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− | {{Help Wanted|Dream Mechanics}}
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| {{author | | {{author |
| + | |adopter=The-Marksman |
| |author_name=Franken Kesey | | |author_name=Franken Kesey |
− | |date_created=7/23/12 | + | |date_created=07/23/12 |
− | |status=Zechariah | + | |status=Fin |
| |editing= | | |editing= |
− | |balance=High | + | |balance=High}} |
− | }}<div class="blank"> | + | {{3.5e Class Data |
− | | + | |minlevel=5 |
− | [[Summary::The dream master]]
| + | |ability=Alternate Magic, Prepared Arcane Spellcasting, Other |
− | [[Length::10]]
| + | |progression=Partial |
− | [[Minimum Level::5]]
| + | |align=lg, ng, cg, ln, n, cn, le, ne, ce}} |
− | [[Base Attack Bonus Progression::Poor]]
| + | [[File:Mansarali.jpg|thumb|right|475px|A dream lord pulling in subjects.]] |
− | [[Fortitude Save Progression::Poor]]
| + | ==Dream Lord== |
− | [[Reflex Save Progression::Poor]]
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− | [[Will Save Progression::Other]]
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− | [[Class Ability::Arcane Spellcasting
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− | |Class Ability=Prepared Spellcasting | |
− | |Class Ability=Alternate Magic | |
− | |Class Ability=Other]] | |
− | [[Class Ability Progression::Other]] | |
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− | [[Allowed Alignments::Lawful Neutral]]
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− | [[Allowed Alignments::Lawful Evil]]
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− | [[Allowed Alignments::Neutral]]
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− | [[Allowed Alignments::Neutral Evil]]
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− | [[Allowed Alignments::Chaotic Neutral]]
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− | [[Allowed Alignments::Chaotic Evil]]
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− | </div>
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− | | |
− | ==Ruya Spectre== | |
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| {{quote | | {{quote |
− | |What you intend to do to that helpless person over there is pure evil! Why don't you help her friends out, and turn on your master? It is the only way towards righteousness. Oh, and philanthropy gives you great respect - why don't you try with your new friends over there. | + | |''What you intend to do to that hapless person over there is pure evil! Why don't you help her friends out, and turn on your master? It is the only way towards righteousness. Oh, and philanthropy gives you great respect - why don't you try with your new friends over there.'' |
− | |orig=Dallia [[SRD:Elves, High (Race)|High Elf]] Ruya Spectre | + | |orig=Iris, [[Sentient Illusion (3.5e Race)|Sentient Illusion]] Dream Lord}} |
− | }} | + | [[Summary::The masters of sleep and distillers of fear; dream lords are the Warriors of Morality, supplanting their own ideas on what is right and wrong.]] While suggestive by nature, most dream lords are in fact advents of good, punishing evildoers through nightmares or other forms of suffering. |
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− | Ruya Spectres are those who like to captivate others to such a degree that they redefine other’s morals. A ruya spectre ability of possession and control of the animate and inanimate makes them a force to be reckoned with. For when the voices inside your head tell you to stop fighting or you lose control of your hands, the diminutive bug looks a whole lot bigger! People say you have to be moral, you should listen to your conscience - I am your conscience!
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− | ===Becoming a Ruya===
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− | Ruya spectres are those who warp the dreams of others. Wisdom is the major ability of this class – if this is not ridiculous you may want to rethink your character creation. Intelligence and charisma are useful for skills; one should have medium dexterity and constitution scores to better protect themselves – yet physical abilities will be replaced when in spirit forms; strength is never used in this class.
| + | Dream Lord are great for when you’re in town, and can usually give you a better relation with people. But they are also very powerful on the field of battle, controlling the body or mind of their enemies. In combat, most lords either force their enemies to sleep – fighting them in a more controlled atmosphere – or give key monsters lessons in Fear. |
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− | {| class="d20 dragon monstats" cellspacing="0" cellpadding="0"
| + | A lord is generally weaker in the company of another lord (lords have many abilities to negate each other). Yet, on occasion, some lords will form alliances to change morality in larger areas. |
− | |+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
| + | ===Becoming a Dream Lord=== |
− | |-
| + | Charisma is the major ability of this class – if it is not ridiculous, you may want to rethink your character creation. |
− | ! Alignment:
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− | | Cannot be Good
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− | |-
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− | ! Skills:
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− | | 8 ranks in autohypnosis, concentration and a social skill (bluff, diplomacy or intimidate).
