Difference between revisions of "Church Hunter (3.5e Feat)"

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|benefit=See below
 
|benefit=See below
 
* '''1 HD''': You can use tools and training to deal with the supernatural threats:  
 
* '''1 HD''': You can use tools and training to deal with the supernatural threats:  
::* You deal an extra +2 damage when wielding [[SRD:Alchemical Silver|alchemical silver]] weapons instead of taking a -1 damage penalty.  
+
::* You deal an extra +2 damage when wielding [[SRD:Alchemical Silver|alchemical silver]] weapons.  
 
::* You can apply [[SRD:Holy Water|holy water]] as a poison on your weapon, dealing 2d6 points of damage to an [[SRD:Undead Type|undead]] creature or an evil [[SRD:Outsider Type|outsider]] and forcing a [[Fortitude]] (DC 16) save against being [[SRD:Nauseated|nauseated]] for 1 round and [[SRD:Sickened|sickened]] for 3 round, bypassing any existing immunities.  
 
::* You can apply [[SRD:Holy Water|holy water]] as a poison on your weapon, dealing 2d6 points of damage to an [[SRD:Undead Type|undead]] creature or an evil [[SRD:Outsider Type|outsider]] and forcing a [[Fortitude]] (DC 16) save against being [[SRD:Nauseated|nauseated]] for 1 round and [[SRD:Sickened|sickened]] for 3 round, bypassing any existing immunities.  
 
::* You can use wooden weapons to automatically bypass damage reduction and immunity to critical hit on [[SRD:Undead Type|undead]] creatures.
 
::* You can use wooden weapons to automatically bypass damage reduction and immunity to critical hit on [[SRD:Undead Type|undead]] creatures.

Revision as of 05:39, 6 May 2020

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Author: Leziad (talk)
Date Created: 1st November 2015
Status: Finished
Editing: Clarity edits only please
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Church Hunter [Archetype] Church hunters, although somewhat of a misnomer as they are not always associated with a church or other religious body, are hunters of supernatural threats. Possessing multiple tools to allow them to find a slaughter their prey.Benefit: See below

  • 1 HD: You can use tools and training to deal with the supernatural threats:
  • You deal an extra +2 damage when wielding alchemical silver weapons.
  • You can apply holy water as a poison on your weapon, dealing 2d6 points of damage to an undead creature or an evil outsider and forcing a Fortitude (DC 16) save against being nauseated for 1 round and sickened for 3 round, bypassing any existing immunities.
  • You can use wooden weapons to automatically bypass damage reduction and immunity to critical hit on undead creatures.
  • You gain use of the track feat, you may use knowledge (religion) (evil outsider and undead only) or knowledge (nature) (anything else) instead of survival when tracking.

Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.



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Leziad's Homebrew (4510 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryYou are hunter of supernatural threats. +
TitleChurch Hunter +
TypeArchetype +