Shadow Ward, Channel Divinity: Cloak of Night, Shield of Shadows, Potent Spellcasting, Cloying Darkness | Rlyehable |
Oath of Conquest | Paladin | This oath focus on subjugation. | Oath Spells, Aura of Conquest, Scornful Rebuke, Invincible Conqueror, Channel Divinity: Conquering Presence, Channel Divinity: Guided Strike | Xanathar's Guide to Everything |
Oath of Devotion | Paladin | Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. | Oath Spells, Channel Divinity, Aura of Devotion, Purity of Spirit, Holy Nimbus | SRD-CC v5.1, SRD-OGL v5.1 |
Oath of Redemption | Paladin | Path of nonviolence | Oath Spells, Aura of the Guardian, Protective Spirit, Emissary of Redemption, Channel Divinity: Emissary of Peace, Channel Divinity: Rebuke the Violent | Xanathar's Guide to Everything |
Oath of Treachery | Paladin | For oath-breaker paladins | Oath Spells, Aura of Treachery, Blackguard’s Escape, Icon of Deceit, Channel Divinity: Conjure Duplicate, Channel Divinity: Poison Strike | UA Paladin |
Onomancy | Wizard | This tradition focuses on true names. | Bonus Proficiencies, Extract Name, Fateful Naming, Resonant Utterance, Inexorable Pronouncement, Relentless Naming | UA Cleric, Druid, and Wizard |
Way of the Open Hand | Monk | Ultimate masters of martial arts combat, armed or unarmed | Open Hand Technique, Wholeness of Body, Tranquility, Quivering Palm | SRD-CC v5.1, SRD-OGL v5.1 |
Order Domain | Cleric | Domain of discipline and law | Bonus Proficiencies, Voice of Authority, Channel Divinity: Order's Demand, Embodiment of the Law, Divine Strike, Order's Wrath, Domain Spells | Varied, GGtR, TCoE |
Order of the Riftwalker | Blood Hunter | You warp space and time to consume your foes, but are just as at risk of being consumed. | Zhenra-Khal | |
Path of the Runescarred | Barbarian | Ever wanna mix rage and magic without breaking your game? Here's your ticket to glory. | Zhenra-Khal | |
Peace Domain | Cleric | Domain of peace | Implement of Peace, Emboldening Bond, Channel Divinity: Balm of Peace, Protective Bond, Potent Spellcasting, Expansive Bond | Tasha's Cauldron of Everything |
Phantom | Rogue | These rogues walk between life and death | Whispers of the Dead, Wails from the Grave, Tokens from the Departed, Ghost Walk, Death's Friend | Tasha's Cauldron of Everything |
Phoenix Sorcery | Sorcerer | These sorcerers draw from the flame of the Phoenix | Ignite, Mantle of Flame, Phoenix Spark, Nourishing Fire, Form of the Phoenix | UA Sorcerer |
Circle of the Primeval | Druid | Druid that draws upon the primeval power of dinosaurs and other primal beasts. | Keeper of Old, Primeval Companion, Prehistoric Conduit, Titanic Bond, Scourge of the Ancients | UA 2022 Giant Options |
Protection Domain | Cleric | Domain of focused on protecting the faithful | Bonus Proficiency, Shield of the Faithful, Channel Divinity: Radiant Defense, Blessed Healer, Divine Strike, Indomitable Defense | UA Cleric |
Psi Warrior | Fighter | These fighters utilize psychic power to augment their martial prowess. | Psionic Power, Telekinetic Adept, Guarded Mind, Bulwark of Force, Telekinetic Master | Tasha's Cauldron of Everything |
Psionic Soul | Sorcerer | These sorcerers draw on psychic energy | Psionic Talent, Psychic Strike, Mind Over Body, Psionic Aura | UA 2020 Psionic Options Revisited |
Psionics | Wizard | !Deprecated! These wizards cast spells with the power of the mind. | Psionic Focus, Psionic Devotion, Thought Form, Mental Discipline, Empowered Psionics, Thought Travel | UA Fighter, Rogue, and Wizard |
Rune Knight | Fighter | These fighters utilize mystic power of runes to augment their martial prowess. | Bonus Proficiencies, Rune Carver, Giant's Might, Runic Shield, Great Stature, Master of Runes, Runic Juggernaut | Tasha's Cauldron of Everything |
