Sorcerer (One)
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Not the article you are looking for? Sorcerer in One D&D |
see Sorcerer (disambiguation). |
Sorcerer is a class in One D&D.
Unofficial Description: Whether from some power within their DNA, they were born under the right stars, they had a tramatic event, or some other reason, they have the ability to tap into a deep well of magic within themselves.[1]
Creating a Sorcerer
[1] Class Group: Mage
Primary Ability: Charisma
To create a Sorcerer, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Sorcerer” section.
Then look at the Sorcerer table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Sorcerer Class Features” section.
Hit Points
Hit Dice: 1d6 per Sorcerer level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points per Level after 1st: 1d6 (or 4) + your Constitution modifier
Proficiencies
Saving Throws: Constitution, Charisma.
Skills: Choose 2 from Arcana, Deception, Insight, Intimidation, Persuasion, Religion.
Weapons: Simple Weapons
Tools: None
Armor Training
None
Starting Equipment
As a 1st-level character, you start with the following equipment, or you can forgo it and spend 50 GP on equipment of your choice. Arcane Focus (Crystal), Dagger, Dungeoneer's Pack, Spear, 28 GP
Multiclassing and the Sorcerer
If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Sorcerer as one of your Classes.
Ability Score Minimum. 13+ Charisma
Proficiencies.
Armor Training.
Spell Slots. Add all your Sorcerer levels
Sorcerer Overview Table
Level | Proficiency Bonus |
Class Features | Sorcery Points |
Cantrips | Prepared Spells |
—Prepared Spells per Spell Level— | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||
1st | +2 | Innate Sorcery, Spellcasting | — | 4 | 2 | 2 | — | — | — | — | — | — | — | — | |
2nd | +2 | Font of Magic, Metamagic | 2 | 4 | 4 | 3 | — | — | — | — | — | — | — | — | |
3rd | +2 | Sorcerer Subclass | 3 | 4 | 6 | 4 | 2 | — | — | — | — | — | — | — | |
4th | +2 | Feat | 4 | 5 | 7 | 4 | 3 | — | — | — | — | — | — | — | |
5th | +3 | Sorcerous Vitality | 5 | 5 | 9 | 4 | 3 | 2 | — | — | — | — | — | — | |
6th | +3 | Subclass Feature | 6 | 5 | 10 | 4 | 3 | 3 | — | — | — | — | — | — | |
7th | +3 | Arcane Eruption | 7 | 5 | 11 | 4 | 3 | 3 | 1 | — | — | — | — | — | |
8th | +3 | Feat | 8 | 5 | 12 | 4 | 3 | 3 | 2 | — | — | — | — | — | |
9th | +4 | Sorcery Incarnate | 9 | 5 | 14 | 4 | 3 | 3 | 3 | 1 | — | — | — | — | |
10th | +4 | Subclass Feature | 10 | 6 | 15 | 4 | 3 | 3 | 3 | 2 | — | — | — | — | |
11th | +4 | — | 11 | 6 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — | |
12th | +4 | Feat | 12 | 6 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — | |
13th | +5 | Additional Metamagic | 13 | 6 | 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — | |
14th | +5 | Subclass Feature | 14 | 6 | 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — | |
15th | +5 | Sorcerous Restoration | 15 | 6 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — | |
16th | +5 | Feat | 16 | 6 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — | |
17th | +6 | — | 17 | 6 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | |
18th | +6 | Arcane Apotheosis | 18 | 6 | 20 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | |
19th | +6 | Feat | 19 | — | 21 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | |
20th | +6 | Epic Boon | 20 | 6 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Class Features
Innate Sorcery
1st level sorcerer feature
Summary: You always have Sorcerous Burst and Chaos Bolt prepared.[1]
Spellcasting
Also see: Sorcerer (One)/Spell |
1st level sorcerer feature
Summary: You can cast spells.[1]
- Cantrips. You start with 4 from the Arcane spell list. The number increases with your Sorcerer level.
- Spell Slots. TThe Sorcerer table indicates the number of Spell Slots to which you have access.
- Prepared Spells of 1st+ Level. You can prepare a number of spells as shown on the Sorcerer Overview table. Some class or subclass features, such as Innate Sorcery, may provide additional prepared spells that do not count toward this number.
- Changing Your Prepared Spells. Each time you gain a new Sorcerer level, you may replace a prepared spell with another from the Arcane spell list.
- Spellcasting Ability. Charisma is your spellcasting ability.
- Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus.
Font of Magic
1st level sorcerer feature
Summary: You gain Sorcery Points and can use them for a variety of effects.[1]
- Sorcery Points. You gain Sorcery Points (see Sorcerer Overview table).
