Difference between revisions of "Death Ray (3.5e Power)"

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m (Leziad moved page Death Beam (3.5e Power) to Piercing Ray (3.5e Power) without leaving a redirect)
 
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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=19th June 2018
 
|date_created=19th June 2018
|status=Finished
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|status=Complete
 
|balance=High}}
 
|balance=High}}
 
<onlyinclude>{{3.5e Power
 
<onlyinclude>{{3.5e Power
|name=Piercing Ray
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|name=Death Ray
 
|disc=Psychokinesis
 
|disc=Psychokinesis
 
|desc=
 
|desc=
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|disp=visual
 
|disp=visual
 
|time=1 Standard Action
 
|time=1 Standard Action
|range=Long
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|range=60 ft.
 
|dur=Instantaneous
 
|dur=Instantaneous
 
|tsea=e
 
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|pp=5
 
|pp=5
 
|summary=You fire a beam of energy which deal high amount of piercing damage.}}
 
|summary=You fire a beam of energy which deal high amount of piercing damage.}}
This power create a needle-thin ray of energy, the ray is deal 3d8 + the manifester's manifesting ability modifier in piercing damage. Unlike a typical ray, this power has a critical threat of 19-20/x2 and deal 1d8 [[Constitution]] damage on a confirmed critical hit.
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This power creates a ray of deadly kinetic energy, the ray deals 5d6 + the manifester's manifesting ability modifier in magical piercing damage. Unlike a typical ray, this power has a critical threat of 19-20/x2 and deals 1d6 [[Constitution]] damage on a confirmed critical hit.  
  
If the ray bring it intended target to 0 hit point or lower, it pass through, making another attack against the creature's behind it at a cumulative -2 penalty. The ray continue until it misses, does not bring down a creature to 0 or below or until it maximum range.
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If the ray brings its intended target to 0 hit point or lower, it passes through, making another attack against the creature's behind it at a cumulative -2 penalty. The ray continues until it misses, does not bring down a creature to 0 or below or until it maximum range.
 
   
 
   
'''Augment:''' For every additional power point you spend, this power’s damage increases by 1d8 points. For each extra 2d8 points of damage, this power’s save DC increases by 1.
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'''Augment:''' For each additional [[SRD:Power Points|power point]] you spend, you increase the damage dealt by this power by 1d6.
  
  

Latest revision as of 02:45, 27 October 2020

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Author: Leziad (talk)
Date Created: 19th June 2018
Status: Complete
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Death Ray
Psychokinesis
Level: Kineticist 3, Psychic Warrior 3,
Display: visual
Manifesting Time: 1 Standard Action
Range: 60 ft.
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Power Resistance: Yes
Power Points: 5

This power creates a ray of deadly kinetic energy, the ray deals 5d6 + the manifester's manifesting ability modifier in magical piercing damage. Unlike a typical ray, this power has a critical threat of 19-20/x2 and deals 1d6 Constitution damage on a confirmed critical hit.

If the ray brings its intended target to 0 hit point or lower, it passes through, making another attack against the creature's behind it at a cumulative -2 penalty. The ray continues until it misses, does not bring down a creature to 0 or below or until it maximum range.

Augment: For each additional power point you spend, you increase the damage dealt by this power by 1d6.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder
Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsychic Warrior

Leziad's Homebrew (4526 Articles)
Leziadv [Expand]
Article BalanceHigh +
AuthorLeziad +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelKineticist 3 + and Psychic Warrior 3 +
RatingUndiscussed +
SummaryYou fire a beam of energy which deal high amount of piercing damage. +
TitleDeath Ray +