Difference between revisions of "Ian Jackdaw (3.5e NPC)"
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|name=Ian Jackdaw | |name=Ian Jackdaw | ||
|cr=8 | |cr=8 | ||
− | |sex=male|race= | + | |sex=male|race=human|clvl=[[Grim (3.5e Class)|grim]] 8 |
|al=CN|size=Medium|type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Human Subtype|Human]]) | |al=CN|size=Medium|type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Human Subtype|Human]]) | ||
− | |init=+6|listen=+ | + | |init=+6|listen=+14|spot=+14 |
|lang=Common | |lang=Common | ||
|ac=17|touch=12|flat=15 | |ac=17|touch=12|flat=15 | ||
|acmods=+5 armor ([[SRD:Magic Armor|+1]] [[SRD:Chain Shirt|chain shirt]] of [[SRD:Fortification|light fortification]]), +2 [[SRD:Dexterity|Dexterity]]|miss=25% chance for normal damage on special attacks due to [[SRD:Fortification|light fortification]]. | |acmods=+5 armor ([[SRD:Magic Armor|+1]] [[SRD:Chain Shirt|chain shirt]] of [[SRD:Fortification|light fortification]]), +2 [[SRD:Dexterity|Dexterity]]|miss=25% chance for normal damage on special attacks due to [[SRD:Fortification|light fortification]]. | ||
− | |hp= | + | |hp=44|hd=8 |
− | |fort=+3|ref=+ | + | |fort=+3|ref=+4|will=+9 |
|othsav=+2 on all [[SRD:Saving Throw|saves]] to resist the [[SRD:Special Abilities Overview#Supernatural|supernatural]], [[SRD:Special Abilities Overview#Extraordinary|extraordinary]], [[SRD:Special Abilities Overview#Spell-Like|spell-like]] or [[SRD:Special Abilities Overview#Psi-like|psionic]] attacks of [[SRD:Undead Type|undead]] creatures. | |othsav=+2 on all [[SRD:Saving Throw|saves]] to resist the [[SRD:Special Abilities Overview#Supernatural|supernatural]], [[SRD:Special Abilities Overview#Extraordinary|extraordinary]], [[SRD:Special Abilities Overview#Spell-Like|spell-like]] or [[SRD:Special Abilities Overview#Psi-like|psionic]] attacks of [[SRD:Undead Type|undead]] creatures. | ||
|spd=30 ft. (6 squares) in [[SRD:Chain Shirt|chain shirt]], base speed 30 ft. | |spd=30 ft. (6 squares) in [[SRD:Chain Shirt|chain shirt]], base speed 30 ft. | ||
− | |melee1=+1 [[SRD: | + | |melee1=+1 [[SRD:Bastard Sword|Bastard Sword]] +8/+3 (1d10+2/19–20) |
− | |melee2=[[SRD:Sickle|sickle]] + | + | |melee2=[[SRD:Sickle|sickle]] +7/+2 (1d6+1) |
|ranged1=[[SRD:Light Crossbow|light crossbow]] +8/+3 (1d8/19-20) | |ranged1=[[SRD:Light Crossbow|light crossbow]] +8/+3 (1d8/19-20) | ||
|bab=+6/+1 |grp= +8 | |bab=+6/+1 |grp= +8 | ||
|atkop= | |atkop= | ||
− | |sa=[[Grim (3.5e Class)# | + | |sa=[[Grim (3.5e Class)#Bane Attack|Bane Attack]] +24 damage (+32 damage while [[Grim (3.5e Class)#Grim Transformation|transformed]]) on [[SRD:Full-Round Actions#Full Attack|full attack]] or [[SRD:Action Types|readied action]]. |
|sdesd=CL 8th | |sdesd=CL 8th | ||
|prgrsns={{ | |prgrsns={{ | ||
Line 25: | Line 25: | ||
|pd=CL 8th | |pd=CL 8th | ||
|sp1=''[[SRD:Cause Fear|cause fear]]'', ''[[SRD:Expeditious Retreat|expeditious retreat]]'', ''[[SRD:Obscuring Mist|obscuring mist]]'' ''usable at will'' | |sp1=''[[SRD:Cause Fear|cause fear]]'', ''[[SRD:Expeditious Retreat|expeditious retreat]]'', ''[[SRD:Obscuring Mist|obscuring mist]]'' ''usable at will'' | ||
− | |sp2=''[[SRD:Blur|blur]]'', ''[[SRD:Death Knell|death knell]]'' ''usable at will while [[Grim (3.5e Class)#Grim Transformation| | + | |sp2=''[[SRD:Blur|blur]]'', ''[[SRD:Death Knell|death knell]]'' ''usable at will while [[Grim (3.5e Class)#Grim Transformation|transformed]]'' |
}} | }} | ||
− | |str= | + | |str=13 |dex=14 |con=12 |int=10 |wis=17 |cha=8 |
− | |sq= | + | |sq= [[Grim (3.5e Class)#Discount|Discount]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]), [[Grim (3.5e Class)#Grim Favor|Grim Favor]] ([[SRD:Special Abilities Overview#Supernatural|Su]]), [[Grim (3.5e Class)#Returning Memories|Returning Memories]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]) |
