Deep Water Bite (3.5e Maneuver)
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Mystical Rain (Boost) [Water] | |
Level: | 2 |
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Prerequisite: | Two Desert Wind maneuvers |
Initiation Action: | Swift |
Range: | Personal |
Target: | You |
Duration: | 1 Round |
The worst is not the arrow, it the frostbite it carry.
As long as this boost is active, all ranged attacks you made deal 2d6 extra cold damage.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Mystical Rain
Leziadv |
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Facts about "Deep Water Bite (3.5e Maneuver)"
Author | Leziad + |
Descriptor | Water + |
Discipline | Mystical Rain + |
Identifier | 3.5e Maneuver + |
Level | 2 + |
Rating | Undiscussed + |
Summary | Add 2d6 cold damage to all your ranged attacks + |
Title | Deep Water Bite + |
Type | Boost + |