Runecrafter | Wizard | Wizard that draws power from the power of runes. | Runes of Understanding, Runic Empowerment, Sigils of Warding, Rune Maven, Engraved Enmity | UA 2022 Giant Options |
Samurai | Fighter | These fighters embody an unbreakable fighting spirit. | Bonus Proficiency, Fighting Spirit, Elegant Courtier, Tireless Spirit, Rapid Strike, Strength before Death | Xanathar's Guide to Everything |
College of Satire | Bard | This is the college of Jesters. | Bonus Proficiencies, Tumbling Fool, Fool's Insight, Fool's Luck | UA Classics Revisited |
Scout | Rogue | This subclass focuses on wilderness survival | Skirmisher, Survivalist, Superior Mobility, Ambush Master, Sudden Strike | Xanathar's Guide to Everything |
Scout UA | Fighter | DEPRECATED! This subclass focuses on pathfinding | Bonus Proficiencies, Conbat Superiority, Natural Explorer, Improved Combat Superiority, Relentless | UA Classics Revisited |
Order of Scribes | Wizard | This tradition focuses on recording and describing magic. | Wizardly Quill, Awakened Spellbook, Manifest Mind, Master Scrivener, One with the Word | Tasha's Cauldron of Everything |
Sea Sorcery | Sorcerer | These sorcerers draw power from the sea. | Soul of the Sea, Curse of the Sea, Watery Defense, Shifting Form, Water Soul | UA Sorcerer |
Seeker | UA Ranger | This subclass focuses on finding secrets of the wild. | Seeker's Eye | UA Ranger Options |
Shadow Magic | Sorcerer | The sorcerer draws power from the Shadowfell | Eyes of the Dark, Strength of the Grave, Hound of Ill Omen, Shadow Walk, Umbral Form | Xanathar's Guide to Everything |
Way of Shadow | Monk | Monks of this tradition are ninjas and assassins. | Shadow Arts, Shadow Step, Cloak of Shadows, Opportunist | Player's Handbook (5e) |
Sharpshooter (5e)/Martial Archetype | Fighter | This archetype focuses on ranged combat | Steady Aim, Careful Eyes, Close-Quarters Shooting, Rapid Strike, Snap Shot | UA Fighter |
Circle of the Shepherd | Druid | This category deals with spirits of beasts. | Speech of the Woods, Spirit Totem, Mighty Summoner, Guardian Spirit, Faithful Summons | Xanathar's Guide to Everything |
Shooting Star | Ranger | A Ranger conclave with an emphasis on mastering dark magic; a re-imagining of the Arcane Archer. | Occult Lore, Natural Recovery, Unbending Focus, Arcane Attack, Spell Reflection | Vaegrim |
Soulknife | Rogue | These rogues project blades of psychic energy | Rend Mind, Psychic Blades, Soul Blades, Psionic Power, Psychic Veil | |
College of Spirits | Bard | This tradition pulls inspiring stories from beyond the grave and material plane. | Guiding Whispers, Spiritual Focus, Tales from Beyond, Spirit Session, Mystical Connection | Van Richten's Guide to Ravenloft |
Circle of Spores | Druid | This circle focuses on decay and the life cycle | Circle Spells, Halo of Spores, Symbiotic Entity, Fungal Infestation, Spreading Spores, Fungal Body | Guildmasters' Guide to Ravnica |
Stalker | UA Ranger | This subclass stalks and eliminates threats to the natural world | Stalker's Fangs | UA Ranger Options |
Circle of Stars | Druid | These druids study the stars | Star Map, Starry Form, Cosmic Omen, Twinkling Constellations, Full of Stars | Tasha's Cauldron of Everything |
Stone Sorcery | Sorcerer | These sorcerers draw their power from the Elemental Plane of Earth | Bonus Proficiencies, Metal Magic, Stone’s Durability, Stone Aegis, Stone’s Edge, Earth Master’s Aegis | UA Sorcerer |
Path of the Storm Herald | Barbarian | Barbarian who taps the primal power of storms. | Storm Aura, Storm Soul, Shielding Storm, Raging Storm | Xanathar's Guide to Everything |