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− | |-
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− | ! Spellcasting:
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− | | Must be able to cast [[SRD:Sleep|sleep]] and three creature related divination spells.
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− | |-
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− | ! Special:
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− | | Must have at least 4 levels in a spellcasting class.
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− | |}
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− | {| class="zebra d20"
| + | [[SRD:Bard|Bards]] are perhaps the quickest to think of ranking in this class; yet a [[SRD:Wizard|Wizard]], [[SRD:Sorcerer|Sorcerer]], or [[SRD:Cleric|Cleric]] based lord is always going to be more powerful. The [[Witch (3.5e Class)|Witch]], [[Sylvan Occultist (3.5e Class)|Sylvan Occultist]], [[Paladette (3.5e Class)|Paladette]], [[High Priest (3.5e Class)|High Priest]] and [[Bewitcher (3.5e Class)|Bewitcher]] are also solid classes to have levels in before taking this prestige class. Some lords have been known to advance in [[Tormentor (3.5e Prestige Class)|Tormentor]], [[Stranger with the Burning Eyes (3.5e Prestige Class)|Stranger with the Burning Eyes]], [[Soulbinder (3.5e Prestige Class)|Soulbinder]], [[Schismsoul (3.5e Prestige Class)|Schismsoul]], [[Overmind (3.5e Prestige Class)|Overmind]], [[SRD:Hierophant|Hierophant]], [[Celestial Beacon (3.5e Prestige Class)|Celestial Beacon]], or [[Barrister of the Nine (3.5e Prestige Class)|Barrister of the Nine]] or [[SRD:Assassin|Assassin]] after taking this class. |
− | |+ <div>{{Anchor|Table: The Ruya Spectre}}</div>
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− | <p>Hit Die: d4</p>
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− | |-
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− | ! rowspan="2" | Level
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− | ! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
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− | ! colspan="3" | [[SRD:Saving Throw|Saving Throws]]
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− | ! rowspan="2" | Special
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− | ! colspan="4" | [[#Spells|Spells per Day]]<!--Bard 6-15-->
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− | |-
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− | ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
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− | !2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup>
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− | |-
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− | | 1st || +0 || +0 || +0 || +1
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− | | class="left" | [[#Improved Sleep|Improved Sleep]], [[#Sending|Sending]]
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− | |2||—||—||—
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− | |-
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− | | 2nd || +1 || +0 || +0 || +2
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− | | class="left" | [[#Crystal of Dreams|Crystal of Dreams]]
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− | |2||0||—||—
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− | |-
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− | | 3rd || +2 || +1 || +1 || +3
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− | | class="left" | [[#Spirit Form|Spirit Form]] (2/day)
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− | |3||1||—||—
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− | |-
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− | | 4th || +3 || +1 || +1 || +4
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− | | class="left" |
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− | |3||2||—||—
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− | |-
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− | | 5th || +3 || +1 || +1 || +5
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− | | class="left" | [[#Spirit Form|Spirit Form]] (3/day, [[SRD:Animal Type|animal]])
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− | |3||2||0||—
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− | |-
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− | | 6th || +4 || +2 || +2 || +6
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− | | class="left" | [[#Crown of Dreams|Crown of Dreams]]
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− | |3||3||1||—
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− | |-
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− | | 7th || +5 || +2 || +2 || +7
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− | | class="left" | [[#Spirit Form|Spirit Form]] (4/day, [[SRD:Plant Type|plant]])
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− | |3||3||2||—
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− | |-
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− | | 8th || +6/+1 || +2 || +2 || +8
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− | | class="left" |
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− | |3||3||2||0
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− | |-
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− | | 9th || +6/+1 || +3 || +3 || +9
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− | | class="left" | [[#Spirit Form|Spirit Form]] (5/day, Tiny/Huge)
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− | |3||3||3||1
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− | |-
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− | | 10th || +7/+2 || +3 || +3 || +10
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− | | class="left" | [[#Throne of Dreams|Throne of Dreams]]
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− | |3||3||3||2
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− | |- class="noalt"
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− | | colspan="42" class="skill" |
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− | '''Class Skills ([[Skill Points::6]] + [[SRD:Intelligence|Int]] modifier per level).'''<br/>
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− | {{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
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− | {{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
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− | {{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
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− | {{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
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− | {{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
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− | {{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
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− | {{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
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− | {{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
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− | {{Property Link|Skill|SRD:Knowledge Skill|Knowledge}}(all skills, taken individually) ([[SRD:Intelligence|Int]]),
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− | {{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]),
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− | {{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),
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− | {{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
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− | {{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
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− | {{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD:Charisma|Cha]]).