− | |feats=[[SRD:Armor Proficiency (Light)|Armor Proficiency (Light)]], [[SRD:Simple Weapon Proficiency|Simple Weapon Proficiency]], [[SRD:Martial Weapon Proficiency|Martial Weapon Proficiency | + | |feats=[[SRD:Armor Proficiency (Light)|Armor Proficiency (Light)]], [[SRD:Simple Weapon Proficiency|Simple Weapon Proficiency]], [[SRD:Martial Weapon Proficiency|Martial Weapon Proficiency]], [[SRD:Exotic Weapon Proficiency|Exotic Weapon Proficiency]] ([[SRD:Bastard Sword|bastard sword]]), [[SRD:Improved Initiative|Improved Initiative]], [[Bane Attack Focus (3.5e Feat)|Bane Attack Focus]] ×2, [[Bind Possession (3.5e Feat)|Bind Possession]] (his bastard sword) |
− | |skills=+ | + | |skills=+12 [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), +11 [[SRD:Knowledge|Knowledge(religion)]] ([[SRD:Intelligence|Int]]), +14 [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), +14 [[SRD:Sense Motive|Sense Motive]] ([[SRD:Wisdom|Wis]]), +14 [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]) |
|poss=[[SRD:Ring of Sustenance|ring of sustenance]], [[SRD:Adventuring Gear|backpack]], [[SRD:Adventuring Gear|flint & steel]], [[SRD:Sunrod|sunrod]] ×2, 64 gp | |poss=[[SRD:Ring of Sustenance|ring of sustenance]], [[SRD:Adventuring Gear|backpack]], [[SRD:Adventuring Gear|flint & steel]], [[SRD:Sunrod|sunrod]] ×2, 64 gp | ||
|deity=[[Rejik (3.5e Deity)|Rejik]] | |deity=[[Rejik (3.5e Deity)|Rejik]] | ||
− | |san1=[[Grim (3.5e Class)# | + | |san1=[[Grim (3.5e Class)#Grim Transformation|Grim Transformation]] ([[SRD:Special Abilities Overview#Supernatural|Su]]) |
− | + | |sad1= A flow of strange ethereal waves flow into his body and weapons. His hair, skin and eyes turn pale. His type changes to [[SRD:Outsider Type|Outsider]]. He can touch any [[SRD:Incorporeal Subtype|incorporeal]] creature as though it were solid, dealing damage normally and ignoring an [[SRD:Incorporeal Subtype|incorporeal]] creature's 50% miss chance. He glides roughly 4 inches over solid ground without touching it. He can pass over [[SRD:Movement, Position, and Distance#Difficult Terrain|difficult terrain]] without suffering penalties to movement. He leaves no tracks behind. He may [[Grim (3.5e Class)#Grim Transformation|transform]] at will as a [[SRD:Free Actions|free action]] (as [[Grim (3.5e Class)#Quick Transformation|Quick Transformation]]) on his turn. Ian Jackdaw can transform '''3''' times a day for '''6 rounds''' per transformation.<br/> | |
− | |san3=[[Grim (3.5e Class)#Discount|Discount]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])|sad3= He gains a discount on being raised from the dead. The [[SRD:Components (Spell Descriptor)|material component]] cost requirement drops by 40%. | + | Ian Jackdaw has the following 4 [[Grim (3.5e Class)#Alteration|Alterations]]: |
− | |san4=[[Grim (3.5e Class)# | + | * [[Vigorous Healing (3.5e Grim Alteration)|Vigorous Healing]] and [[Greater Vigorous Healing (3.5e Grim Alteration)|Greater Vigorous Healing]]: Gains fast healing 2 while [[Grim (3.5e Class)#Grim Transformation|transformed]]. |
− | |san5=[[Grim (3.5e Class)# | + | * [[Stalwart Body (3.5e Grim Alteration)|Stalwart Body]] and [[Greater Stalwart Body (3.5e Grim Alteration)|Greater Stalwart Body]]: Gains damage reduction 4/- while [[Grim (3.5e Class)#Grim Transformation|transformed]]. |
− | |san6=[[Grim (3.5e Class)#Returning Memories|Returning Memories]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]])|sad6= A day after returning from the dead, an epiphany strikes him, and he regains his lost power. | + | |san2=[[Grim (3.5e Class)#Bane Attack|Bane Attack]] ([[SRD:Special Abilities Overview#Supernatural|Su]]) |
− | |san7=[[ | + | |sad2= When making a full attack action against his opponents, hey may make a one of those attacks a Bane Attack, dealing +24 damage (+32 damage while [[Grim (3.5e Class)#Grim Transformation|Transformed]]) as magical energies tear through and inundate the target. He may also use his [[Grim (3.5e Class)#Bane Attack|Bane Attack]] as part of a [[SRD:Action Types|readied action]]. |