Storm Sorcery | Sorcerer | This origin pulls power from storms. | Wind Speaker, Tempestuous Magic, Heart of the Storm, Storm Guide, Storm's Fury, Wind Soul | Sword Coast Adventurer's Guide |
Summoner | Wizard | The summoner tradition focuses on summoning and manipulating creatures. | Summoning Specialization, Summon Humanoids, Quick Summoning, Enduring Summoning | Rlyehable |
Way of the Sun Soul | Monk | These monks transform their ki into light | Radiant Sun Bolt, Searing Arc Strike, Searing Sunburst, Sun Shield | Sword Coast Adventurer's Guide |
Swarmkeeper | Ranger | These rangers shepherd a swarm of nature spirits. | Gathered Swarm, Swarmkeeper Magic, Writhing Tide, Mighty Swarm, Swarming Dispersal | Tasha's Cauldron of Everything |
Swashbuckler | Rogue | This style focuses on two-weapon two-weapon fighting and stylized attack | Fancy Footwork, Rakish Audacity, Panache, Elegant Maneuver, Master Duelist | Sword Coast Adventurer's Guide |
College of Swords | Bard | Bards who's performance focuses on weapons | Bonus Proficiencies, Fighting Style, Blade Flourish, Extra Attack, Master's Flouish | Xanathar's Guide to Everything |
Technomancy | Wizard | This tradition focuses on the magic of technology | Bonus Proficiencies, Technological Savant, Program Spell, Online Casting, Chained Device | UA Modern Magic |
Tempest Domain | Cleric | Domain of storms. | Bonus Proficiencies, Wrath of the Storm, Channel Divinity: Destructive Wrath, Thunderbolt Strike, Divine Strike, Stormborn | Player's Handbook (5e) |
The Mana | Warlock, Warlock | Directly receiving power from the stewardess of all magic. | Expanded Spell List, Mana's Chosen, Favor of the Virtuous, Voice of Magic, Mana Manifestation | Max7238 |
Theurgy | Wizard | This tradition draws its power from the Gods of Magic (Loki, Circle, etc.) | Divine Inspiration, Arcane Initiate, Channel Arcana, Arcane Acolyte, Arcane Priest, Arcane High Priest | UA Non-Divine Faithful SFG |
Thief | Rogue | Burglars, bandits, cutpurses, treasure seekers, explorers, delvers, and investigators | Fast Hands, Second-Story Work, Supreme Sneak, Use Magic Device, Thief's Reflexes | SRD-CC v5.1, SRD-OGL v5.1 |
Path of the Totem Warrior | Barbarian | Barbarian that draws its power from animal spirits. | Spirit Seeker, Totem Spirit, Aspect of the Beast, Spirit Walker, Totemic Attunement | PHB5, SCAG |
Way of Tranquility | Monk | This subclass focuses on peace. | Path of Tranquility, Healing Hands, Emissary of Peace, Douse the Flames of War, Anger of a Gentle Soul | UA Monk |
School of Transmutation | Wizard | This school focuses on transmutation, the changing one thing into another | Transmutation Savant, Minor Alchemy, Transmuter's Stone, Shapechanger, Master Transmuter | Player's Handbook (5e) |
Travel Domain | Cleric | Domain of travelers, explorers, and adventurers. | Domain Spells, Bonus Proficiencies, Blessing of the Traveler, Channel Divinity: Ward, Channel Divinity: Tongues, Inexhaustible, Potent Spellcasting | Rlyehable |
Trickery Domain | Cleric | Domain of tricks, pranks, and misdirection. | Domain Spells, Blessings of the Trickster, Channel Divinity: Invoke Duplicity, Channel Divinity: Cloak of Shadows, Divine Strike, Improved Duplicity | Player's Handbook (5e) |
Circle of Twilight | Druid | This circle focuses on the transition of life to death. | Harvest’s Scythe, Speech Beyond the Grave, Watcher at the Threshold, Paths of the Dead | UA Druid |
Twilight Domain | Cleric | Domain focuses on the change from light to dark. | Bonus Proficiencies, Eyes of Night, Vigilant Blessing, Channel Divinity: Twilight Sanctuary, Steps of Night, Divine Strike, Twilight Shroud, Domain Spells | Tasha's Cauldron of Everything |
