Difference between revisions of "SRD:Antilife Shell"

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m (Text replace - "Drd" to "Druid")
m (Text replace - "Clr" to "Cleric")
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| name=Antilife Shell
 
| name=Antilife Shell
 
| school=Abjuration
 
| school=Abjuration
| lvl=[[SRD:Animal Domain|Animal]] 6,  [[SRD:Cleric Spell List|Clr]] 6,  Druid 6
+
| lvl=[[SRD:Animal Domain|Animal]] 6,  Cleric 6,  Druid 6
 
| comp=V, S, DF
 
| comp=V, S, DF
 
| casttime=1 [[SRD:Round|round]]
 
| casttime=1 [[SRD:Round|round]]

Revision as of 07:09, 10 April 2011

This material is published under the OGL


Antilife Shell
Abjuration
Level: Animal 6, Cleric 6, Druid 6
Components: V, S, DF
Casting time: 1 round
Range: 10 ft.
Area: 10-ft.-radius emanation, centered on you
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: Yes

You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.

The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead.

This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier.



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Facts about "Antilife Shell"
ComponentV +, S + and DF +
LevelAnimal 6 +, Cleric 6 + and Druid 6 +
RangeOther +
SchoolAbjuration +
TitleAntilife Shell +