− | + | |san3=[[Grim (3.5e Class)#Discount|Discount]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]) | |
− | + | |sad3= He gains a discount on being raised from the dead. The [[SRD:Components (Spell Descriptor)|material component]] cost requirement drops by 40%. | |
− | + | |san4=[[Grim (3.5e Class)#Grim Favor|Grim Favor]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]) | |
− | + | |sad4= He gains a +2 bonus on all [[SRD:Saving Throw|saves]] to resist the [[SRD:Special Abilities Overview#Supernatural|supernatural]], [[SRD:Special Abilities Overview#Extraordinary|extraordinary]], [[SRD:Special Abilities Overview#Spell-Like|spell-like]] or [[SRD:Special Abilities Overview#Psi-like|psionic]] attacks of [[SRD:Undead Type|undead]] creatures. | |
− | + | |san5=[[Grim (3.5e Class)#Divine Suffusion|Divine Suffusion 1st Level]] ([[SRD:Special Abilities Overview#Supernatural|Su]]) | |
− | + | |sad5=Ian may cast his 1st level spells when not [[#Grim Transformation|Transformed]] at will. | |
+ | |san6=[[Grim (3.5e Class)#Returning Memories|Returning Memories]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]) | ||
+ | |sad6= A day after returning from the dead, an epiphany strikes him, and he regains his lost power. If he dies and is brought back to life with a means that would cause him to lose a level, he instead only suffers [[SRD:Energy Drain, Negative Levels, and Level Loss|temporary level drain]] as if he had been [[SRD:Energy Drained|energy drained]]. The [[SRD:Energy Drain, Negative Levels, and Level Loss|negative level]] is automatically restored after 24 hours and never becomes permanent level loss. | ||
+ | |san7=[[Bind Possession (3.5e Feat)|Bind Possession]] ([[SRD:Special Abilities Overview#Supernatural|Su]]) | ||
+ | |sad7= He may, as a [[SRD:Free Actions|free action]] when held, retrieve or send his bastard sword to a hidden pocket dimension. If Ian and the item are on the same plane, and the item is not in the possession of another creature, he may call it to himself. The item winks out and returns to his hands instantly. If his hands are full or otherwise unable to grasp the item, it falls to his feet. If the item is in the possession of another creature, he may make an opposed level check (1d20 + his HD) as a [[SRD:Swift Actions|swift action]] to wrest the item from its possessor. If he is successful, the item winks out and returns to his hands instantly. | ||
}} | }} | ||
<noinclude> | <noinclude> | ||
Line 51: | Line 55: | ||
|author_name=Ganteka Future | |author_name=Ganteka Future | ||
|date_created=17 August 2008 | |date_created=17 August 2008 | ||
− | |status= | + | |status=Updated for v7.0 |
}} | }} | ||
− | + | <!--Elite Array+Boosts at 4th, 8th to Wisdom: 13, 14, 12, 10, 17, 8. Feats: Human:Improved Initiative 1st: Bane Attack Focus 3rd: Bane Attack Focus 6th: Bind Possession. Skills: 11 Max ranks. 55 Points. HP=4+5+4+5+4+5+4+5 Con(8)=44.--> | |
− | <!-- | ||
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---- | ---- | ||
− | + | {{3.5e NPCs Breadcrumb}} → [[3.5e CR 8 NPCs|CR 8]]<br/> | |
− | + | {{3.5e NPCs Breadcrumb}} → [[3.5e ECL 8 NPCs|ECL 8]] | |
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[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
Line 82: | Line 72: | ||
[[Category:Chaotic Alignment]] | [[Category:Chaotic Alignment]] | ||
[[Category:Neutral (Good-Evil) Alignment]] | [[Category:Neutral (Good-Evil) Alignment]] | ||
+ | </noinclude> |
Revision as of 01:28, 1 December 2009
male human grim 8 | |
CN Medium Humanoid (Human) | |
Init/Senses | +6/Listen +14, Spot +14 |
Languages | Common |
AC | 17, touch 12, flat-footed 15 (+5 armor (+1 chain shirt of light fortification), +2 Dexterity) |
Miss Chance | 25% chance for normal damage on special attacks due to light fortification. |