The Undead | Warlock | This tradition's patron is a powerful undead. | Expanded Spell List, Form of Dread, Spirit Projection, Gravetouched, Necrotic Husk | Van Richten's Guide to Ravenloft |
The Undying Light | Warlock | DEPRECATED. These warlocks draw power from the Positive Plane | Expanded Spell List, Radiant Soul, Searing Vengeance, Radiant Resilience, Healing Light | UA Underdark Characters |
The Undying | Warlock | This patron is a immortal who has once mortal | Expanded Spell List, Among the Dead, Defy Death, Dying Nature, Indestructible Life | Sword Coast Adventurer's Guide |
Unity Domain | Cleric | Clerics who's deity has the aspect of Unity. | Domain Spells, Emboldening Bond, Channel Divinity: Shared Burden, Protective Bond, Potent Spellcasting | UA 2020 Subclasses Part 2 |
College of Valor | Bard | This colleges encourages the martial aspect of the class. | Bonus Proficiencies, Combat Inspiration, Extra Attack, Battle Magic | Player's Handbook (5e) |
Venerable Dragon | Warlock | These sorcerers have made a pact with a powerful dragon | Expanded Spell List, Draconic Blessing, Frightful Presence, Dragon Breath, Legendary Resistance | Rlyehable |
Oath of Vengeance | Paladin | Oath to punish evil acts and creatures. | Oath Spells, Relentless Avenger, Avenging Angel, Channel Divinity: Abjure Enemy, Channel Divinity: Vow of Enmity, Soul of Vengeance | Player's Handbook (5e) |
War Domain | Cleric | Domain of war, warfare, and warriors. | Bonus Proficiencies, War Priest, Channel Divinity: Guided Strike, Channel Divinity: War God's Blessing, Divine Strike, Avatar of Battle | Player's Handbook (5e) |
War Magic | Wizard | This tradition focuses on casting in combat | Arcane Deflection, Tactical Wit, Power Surge, Durable Magic, Deflecting Shroud | Xanathar's Guide to Everything |
Warblade | Fighter | Versatile master of many stances. | Adaptive Style, Blade Meditation, Battle Clarity, Evasive Reflexes, Stance Mastery | Vaegrim |
Warrior | Fighter | Simple subclass for fighter. A reworking of user:Ghostwheel's Warrior (5e Class) into a fighter subclass. | Warrior's Technique, Formidable, Shuffling Steps, Versatile, Master Warrior | Rlyehable |
Oath of the Watchers | Paladin | These paladins protect against outsiders. | Oath Spells, Channel Divinity: Watcher's Will, Channel Divinity: Abjure the Extraplanar, Aura of the Sentinel, Vigilant Rebuke, Mortal Bulwark | Tasha's Cauldron of Everything |
Way of the Passive Hand | Monk | Inspired by Wing Chun, the way of the passive hand utilizes speed among anything else. Deflecting/blocking first, then striking. | Kasuke | |
College of Whispers | Bard | This college focuses on sowing dischord | Psychic Blades, Words of Terror, Mantle of Whispers, Shadow Lore | Xanathar's Guide to Everything |
Wild Magic | Sorcerer | These sorcerers tap into the raw, unformed magic with unpredictable results. | Wild Magic Surge, Tides of Chaos, Bend Luck, Controlled Chaos, Spell Bombardment | Player's Handbook (5e) |
Path of Wild Magic | Barbarian | Barbarian who draws power from untamed magic. | Magic Awareness, Wild Surge, Bolstering Magic, Unstable Backlash, Controlled Surge | Tasha's Cauldron of Everything |
Circle of Wildfire | Druid | These druids embody destruction and creation. | Circle Spells, Summon Wildfire Spirit, Enhanced Bond, Cauterizing Flames, Blazing Revival | Tasha's Cauldron of Everything |
Path of the Zealot | Barbarian | This path relies on religious ferver. | Divine Fury, Warrior of the Gods, Fanatical Focus, Zealous Presence, Rage beyond Death | Xanathar's Guide to Everything |