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− | |}
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− | ===Class Features=== | + | While any race can become a lord, this path is mostly made up of [[SRD:Unbodied (Race)|Unbodied]], [[Succedaneum (3.5e Race)|Succedaneum]], [[Sentient Illusion (3.5e Race)|Sentient Illusions]], [[Octoxeno (3.5e Race)|Octoxeno]], [[Mousa (3.5e Race)|Mousa]], [[Microforged Conglomerate (3.5e Race)|Microforged Conglomerate]], [[Mahaari (3.5e Race)|Mahaari]], [[Eldritch Horror (3.5e Race)|Eldritch Horrors]], [[SRD:Archons, Hound (Race)|Archon Hounds]] and [[SRD:Planetouched—Aasimars (Race)|Aasimars]]. |
| + | {{3.5e Prestige Class Prereqs |
| + | |skills=8 ranks in [[SRD:Concentration Skill|concentration]], and 4 ranks in either [[SRD:Bluff Skill|bluff]] or [[SRD:Diplomacy Skill|diplomacy]] |
| + | |spellcasting=Must be able to cast a 2nd-level [[SRD:Illusion School|illusion]] and [[SRD:Compulsion Subschool|compulsion]] |
| + | |feats=[[SRD:Iron Will|Iron Will]], [[SRD:Skill Focus|Skill Focus]] (in Concentration) |
| + | |special=A trainee can be immune to sleep-effects, but cannot be sleepless. |
| + | |special2=Training from a dream lord.}} |
| + | {{3.5e Class Simple |
| + | |prestige=true |
| + | |classname=Dream Lord |
| + | |hitdie=4 |
| + | |length=5 |
| + | |bab=Poor |
| + | |fort=Poor |
| + | |ref=Poor |
| + | |will=Good |
| + | |specialhead1=colspan="5"{{!}}[[#Lord Spells|Spells per Day]] |
| + | |specialhead2=1<sup>st</sup>{{!!}}2<sup>nd</sup>{{!!}}3<sup>rd</sup>{{!!}}4<sup>th</sup>{{!!}}5<sup>th</sup> |
| + | |special1=[[#Crystal of Dreams|Crystal of Dreams]]{{!!}}3{{!!}}3{{!!}}2{{!!}}—{{!!}}— |
| + | |special2=[[#Waking Nightmares|Waking Nightmares]], [[#Feature Advancement|+1 Existing Features]]{{!!}}4{{!!}}3{{!!}}2{{!!}}1{{!!}}— |
| + | |special3=[[#Crown of Dreams|Crown of Dreams]], [[#Feature Advancement|+1 Existing Features]]{{!!}}4{{!!}}3{{!!}}3{{!!}}2{{!!}}— |
| + | |special4=[[#Throne of Dreams|Throne of Dreams]], [[#Feature Advancement|+1 Existing Features]]{{!!}}4{{!!}}4{{!!}}3{{!!}}2{{!!}}1 |
| + | |special5=[[#Augmented Subtype|Augmented Subtype]]{{!!}}4{{!!}}4{{!!}}3{{!!}}3{{!!}}2 |
| + | |skillpoints=4 |
| + | |skills=Bluff, Concentration, Craft (Alchemy), Diplomacy, Disguise, Gather Information, Handle Animal, Hide, Intimidate, Knowledge (Arcana), Knowledge (Local), Knowledge (Nobility and Royalty), Knowledge (Religion), Perform, Sense Motive, Speak Language, Spellcraft, Use Magic Device}} |
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− | '''Weapon and Armor Proficiency:''' A ruya is proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]], plus the longsword, rapier, sap, short sword, shortbow, and whip. Ruya are proficient with [[SRD:Armor Proficiency (Light)|light armor]] and [[SRD:Shield Proficiency|shields]] (except [[SRD:Tower Shield Proficiency|tower shields]]). A ruya can cast ruya spells while wearing light armor without incurring the normal [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]]. However, like any other arcane spellcaster, a ruya wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A [[SRD:Multiclass Characters|multiclass]] ruya still incurs the normal [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]] for arcane spells received from other [[SRD:Classes|classes]]. | + | ===Class Features=== |
| + | '''Weapon and Armor Proficiency:''' Lords are proficient with [[SRD:Trident|tridents]], [[SRD:Throwing Axe|throwing axes]], [[SRD:Light Hammer|light hammers]], [[SRD:Light Crossbow|light crossbows]], [[SRD:Javelin|javelins]], [[SRD:Dart|darts]], [[SRD:Dagger|daggers]], and [[SRD:Light Armor|light armor]], but not with [[SRD:Shields|shields]]. |
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− | '''{{Anchor|Spells}}:''' A ruya casts arcane spells which are drawn primarily from the below list. A ruya must choose and prepare her spells ahead of time (see below). | + | '''{{Anchor|Lord Spells}}:''' A lord casts arcane spells which are drawn from the [[/Lord Spell List|lord spell list]]. A lord must choose and prepare his spells ahead of time (see below). |