hp | 44 (8 HD) |
Fort/Ref/Will | +3/+4/+9; +2 on all saves to resist the supernatural, extraordinary, spell-like or psionic attacks of undead creatures. |
Speed | 30 ft. (6 squares) in chain shirt, base speed 30 ft. |
Melee | +1 Bastard Sword +8/+3 (1d10+2/19–20) or |
Melee | sickle +7/+2 (1d6+1) |
Ranged | light crossbow +8/+3 (1d8/19-20) |
Base Atk/Grp | +6/+1/+8 |
Special Actions | Bane Attack +24 damage (+32 damage while transformed) on full attack or readied action. |
Grim Spells Prepared | (CL 8th): |
Abilities | Str 13, Dex 14, Con 12, Int 10, Wis 17, Cha 8 |
SQ | Discount (Ex), Grim Favor (Su), Returning Memories (Ex) |
Feats | Armor Proficiency (Light), Simple Weapon Proficiency, Martial Weapon Proficiency, Exotic Weapon Proficiency (bastard sword), Improved Initiative, Bane Attack Focus ×2, Bind Possession (his bastard sword) |
Skills | +12 Concentration (Con), +11 Knowledge(religion) (Int), +14 Listen (Wis), +14 Sense Motive (Wis), +14 Spot (Wis) |
Possessions | ring of sustenance, backpack, flint & steel, sunrod ×2, 64 gp |
Patron Deity | Rejik |
Grim Transformation (Su) | A flow of strange ethereal waves flow into his body and weapons. His hair, skin and eyes turn pale. His type changes to Outsider. He can touch any incorporeal creature as though it were solid, dealing damage normally and ignoring an incorporeal creature's 50% miss chance. He glides roughly 4 inches over solid ground without touching it. He can pass over difficult terrain without suffering penalties to movement. He leaves no tracks behind. He may transform at will as a free action (as Quick Transformation) on his turn. Ian Jackdaw can transform 3 times a day for 6 rounds per transformation. Ian Jackdaw has the following 4 Alterations:
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Bane Attack (Su) | When making a full attack action against his opponents, hey may make a one of those attacks a Bane Attack, dealing +24 damage (+32 damage while Transformed) as magical energies tear through and inundate the target. He may also use his Bane Attack as part of a readied action. |
Discount (Ex) | He gains a discount on being raised from the dead. The material component cost requirement drops by 40%. |
Grim Favor (Ex) | He gains a +2 bonus on all saves to resist the supernatural, extraordinary, spell-like or psionic attacks of undead creatures. |
Divine Suffusion 1st Level (Su) | Ian may cast his 1st level spells when not Transformed at will. |
Returning Memories (Ex) | A day after returning from the dead, an epiphany strikes him, and he regains his lost power. If he dies and is brought back to life with a means that would cause him to lose a level, he instead only suffers temporary level drain as if he had been energy drained. The negative level is automatically restored after 24 hours and never becomes permanent level loss. |
Bind Possession (Su) | He may, as a free action when held, retrieve or send his bastard sword to a hidden pocket dimension. If Ian and the item are on the same plane, and the item is not in the possession of another creature, he may call it to himself. The item winks out and returns to his hands instantly. If his hands are full or otherwise unable to grasp the item, it falls to his feet. If the item is in the possession of another creature, he may make an opposed level check (1d20 + his HD) as a swift action to wrest the item from its possessor. If he is successful, the item winks out and returns to his hands instantly. |
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Facts about "Ian Jackdaw (3.5e NPC)"
Author | Ganteka Future + |
Challenge Rating | 8 + |
Identifier | 3.5e NPC + |
Name | Ian Jackdaw + |
Race | human + |
Rating | Undiscussed + |
Size | Medium + |
Summary | An unkempt traveling supernatural warrior and exorcist who'll do anything for the right bit of coin. + |
Title | Ian Jackdaw + |
Type | Humanoid (Human) + |