Adaptive Weapon (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: The Dire Reverend (talk)
Date Created: 4/13/2012
Status: Complete.
Editing: Suggestions in talk page welcome, including what balance point to call this.
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Adaptive Weapon [General] Prerequisites: Any class that has a personal weapon that gains effective enhancement bonuses to spend on special weapon abilities such as a Soulknife.Benefit: By spending one hour of meditation, you can reassign all of your personal class weapon's special abilities that were gained from the class. Example: If you were part of a class that allows you to enhance a weapon in addition to the enhancements gained through the class, you could only reassign the enhancements gained through the class.Normal: Soulknives need to spend eight hours meditating to reassign their weapon's special abilities. Some other classes can only reassign their enhancements on level up, or have no way to do so at all.Special: BleachD20 classes cannot benefit from Adaptive Weapon.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

The Dire Reverend's Homebrew (Links in italics are adopted articles)
The Dire Reverendv
Sourcebooks Bleach D20
Classes & ACFs Militant Spellcaster, Spellcasting Lifedrinker, Unarmored Duskblade, Undead Paragon, Boneclaw Hybrid, Undead Soul Eater, Unevasive, Wand Wizard, Whiteguard
Feats, Flaws, Traits Adaptive Weapon, Advanced Spiked Chain Proficiency, Armorless Warforged, Bundle of Terror, Deathless Energy Drain Immunity, Emo Vampire, Expendable Familiar, Hungry Hungry Construct, Incognito Undead, Increased Monk AC, Independent Mage of the Arcane Order, Missing Hand Replacement, Necessary Evil, Painful Energy Charge, Persistent Shapechange Attack, Reloading Finesse, Sharp Teeth, Shoulder Riding, Simply Exotic, Spell-Like Imbuing, Jump
Equipment AC Scouter, Battle Sai, Chained Weapon, Cloak of Vampiric Protection, Contracting, Disguised Weapon, Expanding, F.U.E.L., Hair Dryer, Infinite Ammunition, Long Fall Boots, Merciful Crystal, Orb of Power Amplification, Wizard's Wand
Creatures,Races & Templates Awakened Avian, Awakened Bat, Awakened Ferret, Beeforged, Child, DR Variant, Dire Reverend Vampire, Draconic Kobold, Kitten of Endless Decanters, Redeemed Undead, Slaymate, Technoplush, Unhallowed Minion, Werecorgi
Etc. Binding Pact, Energy Charge, Revised, Vampiric Protection, Jump Speed
My User Page, My Talk Page, My Pet
Article BalanceModerate +
AuthorThe Dire Reverend +
Identifier3.5e Feat +
PrerequisiteAny class that has a personal weapon that gains effective enhancement bonuses to spend on special weapon abilities such as a Soulknife. +
RatingUnrated +
SummaryReassign the special abilities of a class-granted weapon. +
TitleAdaptive Weapon +
TypeGeneral +