This highlights all creatures (allies and enemies) below 30% HP (with a very minor reddish glow). This does not show exact HP, only that they are below 30%. Concealment and invisibility still hides creatures (this only shows what the manifester can normally see). Should a creature's HP rise to 30% or above during the duration of the power, this power will no longer highlight them.
Augment: You can augment this power in one or more of the following ways.
- If you spend 2 extra power points (5 total (3 if Psyblade)), informs the manifester of any negative conditions affecting allies in the area and who/what has them. This only informs of ally conditions. This will tell who/what is dying, diseased, poisoned, ability damaged, nauseated, unconscious, exhausted, stunned, panicked, confused, sickened, fatigued, or the like.
- If you spend 4 extra power points (7 total (5 if Psyblade)), can detect enemy conditions (as above).
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