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− | To learn or cast a spell, a ruya must have a [[SRD:Wisdom|Wisdom]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ruya’s spell is 10 + the spell level + the ruya’s [[SRD:Wisdom|Wisdom]] modifier. | + | To learn, prepare, or cast a spell, the lord must have a [[SRD:Charisma|Charisma]] score equal to at least 10+spell level. The [[SRD:DC|Difficulty Class]] for a [[SRD:Saving Throw|saving throw]] against a lord’s spell is 10+spell level+lord’s Charisma modifier. |
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− | Like other spellcasters, a ruya can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Ruya. In addition, she receives bonus spells per day if she has a high [[SRD:Wisdom|Wisdom]] score. When [[#Table: The Ruya Spectre|Spells per Day]] indicates that the ruya gets 0 spells per day of a given [[SRD:Spell Level|spell level]], she gains only the bonus spells she would be entitled to based on her [[SRD:Wisdom|Wisdom]] score for that [[SRD:Spell Level|spell level]]. | + | Like other spellcasters, a lord can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Dream Lord. In addition, he receives [[SRD:Ability Scores#Ability Modifiers|bonus spells per day]] if he has a high Charisma score. |
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− | Unlike a [[SRD:Bard|bard]] or [[SRD:Sorcerer|sorcerer]], a ruya may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the ruya decides which spells to prepare from the following list: | + | Unlike a [[SRD:Bard|bard]] or [[SRD:Sorcerer|sorcerer]], a lord may know any number of spells. He must choose and prepare his spells ahead of time by getting a good night’s sleep and spending 1 hour studying her [[#spellbooks|spellbook]]. While studying, the lord decides which spells to prepare. |
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− | 2nd–; ''[[SRD:Touch of Idiocy|Touch of Idiocy]], [[SRD:Telepathic Bond|Telepathic Bond]], [[SRD:Status|Status]], [[SRD:Scare|Scare]], [[SRD:Phantom Trap|Phantom Trap]], [[SRD:Misdirection|Misdirection]], [[SRD:Minor Image|Minor Image]], [[SRD:Magic Mouth|Magic Mouth]], [[SRD:Hypnotism|Hypnotism]], [[SRD:Hypnotic Pattern|Hypnotic Pattern]], [[SRD:Hideous Laughter|Hideous Laughter]], [[SRD:Doom|Doom]], [[SRD:Detect Thoughts|Detect Thoughts]], [[SRD:Daze Monster|Daze Monster]], [[SRD:Charm Monster|Charm Monster]], [[SRD:Calm Emotions|Calm Emotions]];''
| + | '''{{Anchor|Craft (Device)}} ([[Ex]]):''' A dream lord has a few devices he can manifest to aid in finding and influencing dreamers. Each device: requires a full-round action to manifest, another full-round action to use, is thoroughly unique (can only be used by the creator), and if outside of lord's possession for more than 24 hours dissipates into nothing. A lord may manifest only one item at a time, but can do so an unlimited amount of times per day. |
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− | 3rd–; ''[[SRD:Tongues|Tongues]], [[SRD:Suggestion|Suggestion]], [[SRD:Ray of Exhaustion|Ray of Exhaustion]], [[SRD:Mislead|Mislead]], [[SRD:Major Image|Major Image]], [[SRD:Good Hope|Good Hope]], [[SRD:Daylight|Daylight]], [[SRD:Blacklight|Blacklight]];''
| + | ''{{Anchor|Crystal of Dreams}} ([[Ex]]):'' At 1st level, a lord can manifest a crystal ball, which permits him to ''[[SRD:Scrying|scry]]''. |
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− | 4th–; ''[[SRD:Rainbow Pattern|Rainbow Pattern]], [[SRD:Phantasmal Killer|Phantasmal Killer]], [[SRD:Modify Memory|Modify Memory]], [[SRD:Illusory Wall|Illusory Wall]], [[SRD:Hallucinatory Terrain|Hallucinatory Terrain]], [[SRD:Fear|Fear]], [[SRD:Discern Lies|Discern Lies]], [[SRD:Crushing Despair|Crushing Despair]], [[SRD:Confusion|Confusion]], [[SRD:Break Enchantment|Break Enchantment]];''
