Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- SRD:Improved Initiative + (Act sooner in combat.)
- SRD:Superior Initiative + (Act sooner in combat.)
- Manual Operation (3.5e Maneuver) + (Act when you otherwise could not, at least for one round.)
- SRD:Rapid Reload + (Action to reload crossbows decreases one step.)
- Magic IV - Transcribe (3.5e Phrase) + (Activate a scroll you can detect. After all, words that produce magic are your specialty.)
- Hallowed Seal (3.5e Equipment) + (Activate this holy tool to create a defensive barrier against evil outsiders and undead.)
- Fear Leads To Anger (3.5e Feat) + (Activate your rage instead of becoming afraid.)
- Entertainer (5e) + (Actor, dancer, musician, poet)
- True Ability (3.5e Skill Trick) + (Actually three skill tricks (True Flex, True Agility, and True Vitality), it grants a +20 bonus on a single ability check made in the next round.)
- Adam's Apple Agony (3.5e Spell) + (Adam's Apple expands suddenly, causing damage.)
- Soulbringer (5e Class) + (Adaptable spellswords with conviction and arcane senses.)
- Adaptive Regeneration (3.5e Creature Ability) + (Adaptive Regeneration is a special kind of regeneration which adapt to damage.)
- Lesser Energy Surge (3.5e Maneuver) + (Add +1d6 energy damage to your attacks with one weapon for 1 round.)
- Energy Surge (3.5e Maneuver) + (Add +2d6 energy damage to your attacks with one weapon for 1 round.)
- Improved Energy Surge (3.5e Maneuver) + (Add +3d6 energy damage to your attacks with one weapon for 1 round.)
- Cerulean Skill (3.5e Feat) + (Add 1 + twice the amount of invested essentia on all checks involving the chosen skill.)
- Greater Soulmeld Focus (3.5e Feat) + (Add 1 to the DC of your soulmeld effect, stack with Soulmeld Focus)
- Cyan Specialization (3.5e Feat) + (Add 1+ invested essentia to damage roll with chosen weapon)
- Cyan Initiative (3.5e Feat) + (Add 2 plus twice invested essentia to initiative checks.)
- Deep Water Bite (3.5e Maneuver) + (Add 2d6 cold damage to all your ranged attacks)
- Chaos Doll Magic (3.5e Feat) + (Add Chaos spells to your class spell list.)
- Fencing (3.5e Feat) + (Add Dexterity to melee damage.)
- Mass Manifesting (3.5e Feat) + (Add Mass powers to your powers list.)
- Mass Spellcasting (3.5e Feat) + (Add Mass spells to your spell list.)
- SRD:Divine Might + (Add [[SRD:Charisma|Charisma]] to damage for one round.)
- Fear-Monger (3.5e Alternate Class Feature) + (Add a bit of fear to that dagger strike!)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)