Difference between revisions of "User:The Dire Reverend/ROBOT"

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{{Author
 
|author_name=The Dire Reverend
 
|author_name=The Dire Reverend
|date_created=10/4/2012
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|date_created=10/12/2012
|status=Work in progress
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|status=A lot
 
}}
 
}}
  
{{Tocright}}
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== Clockwork ==
  
== <ROBOT> ==
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{{Stat Block 2
 +
|name=Clockwork {{Anchor|Minion}}
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|al=[[SRD:Neutral|Neutral]] |size=Medium |type=[[SRD:Construct|Construct]]
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|init=+1 |listen=+0 |spot=+0
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|ac=13 |acmods=Armor +2, Dex +1 |touch=11 |flat=12
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|hp=5 |hd=1 |cr=1
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|fort=+0 |ref=+1 |will=+0
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|melee1=Slam +4 (1d4+4) or manufactured weapon
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|spd=30 feet
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|bab=+0 |grp=+4
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|str=18 |dex=12 |int=6 |wis=10 |cha=8
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|sq=[[#Beserk|Beserk]], [[#Composite Plating|Composite Plating]], [[#Fuel Dependency|Fuel Dependency]], [[#Standby|Standby]]
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|hdadv=[[#Minion 2.0|Minion 2.0]] (still in beta)}}
  
[[Summary::<!--Short (25 words or less) description. This will show up on search pages as well as on this page-->]]
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Clockwork minions are mass-produced automatons, with no other purpose than for combat and simple manual work.  
  
<!-- Description of creatures with this template.  Feel free to include a sample creature -->
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===Special Qualities===
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'''{{Anchor|Berserk}} {{Ex}}:''' Any time a creature rolls a natural 20 on an attack on a clockwork minion, there is a 10% chance that the clockwork minion's processor will malfunction, causing it to attack the closest creature it can find, continuing to do so until the clockwork is destroyed, or reset.
  
=== Creating a <ROBOT> ===
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'''{{Anchor|Composite Plating}} {{Ex}}:''' Clockwork minions are built with protective metal plating, granting a +2 armor bonus. The composite plating is considered light armor and occupies the body slot on the clockwork, make it unable to equip armor.
  
<ROBOT> is an inherited template that can be applied to any living, corporeal creature.
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'''{{Anchor|Fuel Dependency}} {{Ex}}:''' While clockwork do not need to eat, drink or sleep, they do require a constant source of fuel. Every hour they are not in standby mode (see below), they require one ounce of [[F.U.E.L. (3.5e Equipment)|F.U.E.L.]] A clockwork minion has a internal container that can hold up to a pint of F.U.E.L.
  
==== Size and Type ====
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'''{{Anchor|Standby}} {{Ex}}:''' A clockwork minion can enter a standby mode to save F.U.E.L. The clockwork minion stands in place, perfectly still. While in standby mode, it only costs one ounce of F.U.E.L. for every four hours of operation. Entering standby mode takes one minute, and while on standby, the clockwork minion is considered [[SRD:Helpless|helpless]]. Exiting standby mode takes one minute and costs one ounce of F.U.E.L., during which the clockwork minion is still helpless. While on standby, the clockwork minion is fully aware of their surroundings, but cannot speak or take any actions, other than exiting standby mode.
  
The base creature's type changes to [[SRD:Construct_Type|Construct]]. Size is unchanged.[[Type::Construct| ]]
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<!--===Strategies and Tactics===
  
==== Hit Dice ====
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===Sample Encounters===
  
The base creature's racial hit die change to d10s. In addition, the creature loses its constitution modifier to its health.
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===Ecology===
  
==== Speed ====
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'''Physical Characteristics:'''
  
<!-- Does the base creature's speed change?  Does it gain or lose any movement modes? -->
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'''Environment:'''
  
==== Armor Class ====
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'''Lifespan:'''
  
<!-- Changes to AC (not including ones due to size change and/or Dexterity change) -->
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'''Diet:'''
  
==== Attack ====
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'''Alignment:'''
  
<!-- Does the base creature retain the ability to use manufactured weapons?  Does it gain or lose any natural weapons? -->
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===Lore===
  
==== Full Attack ====
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===Society===
  
<!-- How the base creature's multiple weaponry work in a full attack routine. -->
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===Sample Lair===
  
==== Special Attacks ====
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===Typical Treasure===
  
<!-- Does the base creature gain or lose any Ex or Su attacks?  Does it gain or lose any Sp abilities? -->
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===For Player Characters===
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Clockwork are not suitable as player characters due to their low intelligence, but they work fine as followers.
  
==== Special Qualities ====
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===Creatures As Characters===
  
'''{{Anchor|Berserk}} {{Ex}}:''' Any time a creature lands a natural 20 on a <ROBOT>, While <ROBOT>s are immune to extra damage from critical hits, any time a critical hit is confirmed on a <ROBOT>, there is a 10% chance that the <ROBOT>'s processor will malfunction, causing it to attack the closest creature can find, continuing to do so until the <ROBOT> is destroyed.
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===Creatures With Class Levels===
  
'''{{Anchor|Fuel Dependent}} {{Ex}}:'''
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===Advanced Creatures===-->
==== Abilities ====
 
  
<!-- Any changes to ability score are noted here, including the removal of a score. -->
 