| + | ''{{Anchor|Crown of Dreams}} ([[Ex]]):'' At 3th level, can manifest a crown of dreams. The crown of dreams allows its wearer to affect creatures who are normally immune to sleep or enchantment effects. However, creatures who are normally immune have a +4 bonus to resist. Creatures who are sleepless or without a wisdom or charisma score remain immune. One cannot wear a helmet nor have any other magical head gear while wearing the crown. |
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− | 5th–; ''[[SRD:Waves of Fatigue|Waves of Fatigue]], [[SRD:Symbol of Sleep|Symbol of Sleep]], [[SRD:Seeming|Seeming]], [[SRD:Persistent Image|Persistent Image]], [[SRD:Nightmare (Spell)|Nightmare]], [[SRD:Mirage Arcana|Mirage Arcana]], [[SRD:Mind Fog|Mind Fog]], [[SRD:False Vision|False Vision]], [[SRD:Contact Other Plane|Contact Other Plane]];''
| + | ''{{Anchor|Throne of Dreams}} ([[Ex]]):'' At 4th level, can manifest a throne of dreams. The throne imparts an ability on the user that acts like the ''[[SRD:Teleport|teleport]]'' spell, with the following changes: 1) can only teleport to a sleeping creature that has been found with the Crystal of Dreams; and 2) can select anything within a 5' hemisphere to teleport with; and 3) must be on the same plane as the sleeping creature. |
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− | '''{{Anchor|Improved Sleep}}([[Sp]]):''' After much sleep study, ruya have gained an improved ability must like the ''[[SRD:Sleep|sleep]]'' spell. Unlike the normal spell: 1) a ruya may draw in 4HD per class level (40HD at level 10); 2) the area of effect is increased to 25’ (at 5th level it increases again to 50’); 3) ruya gain a +5 bonus to putting a creature to sleep; and 4) sleeping creatures cannot be awakened by nonmagical means before this time expires; 5) creatures who are immune to sleep effects or are sleepless can still be affected by this feature, entering into a deep meditation (which is treated the same as sleep for the purposes of this page). All other is left unchanged. This may be done five times per day. | + | '''{{Anchor|Waking Nightmares}} ([[Su]]):''' At 2nd level, a lord may haunt others with impossible imaginations – they may pull nightmares from the plane of dreams into the waking world! This acts like a ''[[SRD:Summoning Subschool|summon]]-[[SRD:Aberration Type|aberration]]'', except with a roll for power level. A lord can summon any number of aberrations, but must beat a DC equal to total CR. If a lord fails the save by more than 5, they themselves fall into a nightmare, receiving 2d6 points of damage and becoming [[SRD:Fatigued|fatigued]]; if they fail by more than 10, they also (in addition to fatigue and damage) take 1d4 points of Charisma damage and fall [[SRD:Unconscious|unconscious]] for one minute. Some of the energy of real objects is absorbed by the atrocities, making the visions 30% real (much like [[SRD:Shadow Subschool|shadow spells]]). Monsters have a minimum duration of one minute; each minute after, a lord must beat a (DC 10+2/minute after) Concentration check to maintain the vision. Monsters have a “friendly” disposition to the lord, but are not in fact under the lord’s control. |
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− | '''{{Anchor|Sending}}:''' A ruyas keystone abilities relate to manipulating dreams. A ruya dream has some marked differences from an ordinary dream; for one no physical or magical effects or items transfers into the real world; but mental effects and divine interventions can carry over – as does the memory of what happened in the dream. The dreams induced by this class are lucid, not faltering to memory lapses of an ordinary dream. Manipulating a dream taxes the ruyas dream pool, which is equal to two times the sum of their class level and wisdom modifier ((ruya level+Wis modifier)x2). The dream pool is replenished after every dream. For details on the logistics of sendings see [[#Into the Dream|Into the Dream]] below.
