Azal (5e Race)
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Azal[edit]
“ | Heresy is an invention, sin is subjective. Let nothing stand in the way of wisdom. | ” |
—Prem Sabbat, Enlightened One of the Spire of Troubles |
Long ago, a race of goat people lived together with others and excelled in the growing science of planar knowledge and lore. Their discoveries brought many advancements to their homeland, but also opened them to the machinations of extraplanar forces. It is said that one of these entities schemed to capture the worship of their homelands and disarm the population against spiritual invasion. The azal became aware of the deception too late. By stroking the fires of envy and ignorance over the azal's status and powers, their homeland began to persecute and hunt the azal. They scattered to the winds, many escaping to other planes they had become so familiar with until eventually time passed, kingdoms rose and fell, and they eventually made their way back to the material world wary, wise, and changed.
It is believed that a group of azal had played planar politics of their own, finding a way to return the favor of ousting their original betrayer from their seat of power and stealing their knowledge and power for themselves. This power became one with their bloodline, leading to their kind being prone to strange mutations and unnatural awareness of things beyond normal experience. Unfortunately it gives others little trust in them, for much like tieflings their background is suspect at best.
Description[edit]
The azal are humanoid goat people which stand tall from human sizes, to nearly giant (just under 8 feet tall). They are covered in a thin layer of fur, with goat horns and face, a stubby tail, and human proportions otherwise. They come in various colors, typically white, black, or various earthtones. Their kind is prone to mutation, resulting in oddities such as extra horns, a third eye, a longer than normal tail, or unusual proportions. All of these traits are minor and have no mechanical effect. As many work within the supernatural arts, traditional dress is typically some manner of robe or toga. In fact, the azal seem to have no gender differences in terms of clothing or appearance.
Height & Weight | |||||
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Species | Base Height | Height Mod | Base Weight | Weight Mod | Average |
Azal | 5'10" | +3d12 | 180 lbs. | x (1d12) lbs. | 7'5", 300 lbs |
Azal Psychology[edit]
The azal see their previous persecution as a result of ignorance, and vowed never to be blinded again. Thus, they removed the restrictions of knowledge seeking they once followed in an effort to know as much as they could. This release from rules would carry onto other behaviors, and the idea of rejecting the status quo and seeking more would become their motto. This behavior would often put them at odds with any status quo, adding to their unpopularity. Nevertheless they persist.
Territories[edit]
In their past they once held onto an arid land known as Alini, though this land is now long gone. Their numbers scattered, they never recovered to group as a whole again but work in the shadows of other cultures. Perhaps in time one day they would reforge their land anew.
Azal Adventurers[edit]
Given that the azal have chosen the path of rebellion, it is common for them to become adventurers if only for the experience of expanding their horizons in whatever fields they see fit.
Azal Names[edit]
The names of the azal are old, often invoking latin, greek, and hebrew themes.
Male Names: Acacius, Augustus, Levi, Marduk
Female Names: Ava, Ceres, Ishtar, Phoebe
Family Names: Family names are often more modern descriptors, such as Morningstar, Pendragon, Skywind, and similar names.
Azal Traits[edit]
Azal
- Creature Type. Humanoid
- Ability Score Increase. Increase one ability score by 2 and another one by 1, or increase three different ability scores by 1.
- Age. 15-230
- Alignment. Many consider the azal tainted and evil. This is not actually true, but their culture does trend them towards chaos.
- Size. Your size is Medium.
- Speed. Your base speed is 30 feet.
- Darkvision: Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Arcane Legacy. You know the chill touch cantrip. When you reach 3rd level, you can cast the unseen servant spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the augury spell once with this trait and regain the ability to do so when you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
- Planar Emissary. When dealing with extraplanar beings, azal have advantage on their social checks, and against the spells and effects of extraplanar beings.
- Old Wisdom. You have proficiency in any one knowledge skill. When a knowledge skill is considered ancient or forbidden knowledge, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
- Ram. You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.
- Languages. You can speak, read, and write Common and one exotic language of choice
Back to Main Page → 5x → 5e → Races
Eiji-kunv |
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Ability Mods | Increase one ability score by 2 and another one by 1, or increase three different ability scores by 1. + |
Author | Eiji-kun + |
Canon | true + |
Features | Age +, Alignment +, Size +, Speed +, Darkvision 60 +, Arcane Legacy +, Planar Emissary +, Old Wisdom +, Ram + and Languages + |
Identifier | 5e Race + |
Is Race | true + |
Race Name | Azal + |
Rating | Undiscussed + |
Size | Medium + |
Summary | The Azal are tall goat people with a perchance for dealing with extraplanar beings. + |
Title | Azal + |
Type | Humanoid + |