Difference between revisions of "Death Ray (3.5e Power)"
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|author_name=Leziad | |author_name=Leziad | ||
|date_created=19th June 2018 | |date_created=19th June 2018 | ||
− | |status= | + | |status=Complete |
|balance=High}} | |balance=High}} | ||
<onlyinclude>{{3.5e Power | <onlyinclude>{{3.5e Power | ||
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|disp=visual | |disp=visual | ||
|time=1 Standard Action | |time=1 Standard Action | ||
− | |range= | + | |range=60 ft. |
|dur=Instantaneous | |dur=Instantaneous | ||
|tsea=e | |tsea=e | ||
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|pp=5 | |pp=5 | ||
|summary=You fire a beam of energy which deal high amount of piercing damage.}} | |summary=You fire a beam of energy which deal high amount of piercing damage.}} | ||
− | This power | + | This power creates a ray of deadly kinetic energy, the ray deals 5d6 + the manifester's manifesting ability modifier in magical piercing damage. Unlike a typical ray, this power has a critical threat of 19-20/x2 and deals 1d6 [[Constitution]] damage on a confirmed critical hit. |
− | If the ray | + | If the ray brings its intended target to 0 hit point or lower, it passes through, making another attack against the creature's behind it at a cumulative -2 penalty. The ray continues until it misses, does not bring down a creature to 0 or below or until it maximum range. |
− | '''Augment:''' For | + | '''Augment:''' You can augment this power in one or more of the following ways. |
+ | |||
+ | 1. For each additional [[SRD:Power Points|power point]] you spend, you increase the damage dealt by this power by 1d6. | ||
+ | |||
+ | 2. For each 2 additional [[SRD:Power Points|power points]] you spend, you may 'sweep' with your death ray to attack an additional creature. The new target creature must be adjacent to the last. You make a separate attack against each individual target and the attack pierce creature brought to 0 hit points normally. A creature cannot be struck twice by a death beam augmented this way. A swept death beam deals slashing damage instead of piercing damage. | ||
Revision as of 16:44, 15 October 2020
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Psychokinesis | |
Level: | Kineticist 3, Psychic Warrior 3, |
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Display: | visual |
Manifesting Time: | 1 Standard Action |
Range: | 60 ft. |
Effect: | Ray |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | Yes |
Power Points: | 5 |
This power creates a ray of deadly kinetic energy, the ray deals 5d6 + the manifester's manifesting ability modifier in magical piercing damage. Unlike a typical ray, this power has a critical threat of 19-20/x2 and deals 1d6 Constitution damage on a confirmed critical hit.
If the ray brings its intended target to 0 hit point or lower, it passes through, making another attack against the creature's behind it at a cumulative -2 penalty. The ray continues until it misses, does not bring down a creature to 0 or below or until it maximum range.
Augment: You can augment this power in one or more of the following ways.
1. For each additional power point you spend, you increase the damage dealt by this power by 1d6.
2. For each 2 additional power points you spend, you may 'sweep' with your death ray to attack an additional creature. The new target creature must be adjacent to the last. You make a separate attack against each individual target and the attack pierce creature brought to 0 hit points normally. A creature cannot be struck twice by a death beam augmented this way. A swept death beam deals slashing damage instead of piercing damage.
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Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psychic Warrior
Leziadv [Expand] |
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Article Balance | High + |
Author | Leziad + |
Discipline | Psychokinesis + |
Identifier | 3.5e Power + |
Level | Kineticist 3 + and Psychic Warrior 3 + |
Rating | Undiscussed + |
Summary | You fire a beam of energy which deal high amount of piercing damage. + |
Title | Death Ray + |