| + | At 4th level, a lord can add his class level to all waking nightmare rolls. Additionally the monsters are 40% real and under the lord's control like an [[SRD:Druid's Animal Companion|animal companion]]. |
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− | A sending can affect those who are immune to sleep effects or are sleepless, but have an added +5 to resist the initial will save. Constructs, Ooze and vermin are immune to dreams created by this class. A Sending is not considered to be evil for the purposes of ''[[SRD:Protection from Evil|protect from evil]]'' or similar spells (''[[SRD:Dispel Evil|dispel evil]], [[SRD:Magic Circle against Evil|magic circle against evil]]'') – due to the fact that a sending does not force actions or choices on subject in the real world. But ''[[SRD:Break Enchantment|break enchantment]]'' can dispell a sending, if the caster beats the ruya’s opposed will save after casting.
| + | '''{{Anchor|Feature Advancement}}:''' At 2nd, 3rd, and 4th levels, a lord gains +1 effective class level for one of the classes he possessed before taking this class. This grants all class feature benefits of having leveled in the previous class possibly including: increased caster level, spells per day and spells known; feats, and new features as though he gained a level in that class possibly granting new abilities he didn't have before like trackless step or hide in plain sight. |
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− | <span style="color:Orange; ">A sending cannot be done more than once every two sessions!</span>
| + | A lord can choose, in place of gaining features of a previous class, to instead gain a bonus [[SRD:Feats|feat]]. |
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− | '''{{Anchor|Crystal of Dreams}}([[Ex]]):''' Ruya posses a crystal ball that allows them to find their subjects much easier, the ball acts much like a quasi-scientific version of ''[[SRD:Locate Creature|locate creature]]'' spell. Unlike the normal spell: 1) the range is increased to 1 mile per level; 2) can find creatures of specific type or class (but not prestige class); 3) when looking for a specific creature one must have either seen the creature up close, or have one of their personal articles (something they have had for a very long time) to find; and 4) ''[[SRD:Nondetection|nondetection]]'' and water no longer fool (but ''[[SRD:Mislead|mislead]]'', ''[[SRD:Polymorph (Spell)|polymorph]] '' and lead still do). This may be done four times per day. When holding the crystal (it does not need to be activated) one is granted a +1 wisdom bonus.
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− | '''{{Anchor|Spirit Form}}([[Su]]):''' At 3rd level, a ruya can shape change into a small, medium or large [[SRD:Elemental Type|Elemental]] (treat like [[SRD:Druid#Wild Shape|Wild Shape]]); at 3rd level a ruya can do this twice per day – increasing per day by one every two levels (3 at 5th, 4 at 7th and 5 at 9th). Unlike the wildshape a ruya may not take wild feats to shape change into larger creatures or different types of creatures (other than the below). At 5th level a ruya can shape change into an [[SRD:Animal Type|Animal]]; at 7th level a ruya can shape change into a [[SRD:Plant Type|Plant]]; and at 9th level ruya can turn into a tiny or huge creature from one of the above types.
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− | '''{{Anchor|Crown of Dreams}}([[Ex]]):''' After much study and experiment on transporting to a subject to instill a dreams, ruya have manufactured a crown of dreams; when worn this crown evokes a benefit much like the ''[[SRD:Teleport|teleport]]'' spell. Any dreaming creature that the ruya has found with the Crystal of Dreams in the last week, the ruya may teleport to. Unlike the normal spell: 1) one cannot bring along other creatures; 2) one cannot bring more than a medium load; 3) noting that one has located the creature, ones familiarity is generally considered not to be below “seen casually”; and 4) the ruya will transport back to their point of origin (at no cost to per day) one hour later. This may be done three times per day. When wearing the crown (it does not need to be activated) one is granted a +2 wisdom bonus.
| |
− | | |
− | '''{{Anchor|Throne of Dreams}}([[Ex]]):''' A ruya has honed the majesty of dreams to such an extent that they may bring in any creature whose name they know (excluding constructs, oozes, and vermin as before), and who have done a major crime. Base thievery, brawling, vandalism, forgery, dishonesty and the like are not evil enough to be detected by the throne. This may be done twice per day. When sitting in the throne one is granted a +4 wisdom bonus.