- Converting a Spell Slot to Sorcery Points. You may use a Bonus Action to convert Sorcery Points to Spell Slots.
- Creating Spell Slots. You may use a Bonus Action to convert Spell Slots to Sorcery Points.
Creating Spell Slots [1] | ||
---|---|---|
Spell Slot Level | Sorcery Point Cost | Min. Sorcerer Level |
1st | 2 | 2nd |
2nd | 3 | 3rd |
3rd | 5 | 5th |
4th | 6 | 7th |
5th | 7 | 9th |
Metamagic
Metamagic Options [1] | |
---|---|
Option | Sorcery Points |
Careful Spell | 1 |
Distant Spell | 1 |
Empowered Spell | 1 |
Extended Spell | 1 |
Heightened Spell | 2 |
Quickened Spell | 2 |
Seeking Spell | 2 |
Subtle Spell | 1 |
Transmuted Spell | 1 |
Twinned Spell | 1-5 |
2nd level sorcerer feature
Summary: You can use Sorcerer Points to modify a spell you are casting (See Metamagic Options).[1]
Sorcerer Subclass
3rd level sorcerer feature, subclass features at 3rd, 6th, 10th, and 14th sorcerer levels
Summary: You gain a Sorcerer subclass.[1]
1 official and unofficial Sorcerer subclasses.
Subclass | Summary | Canon | Source |
---|---|---|---|
Draconic Sorcery | These sorcerers draw power from a Dragon, either through a direct encounter or one their ancestor encountered. | false | UA 2023 Player's Handbook Playtest 5, "Varied" |
Feat
4th, 8th, 12th, 16th, and 19th level sorcerer feature
Summary: You gain a {{one|Feat} (Ability Score Improvement or another).[1]
Sorcerous Vitality
5th level sorcerer feature
Summary: You always have Sorcerous Vitality prepared.[1]
Arcane Eruption
7th level sorcerer feature
Summary: You always have the Arcane Eruption spell prepared.[1]
Sorcery Incarnate
9th level sorcery feature
Summary: You always have the Sorcery Incarnate spell prepared.[1]
Additional Metamagic
13th level sorcerer feature
Summary: Choose 3 additional Metamagic Options.[1]
Sorcerous Restoration
15th level sorcerer feature
Summary: When you roll Initiative your regain 4 Sorcery Points. You also regain 4 Sorcery Points when you finish a Short Rest.[1]
Arcane Apotheosis
18th level sorcerer feature
Summary: You always have Wish prepared. If you use Wish to duplicate a 1st-8th level spell, you can use a lower Spell Slot (once per Long Rest).[1]
Epic Boon
20th level sorcerer feature
Summary: Boost Charisma (max. 30) and gain Epic Boon (Epic Boon of Energy Resistance suggested).[1]
Sources and Notes
- ↑ Jump up to: 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 Jeremy Crawford, with Christopher Perkins, Ray Winninger (26 April 2023). UA 2023 Player's Handbook Playtest 5. (Dungeons and Dragons One D&D) Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause).
One D&D is Playtest Material Only These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond. |
— D&D Beyond One D&D Playtest material |
Unearthed Arcana The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events. |
—Notice on most 5e Unearthed Arcana PDFs |
Main Page → One D&D → Class
Main Page → One D&D → Unearthed Arcana
Armor Type | None + |
Author | UA 2023 Player's Handbook Playtest 5 + and "Varied" + |
Canon | false + |
Class Ability | Charisma + |
Class Group | Mage + |
Equipment | Arcane Focus (Crystal), Dagger, Dungeoneer's Pack, Spear, 28 GP + |
Equipment Cost | 50 + |
Features | Constitution, Charisma + and Innate Sorcery, Spellcasting, Font of Magic, Metamagic, Sorcerer Subclass, Feat, Sorcerous Vitality, Arcane Eruption, Sorcery Incarnate, Additional Metamagic, Sorcerous Restoration, Arcane Apotheosis, Epic Boon + |
Hit Dice | 1d6 + |
Is Class | true + |
Length | 20 + |
MC Ability | 13+ Charisma + |
MC Spell Slots | Add all your Sorcerer levels + |
Name | Sorcerer + |
OneDnD Playtest | true + |
Publication | UA 2023 Player's Handbook Playtest 5 + and "Varied" + |
Save | Constitution, Charisma + |
Skill | Arcana, Deception, Insight, Intimidation, Persuasion, Religion + |
SortText | Sorcerer One + |
Summary | These mages draw on the magic within themselves + |
Tools | None + |
Unearthed Arcana | true + |
Weapon | Simple Weapons + |