  
==== Skills ====
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----
 
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{{3.5e Monsters Breadcrumb}}
The combustion engine powering the <ROBOT> makes a lot of noise, making the <ROBOT> take a -20 penalty to all [[SRD:Move Silently|move silently]] checks.
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{{User:The Dire Reverend/My Stuff}}
 
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<nowiki>[[Category:3.5e]]
==== Feats ====
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[[Category:User]]
 
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[[Category:Monster]]
<!-- Any feats this template grants or removes. -->
 
 
 
==== Environment ====
 
 
 
<!-- Where do these templated creatures typically dwell? -->
 
 
 
==== Organization ====
 
 
 
<!-- What kind of society do these templated creatures form? -->
 
 
 
==== Challenge Rating ====
 
 
 
<!-- changes to the base creature's challenge rating. -->
 
 
 
==== Treasure ====
 
 
 
<!-- Amount and kind of treasure typically found. -->
 
 
 
==== Alignment ====
 
 
 
<!-- Alignment of these templated creatures. -->
 
 
 
==== Advancement ====
 
 
 
<!-- By HD, character class, either, or neither? -->
 
  
==== Level Adjustment ====
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[[Category:Familiar]]<!--If your creature can be selected as a familiar or improved familiar.-->
 
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[[Category:Companion]]<!--If your creature can be selected as an animal companion or special mount.-->
+[[Level Adjustment::<!-- Template's level adjustment. -->]]
 
 
 
 
 
<nowiki>----
 
{{3.5e Templates Breadcrumb}}
 
[[Category:User]]
 
[[Category:3.5e]]
 
[[Category:Template]]
 
 
{{Navboxes}}
 
{{Navboxes}}

Latest revision as of 05:05, 14 October 2012

Homebrew.png
Author: The Dire Reverend (talk)
Date Created: 10/12/2012
Status: A lot
Editing: Clarity edits only please
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Clockwork[edit]


Clockwork Minion

CR 1

Neutral Medium Construct
Init/Senses +1/Listen +0, Spot +0
AC 13, touch 11, flat-footed 12
(Armor +2, Dex +1)
hp 5 (1 HD)
Fort/Ref/Will +0/+1/+0
Speed 30 feet
Melee Slam +4 (1d4+4) or manufactured weapon
Base Atk/Grp +0/+4
Abilities Str 18, Dex 12, Con —, Int 6, Wis 10, Cha 8
SQ Beserk, Composite Plating, Fuel Dependency, Standby
Advancement Minion 2.0 (still in beta)

Clockwork minions are mass-produced automatons, with no other purpose than for combat and simple manual work.

Special Qualities[edit]

Berserk (Ex): Any time a creature rolls a natural 20 on an attack on a clockwork minion, there is a 10% chance that the clockwork minion's processor will malfunction, causing it to attack the closest creature it can find, continuing to do so until the clockwork is destroyed, or reset.

Composite Plating (Ex): Clockwork minions are built with protective metal plating, granting a +2 armor bonus. The composite plating is considered light armor and occupies the body slot on the clockwork, make it unable to equip armor.

Fuel Dependency (Ex): While clockwork do not need to eat, drink or sleep, they do require a constant source of fuel. Every hour they are not in standby mode (see below), they require one ounce of F.U.E.L. A clockwork minion has a internal container that can hold up to a pint of F.U.E.L.

Standby (Ex): A clockwork minion can enter a standby mode to save F.U.E.L. The clockwork minion stands in place, perfectly still. While in standby mode, it only costs one ounce of F.U.E.L. for every four hours of operation. Entering standby mode takes one minute, and while on standby, the clockwork minion is considered helpless. Exiting standby mode takes one minute and costs one ounce of F.U.E.L., during which the clockwork minion is still helpless. While on standby, the clockwork minion is fully aware of their surroundings, but cannot speak or take any actions, other than exiting standby mode.



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The Dire Reverend's Homebrew (Links in italics are adopted articles)
The Dire Reverendv
Sourcebooks Bleach D20
Classes & ACFs Militant Spellcaster, Spellcasting Lifedrinker, Unarmored Duskblade, Undead Paragon, Boneclaw Hybrid, Undead Soul Eater, Unevasive, Wand Wizard, Whiteguard
Feats, Flaws, Traits Adaptive Weapon, Advanced Spiked Chain Proficiency, Armorless Warforged, Bundle of Terror, Deathless Energy Drain Immunity, Emo Vampire, Expendable Familiar, Hungry Hungry Construct, Incognito Undead, Increased Monk AC, Independent Mage of the Arcane Order, Missing Hand Replacement, Necessary Evil, Painful Energy Charge, Persistent Shapechange Attack, Reloading Finesse, Sharp Teeth, Shoulder Riding, Simply Exotic, Spell-Like Imbuing, Jump
Equipment AC Scouter, Battle Sai, Chained Weapon, Cloak of Vampiric Protection, Contracting, Disguised Weapon, Expanding, F.U.E.L., Hair Dryer, Infinite Ammunition, Long Fall Boots, Merciful Crystal, Orb of Power Amplification, Wizard's Wand
Creatures,Races & Templates Awakened Avian, Awakened Bat, Awakened Ferret, Beeforged, Child, DR Variant, Dire Reverend Vampire, Draconic Kobold, Kitten of Endless Decanters, Redeemed Undead, Slaymate, Technoplush, Unhallowed Minion, Werecorgi
Etc. Binding Pact, Energy Charge, Revised, Vampiric Protection, Jump Speed
My User Page, My Talk Page, My Pet


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