| |
− | | |
− | Yet the throne’s main ability is imparting curses on evildoers. A ruya gains an opportunity whenever a character does an action (or composition of actions) that shift their alignment a step towards Evil or away from Law (after character creation, in effect if one started play with a chaotic evil character, they would be immune). Whenever a ruya gains a opportunity they may roll an opposed wisdom check against the evildoer to confirm the opportunity; on success the evildoer may be cursed by one of the following diseases: [[SRD:Disease#Blinding Sickness|Blinding Sickness]], [[SRD:Disease#Cackle Fever|Cackle Fever]], [[SRD:Disease#Mindfire|Mindfire]], [[Cicada Rabies (3.5e Disease)]], [[Moon Madness (3.5e Disease)]]. This replaces the typical DC check. A ruya can only impart a curse once per day.
| |
− | | |
− | The throne can be teleported when using the crown; when doing so most restrictions of the crown apply, with the following two exceptions: 1) ruya can remain for up to six hours (or end prematurely); and 2) the weight limit is changed to a volume limit (what can fit on the throne), of eight cubic feet – this includes the space needed for the yatri.
| |
− | | |
− | The throne only appears when the ruya wishes it; making it unnecessary for a barbarian or horse to always carry it around. The ruya chooses its shape and material composition at 10th level, this cannot be changed. It takes a full-round action to materialize or dematerialize the throne.
| |
− | | |
− | ===Into the Dream===
| |
− | A dream can be broken down into five parts: 1) creating the dream (this is when you set up the environment, features and creatures of the dream); 2) will save against the subject(s); 3) subjects tactical stage (a 1-10 minute period where the dreamer(s) act); 4) ruya tactical stage (a 2-12 minute period where the ruya activates the dream); 5) subject tactical response (a 1-2 minute period where the dreamer(s) react).
| |
− | | |
− | <span style="color:Green; ">While most ruya use sendings to find allies, or stow confusion or turn enemies; some ruya are inclined to cast sending on even their party members. Should a ruya wish to do so, they can never create a dream that only involves other players; they must always engage at least one NPC or plot related character into the dream (so as to always include the GM).</span>
| |
− | | |
− | ====Stage 1====
| |
− | The ruya first sets up the dream.
| |
− | | |
− | '''{{Anchor|Environment}}:''' the environment is decided and paid for in the first stage, as the first part of the first stage.
| |
− | *No Environments: a ruya can place the dream in a blank environment, covered in complete whiteness for no price to dream pool (making the dream less believable.)
| |
− | *Basic Environments: a ruya may select one of the following as the dreams main environment for 2 dream points: dessert, forest, hilly plains or mountain.
| |
− | *Advanced Environments: a ruya may select one of the following as the dreams main environment for 5 dream points: aquatic, dungeon, marsh or ruin.
| |
− | | |
− | '''{{Anchor|Features}}:''' the features are decided and paid for in the first stage, as the second part of the first stage. (A drawn map will help a lot.)
| |
− | *Basic Features: basic features cost 2 dream points each, they include: campfire, 2d3 flora (non-rare), [[SRD:Tiny Hut|hut]], rope bridge, trail.
| |
− | *Moderate Features: moderate features cost 5 dream points each, they include: [[SRD:Secure Shelter|Cottage]], Flora(rare), Small Pool, Statue, Strong Bridge, Trap and Wall.
| |
− | *Greater Features: greater features cost 8 dream points each, they include: Lava River, [[SRD:Mage's Magnificent Mansion|Mansion]], [[SRD:Maze|Maze]], Tower and the ability to control weather (treat like the [[SRD:Control Weather|spell]]).
| |
− | | |
− | '''{{Anchor|Creatures}}:''' the features are decided and paid for in the first stage, as the final part of the first stage.
| |
− | *Simple Creatures: basic creatures cost 2 dream points per CR, they include: [[SRD:Animal Type|Animal]], [[SRD:Elemental Type|Elemental]], [[SRD:Giant Type|Giant]], [[SRD:Humanoid Type|Humanoid]], [[SRD:Ooze Type|Ooze]] and [[SRD:Vermin Type|Vermin]].
| |
− | *Moderate Creatures: moderate creatures cost 4 dream points per CR, they include: [[SRD:Aberration Type|Aberration]], [[SRD:Construct Type|Construct]], [[SRD:Dragon Type|Dragon]], [[SRD:Monstrous Humanoid Type|Monstrous Humanoid]] and [[SRD:Plant Type|Plant]].
