5e Feats
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Name | Summary | Prerequisite |
---|---|---|
5e Feat Preload | ||
Astonishing Killer | Charm enemies when you kill a creature. | 4th level; Proficiency in the Performance skill |
Battlemage | Simple but powerful Gish feat. | |
Boneless | Your bones are softer than most, granting you supreme flexability. | Xolotl |
Bouncy | Your cartoonish plushie physics allow you to rebound from impacts. | Eijilund Plushie |
Combat Brute | You know how to throw you're weight around and do so with great effect. | Strength 13 or higher |
Daemonkeeper | Free Find Familiar; Your familiar gains an improved form. | |
Dark Heritage | Your mutations provide you actual benefits. | Azal or Tiefling |
Elusive | You've developed a knack for keeping just outside of harm's way. | |
Enemy Knowledge | Gain Strength, Dexterity, or Wisdom and Favored Enemy. Enhances Favored Enemy. | Ranger |
Extra Attunement | Gain one additional attunement slot, and rapidly attune to items once per long rest. | |
Harrier Mage | You've learned techniques to ensure that your spells land home. | Ability to cast Cantrips or Spells |
Improved Wild Shape | Thanks to intense training you are now quicker when it comes to transforming, you gain several benefits. | 4th Level Dexterity 18+ Wild Shape Circle of the Moon |
Improved Wild Shape, Variant | Wild Shape Class Feature Wisdom 15 3+ levels in a non-druid class | |
Living Aspect | A feat chain. You are discovering the powers granted to you by The Mana. | Below 5th level to begin. |
Master Craftsman | You are considered exceptionally skilled in your work, and few can show the same quality and care in your work as you. | You must be a Common Clan Namekian |
Mending Spirit | You have developed rare powers among the Dragon Clan, the power to mend and heal | You must be a Dragon Clan Namekian |
Monkey Grip | Bigger is better. | Strength 13 or higher |
Mother Cyst | You gain the ability to cast necrotic cyst spells by growing a cyst of your own. | Suffered the effects of Necrotic Cyst |
Recovery Strike | If you miss, you continue your swing to strike again elsewhere. | Str or Dex 13 |
Relentless Combatant | Uses the tempo of combat you've learned how to learn from failure, compound success, and react with greater swiftness. | |
Rend | Hitting with both weapons gives extra damage (3.5e's Two-Weapon Rend for 5e) | Two-Weapon Fighting 16 dexterity or 16 strength |
Saiyan Rage | Saiyans are known for their powerful Zenkai ability on the battlefield, but some Saiyans take it futher, fully giving in to their primal instincts. | Saiyan |
Spell Relay | Channel your spells through a familiar, companion, or summon. | |
Super Warrior | By honing and training your warrior body, you are able to manipulate it even further. | You must be a Warrior Clan Namekian |
Survivor | Constitution 13 | |
Taunting Killer | Goad enemies when you kill a creature. | 4th level; Proficiency in the Persuasion skill |
Tempest | You have fight like the wind and this in exemplified while you dual wield. | Strength or Dexterity Score of 13 or higher. |
Terrifying Killer | Frighten enemies when you kill a creature. | 4th level; Proficiency in the Intimidation skill |
Warped Blood | You accept and revel in your demonic side, drawing out new benefits. | You must be a Demon Clan Namekian |
Wounded Arcana | Intelligence Wisdom or Charisma 13 4th Level | |
Z's Elemental Adept | The ability to cast at least one spell | |
Z's Flexible Consumables | Some variation on how we use consumable/charged magic items that cast spells, like scrolls and wands, allowing more characters to get use of them. | Proficiency in the Witchcraft skill Character level 4th+ |