Musical Pokemaniac (3.5e Alternate Class Feature)
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Musical Pokemaniac
For the Bard (Frank's Revision) that wants a co-star
Class: Bard
Level: Many levels, see below
Replaces: Bardic Knowledge, Some Performance Tricks
Benefit: You gain a Pokemon, and the Control Pokemon, Pokedex and Train Pokemon abilities. Musical Pokemaniacs typically choose Normal, Grass or Fighting Pokemon.
Every time you gain a Bonus Feat, your Pokemon gains the same one each time. Cosmopolitan, Nymph's Kiss and Open Mind are also available as Feats for you to choose. Alternatively, you may grant your Pokemon an [Idol] feat, however it may only learn one, and you don't also gain it.
At third level, instead of a Performance Trick, you gain Increased Awareness and Heal Pokemon. One of your Pokemon learns Sing (Su): with a Full Round Action it makes a Perform (Sing) check. All creatures within earshot must pass a Will Save (Charisma-based) or fall asleep for 1 round if they have more hit dice than its ranks in Perform (Sing), 2 rounds if they have hit dice up to 3 fewer than its ranks in Perform (Sing), or 1 minute if even fewer than that. In a Contest, this only works with Perform (Sing), but grants it a +3 Bonus and lets the user go first on the next Round. This is a [Normal][Mind-Affecting][Sleep] effect.
At ninth level and above, you may either take a Performance Trick or teach your Pokemon one of the following Supernatural Abilities:
- Rain Dance: by spending a Full Round Action dancing, the pokemon changes the weather to be a proper downpour - clouds gather on the round it dances, there is a light drizzle the next round, and 1d4 rounds after that, the water is pouring down. Make a Perform (Dance) check. The result is the effective Caster Level, and the downpour radiates 10' per Caster Level and lasts 1 round per Caster Level. The effects of rain can be seen in the [Weather] Feat "Drizzle". This is a [Water] effect.
- Round: the pokemon sings louder and louder. With a Standard Action, it makes a Perform (Sing) check, and all within Close Range must pass a Fortitude Save (Charisma-based) or suffer Sonic damage equal to the skill check result. If used multiple rounds in a row, the result is multiplied by 2 on the second round, then 3, 4 etc. In a Contest, this does not take the penalty for using the same Skill and Attack in consecutive Rounds, instead gaining a cumulative +1 Bonus. This is a [Normal][Sonic] effect.
- Dragon Dance (level 13+): by spending a Full Round Action making a Perform (Dance) check, the pokemon can call up draconic energy to empower it. It gains a +4 Enhancement Bonus to Strength and Dexterity and is Hasted. The bonus lasts for 1 round if the Perform Check was smaller than 10, 3 rounds if it was 11-20, and 1 minute if more than that. In a Contest, this gains a +3 Bonus when used with Perform (Dance), and the Bonus is carried over into the following Round. This is a [Dragon] effect.
- Swords Dance (level 13+): XXX
- Hyper Voice (level 13+): XXX
- Teeter Dance (level 13+): XXX
- Quiver Dance (level 15+): XXX
- Perish Song (level 15+): XXX
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