Energy Surge (3.5e Maneuver)
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Veiled Knight (Boost) [Fire, Cold, Acid, Electricity, Sonic] | |
Level: | 3 |
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Prerequisite: | Two Veiled Knight Maneuvers |
Initiation Action: | Swift action |
Range: | Personal |
Target: | Self |
Duration: | 1 round |
Saving Throw: | None |
As you twirl your blade, it hums with sonic energy.
When you initiate this maneuver, choose of of: Acid, Cold, Electricity, Fire, or Sonic. The maneuver gains that descriptor. Once you've initiated the maneuver, until the beginning of your next turn, your weapon attacks deal an extra 2d6 damage of the chosen energy type. This extra damage stacks with that granted by things like the Lesser Energy Strike maneuver or Flaming weapon property.
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Facts about "Energy Surge (3.5e Maneuver)"
Article Balance | High + |
Author | Zhenra-Khal + |
Descriptor | Fire +, Cold +, Acid +, Electricity + and Sonic + |
Discipline | Veiled Knight + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rating | Undiscussed + |
Summary | Add +2d6 energy damage to your attacks with one weapon for 1 round. + |
Title | Energy Surge + |
Type | Boost + |