Difference between revisions of "Nuclear Spell (3.5e Feat)"
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|contributors=foxdownfarms3100 and Eiji-kun | |contributors=foxdownfarms3100 and Eiji-kun | ||
|date_created=24/06/2021 | |date_created=24/06/2021 | ||
− | |status= | + | |status=In progress, it will definitely change |
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|prereqs=Caster level 12th | |prereqs=Caster level 12th | ||
|fluff=Woah! I never saw someone struck by magic missile explode like that! | |fluff=Woah! I never saw someone struck by magic missile explode like that! | ||
− | |benefit=You may apply this metamagic feat only on [[SRD:Force Effect|Force]] | + | |benefit=You may apply this metamagic feat only on spells that deal [[SRD:Force Effect|Force]] damage. A nuclear spell deals 1d4 of extra acid, fire and sonic damage per caster level, up to 10d4 each. The target must also make a Fortitude save against the spell DC to avoid being [[sickened]] for one round per spell level. A target that dies as a result of the damage is destroyed as per the [[SRD:Disintegrate|''disintegrate'']] spell and explodes forcing creatures within a certain area to resist a [[SRD:Bull Rush|bull rush]] attempt. Resolve the check as follows: you make a caster level check against the Reflex or Strength check of the creature (whichever is more beneficial). If the creature fails it moves as per the normal bull rush rules, otherwise it remains still. Calculate the area of the blast as follows: 5 feet (1,5 meters) per spell level. Targets involved in the blast must also make a Fortitude save to avoid being permanentely [[deafened]]. |
A nuclear spell uses up a spell slot four levels higher than the spell's actual level. | A nuclear spell uses up a spell slot four levels higher than the spell's actual level. | ||
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
|normal= | |normal= | ||
− | |special= | + | |special=Multi-hit spells benefit from the added effects on one of their attacks only. |
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Latest revision as of 07:39, 15 September 2024
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Nuclear Spell [Metamagic]
Woah! I never saw someone struck by magic missile explode like that!Prerequisites: Caster level 12thBenefit: You may apply this metamagic feat only on spells that deal Force damage. A nuclear spell deals 1d4 of extra acid, fire and sonic damage per caster level, up to 10d4 each. The target must also make a Fortitude save against the spell DC to avoid being sickened for one round per spell level. A target that dies as a result of the damage is destroyed as per the disintegrate spell and explodes forcing creatures within a certain area to resist a bull rush attempt. Resolve the check as follows: you make a caster level check against the Reflex or Strength check of the creature (whichever is more beneficial). If the creature fails it moves as per the normal bull rush rules, otherwise it remains still. Calculate the area of the blast as follows: 5 feet (1,5 meters) per spell level. Targets involved in the blast must also make a Fortitude save to avoid being permanentely deafened.
A nuclear spell uses up a spell slot four levels higher than the spell's actual level.
Special: Multi-hit spells benefit from the added effects on one of their attacks only.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
the bluez in the dungeonv |
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Article Balance | Unquantifiable + |
Author | the bluez in the dungeon + |
Identifier | 3.5e Feat + |
Prerequisite | Caster level 12th + |
Rated By | Foxdownfarms3100 + |
Rating | Rating Pending + |
Summary | Mix force, fire, acid and sonic damage to destroy your opponents. + |
Title | Nuclear Spell + |
Type | Metamagic + |