Energy Surge (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Zhenra-Khal (talk)
Date Created: 12/27/2016
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article



Energy Surge
Veiled Knight (Boost) [Fire, Cold, Acid, Electricity, Sonic]
Level: 3
Prerequisite: Two Veiled Knight Maneuvers
Initiation Action: Swift action
Range: Personal
Target: Self
Duration: 1 round
Saving Throw: None

As you twirl your blade, it hums with sonic energy.

When you initiate this maneuver, choose of of: Acid, Cold, Electricity, Fire, or Sonic. The maneuver gains that descriptor. Once you've initiated the maneuver, until the beginning of your next turn, your weapon attacks deal an extra 2d6 damage of the chosen energy type. This extra damage stacks with that granted by things like the Lesser Energy Strike maneuver or Flaming weapon property.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesVeiled Knight

Article BalanceHigh +
AuthorZhenra-Khal +
DescriptorFire +, Cold +, Acid +, Electricity + and Sonic +
DisciplineVeiled Knight +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryAdd +2d6 energy damage to your attacks with one weapon for 1 round. +
TitleEnergy Surge +
TypeBoost +