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|summary=A Knight of Darkness is a less martial focused antipaladin, instead possessing greater magical abilities. They often find comfort and supports from dark patrons, who has them fight for various dark goals. Some knight of darkness pursue their own personal goals, such as vendettas, rampant nihilism, madness and desire for utter destruction or even more sympathetic goals such as fear and despair over their coming death.
The Knight of Darkness is inspired by villains from the ''Final Fantasy series '' and other RPGs. Despite this, it flavor should be flexible and suited for most games.
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|class=Antipaladin<sup>Pathfinder</sup>
'''Unholy Aura {{Su}}:''' A 3rd level Knight of Darkness radiate an protective aura of shadow which grant her a deflection bonus to AC equal to her [[Charisma]] modifier. Unless she is wearing light or no armor, this bonus is limited by the Knight of Darkness's Armor Max Dex Bonus. This bonus to AC is ignored by a [[SRD:Holy|Holy]] weapon.
'''Wave of Darkness {{Su}}:''' A 4th level Knight of Darkness may use her ''Touch of Corruption '' ability as a ranged touch attackwith a range of 30 feet.
'''Dark Holy {{Sp}}''' An 11th level Knight of Darkness may spend two uses of her ''smite good'' ability as a 1 round action to manifest a powerful evil incantation. She create a wave of profane energy in a 40-ft.-radius spread within close range, dealing 1d8 unholy damage per class level to all creatures caught in it, a successful [[Will]] save halves the damage. The residual dark energy leave an [[SRD:Unholy Blight|''unholy blight'']] effect 1 round after, which is centered on the origin point of the ''dark holy'' and last for 1d4 rounds.