Odium (5e)
5th edition Varied
GoS, SRD5
Lineage: Human
Class: Cleric
CR: 3 (700)
Alignment: Neutral Evil
Affiliations: Ozymandias
Unofficial Summary: Odium is a cultist (Cult Fanatic of an unspecified cult.
Odium (Individual) (NPC) [1] [2] [3] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Medium Humanoid (Humans, Cultists, Cult Fanatics, Clerics), Neutral Evil | ||||||||||||
Armor Class: 13 (leather armor) | ||||||||||||
Hit Points: 33 (5d8+6) | ||||||||||||
Speed: 30 ft. | ||||||||||||
| ||||||||||||
Skills: Deception +4, Persuasion +4, Religion +2 | ||||||||||||
Senses: passive Perception 11 | ||||||||||||
Languages: Any one language (usually Common) | ||||||||||||
Habitat: Urban | ||||||||||||
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesDark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
ActionsMultiattack. The fanatic makes two melee attacks. |
Found in AdventuresEdit
Sources and NotesEdit
- ↑ 1.0 1.1 Mike Mearis (2019). Ghosts of Saltmarsh. (5e 2014) Wizards of the Coast. ISBN 0-7869-1640-0. p. 102-103, 106-107. (Isle of the Abbey (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ Odium uses the Cult Fanatic (NPC) stat block from the SRD5; licensed: OGL & CC-BY
- ↑ habitat (Urban) - suggested by "Cult Fanatic" Dungeon Master's Guide (5e) p.302-305
Back to Main Page → 5x → 5e → Monster → Humanoid → Human
Back to Main Page → 5x → 5e → Monster → NPC → Cultist
Back to Main Page → 5x → 5e → Class → Cleric
Back to Main Page → 5x → 5e → Monster → NPC
Back to Main Page → 5x → 5e → Individuals