Difference between revisions of "Brainstorm (3.5e Power)"

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(uploaded for Eiji)
 
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|dur=1 round/level (D)  
 
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You Summons up a living thundercloud, it chases the enemies and zaps them with moderate continous electric damage, as well as taking AoOs though it cannot flankIt makes a ranged touch and deals 2d6 electric damage, attack is your BAB + manifesting scoreThe Cloud's attacks receive a +3 to hit if they wear metal armorIt follows the opponent even if they polymorph or go invisible, hanging above their square, but cannot follow if they go out of range and are dismissedOnly one cloud per person.  You can change targets as a move action.
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You summon up a living thundercloud which it chases the enemies down and pelts them with electrical shocksOnce per round, the thundercloud makes a ranged touch with an attack roll of your BAB + your manifesting scorem  dealing 2d6 electric damageIf the target is wearing metal armor or is metallic the thundercloud recieves a +3 bonus to hit.  The thundercloud will hover over the head of the target relentlessly, even if they polymorph into another form or go invisible.  However if the target goes out of range of the effect, the cloud vanishes and the power endsThe thundercloud itself is immune to damage, but may be [[SRD:Psionic Dispel|dispelled]] as normal.  You can switch targets as a move action, though any new creature gets a [[Will]] save to negate the thundercloud.  A creature can only be effected by one thundercloud at a time.
  
'''Augment:'''  ???
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'''Augment:'''  For every 2 power points spent, the damage increases by 1d6 points of damage.  For each dice in additional damage the DC increases by one.
  
  

Revision as of 06:23, 8 April 2011

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Author: Eiji-kun (talk)
Date Created: 8 April, 2008
Status: Almost Finished
Editing: Clarity edits only please
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Brainstorm
Psychokinesis [Electricity]
Level: Psion/Wilder 2
Display: Visual
Manifesting Time: Standard Action
Range: Medium Range (100 ft + 10 ft/level)
Effect: 1 creature/level.
Duration: 1 round/level (D)
Saving Throw: None
Power Resistance: No
Power Points: 3


You summon up a living thundercloud which it chases the enemies down and pelts them with electrical shocks. Once per round, the thundercloud makes a ranged touch with an attack roll of your BAB + your manifesting scorem dealing 2d6 electric damage. If the target is wearing metal armor or is metallic the thundercloud recieves a +3 bonus to hit. The thundercloud will hover over the head of the target relentlessly, even if they polymorph into another form or go invisible. However if the target goes out of range of the effect, the cloud vanishes and the power ends. The thundercloud itself is immune to damage, but may be dispelled as normal. You can switch targets as a move action, though any new creature gets a Will save to negate the thundercloud. A creature can only be effected by one thundercloud at a time.

Augment: For every 2 power points spent, the damage increases by 1d6 points of damage. For each dice in additional damage the DC increases by one.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder
Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsychic Warrior

AuthorEiji-kun +
DescriptorElectricity +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelPsion/Wilder 2 +
RatingUndiscussed +
TitleBrainstorm +