Difference between revisions of "Acid Trip (3.5e Feat)"

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|prereqs= Only usable on spells with acid descriptor, that deal acid damage
 
|prereqs= Only usable on spells with acid descriptor, that deal acid damage
 
|fluff= The victim started tripping out and freaking out from the acid
 
|fluff= The victim started tripping out and freaking out from the acid
|benefit= An acid trip spell causes the target to experience a drug like high from the acid. The target must make a fortitude save or suffer from the effects of an acid high. When affected by the acid trip the target is affected by a random effect as listed on the table for 1d4 rounds. Targets immune to poison are immune to the acid trip. An acid trip spell takes up a spell slot one level higher then the spell's actual level
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|benefit= An acid trip spell causes the target to experience a drug like high from the acid. The target must make a fortitude save or suffer from the effects of an acid high. When affected by the acid trip the target is affected by a random effect as listed on the table for 1d4 rounds. Targets immune to poison are immune to the acid trip. An acid trip spell takes up a spell slot two levels higher then the spell's actual level
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
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|example=  
 
|normal=
 
|normal=
 
|special=
 
|special=
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! d4 || style="text-align: left;" | Acid Trip
 
! d4 || style="text-align: left;" | Acid Trip
 
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| 1 || style="text-align: left;" | Confused
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| 1 || style="text-align: left;" | Dazed
 
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|-
 
| 2 || style="text-align: left;" | Frightened
 
| 2 || style="text-align: left;" | Frightened
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The effects are able to affect creatures immune to the mind affecting spells due to this being a physical effect not mental but they do get a +4 to fort save to resist.
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The effects are able to affect creatures immune to mind affecting conditions due to this being a poison effect not mental but they do get a +4 to fort save to resist.
  
  

Revision as of 17:39, 23 June 2018


Homebrew.png
Author: balmz (talk)
Date Created: jan 25 2018
Status: tbc
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
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Acid Trip [Metamagic] The victim started tripping out and freaking out from the acidPrerequisites: Only usable on spells with acid descriptor, that deal acid damageBenefit: An acid trip spell causes the target to experience a drug like high from the acid. The target must make a fortitude save or suffer from the effects of an acid high. When affected by the acid trip the target is affected by a random effect as listed on the table for 1d4 rounds. Targets immune to poison are immune to the acid trip. An acid trip spell takes up a spell slot two levels higher then the spell's actual level


Acid Trip
d4 Acid Trip
1 Dazed
2 Frightened
3 Target suffers the equivalent of maddening scream
4 Panicked


The effects are able to affect creatures immune to mind affecting conditions due to this being a poison effect not mental but they do get a +4 to fort save to resist.




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Facts about "Acid Trip (3.5e Feat)"
Article BalanceHigh +
Authorbalmz +
Identifier3.5e Feat +
PrerequisiteOnly usable on spells with acid descriptor + and that deal acid damage +
RatingUnrated +
SummaryCause the target to experience an acid trip +
TitleAcid Trip +
TypeMetamagic +