| |
− | *Complex Creatures: basic creatures cost 6 dream points per CR, they include: [[SRD:Fey Type|Fey]], [[SRD:Magical Beast Type|Magical Beast]], [[SRD:Outsider Type|Outsider]] and [[SRD:Undead Type|Undead]]. If a creature has multiple types, the cost depends on the more advanced type.
| |
− | | |
− | ====Stage 2====
| |
− | To enter a dream the ruya must beat the subjects will save by at least five points (this is called the initial will save). (And of course the subject must be sleeping.) When a ruya succeeds at the initial will save, they may decide to add more subjects to the dream. To add subjects the ruya must succeed against the subjects will, with 5 points added to the DC for every subject after first. On failure the ruya brings in all previous successes and begins the dreams third stage.
| |
− | | |
− | ====Stage 3====
| |
− | The 3rd stage is composed of the subject’s actions, simply with an alternative GM. The subjects get a pathfinder round to handle the dream as they wish (more likely than not, they will not know that they are dreaming). After the round completes, it transfers to the dream masters turn.
| |
− | | |
− | ====Stage 4====
| |
− | In the fourth stage the ruya may act in an avatar form (they could have interacted with the subject(s) via creatures, traps and features in the previous round). The avatar is generically of their type and class, but equipment of any sort (that the ruya has seen) can be added to their person at no cost. The ruya has pathfinder round, and an action round that may be used in this period.
| |
− | | |
− | '''{{Anchor|Avatar}}:'''
| |
− | *Creature Type: At 4th level a ruya can change their avatar’s features into a different individual of their species, by selecting their species; or a different species from the following list: [[SRD:Animal Type|Animal]], [[SRD:Elemental Type|Elemental]], [[SRD:Giant Type|Giant]], [[SRD:Humanoid Type|Humanoid]], [[SRD:Ooze Type|Ooze]] or [[SRD:Vermin Type|Vermin]] at the cost of 5 dream points. This lasts for the duration of the dream. The ruya gains ½ of all the creatures special abilities (players choice); noting that the dream is of the ruyas creation, this cannot be seen through via true seeing or the like on the part of the subjects. At 7th level a ruya may additionally change into one of the following types, at the cost of 7 dream points: [[SRD:Aberration Type|Aberration]], [[SRD:Construct Type|Construct]], [[SRD:Dragon Type|Dragon]], [[SRD:Monstrous Humanoid Type|Monstrous Humanoid]] or [[SRD:Plant Type|Plant]]. At 10th level a ruya may additionally change into one of the following types, at the cost of 10 dream points: [[SRD:Fey Type|Fey]], [[SRD:Magical Beast Type|Magical Beast]], [[SRD:Outsider Type|Outsider]] or [[SRD:Undead Type|Undead]].
| |
− | | |
− | ====Stage 5====
| |
− | The 5th stage is composed of the subjects action round, that reacts the ruya’s rounds. After the completion of stage five, the dreamers awaken to where they were before the dream, with full memory of what occurred therein.
| |
− | | |
− | <span style="color:Orange; ">A dream should consist of about 4-24 minute period (depending on party) in game time, which should not take over the whole session. Also remember this can only be done once every two sessions.</span>
| |
− | | |
− | ===Ex-Ruya===
| |
− | | |
− | There is no such thing as an ex-ruya, once one goes down this road they are forever marked.
| |
− | | |
− | ===Campaign Information===
| |
− | | |
− | ====Playing a Ruya====
| |
− | | |
− | Ruya are great for when you’re in town, and can usually give you a better relation with people. But they are also very powerful in the field of battle, controlling the body or mind of their enemies.
| |
− | | |
− | '''Combat:''' Most ruya leave their bodies in the back (for protection), and control the strongest creature on the opposing side.
| |
− | | |
− | '''Advancement:''' The options for advancing this class are limitless, adding a physic class works well; a ruya who multiclass in a cajoling or charm focused class, losses no experience to multiclassing.
| |
− |
| |
− | '''Resources:''' Most ruya try to stay away from each other. Once there were a few Ruya groups that had found The Secret. A few books have survived from that ancient time. Should a Ruya ever gain possession of one... well let’s just say it would not be good.
| |
− | | |
− | ====Ruya in the World====
| |
| | | |
| + | '''{{Anchor|Augmented Subtype}}:''' At 5th level, lord gains [[Dreamborn (3.5e Subtype)|dreamborn]] as an augmented subtype. A lord is not longer required to make a save against insanity or similar effects when in a dreamland that is not their own. (This is especially useful in the [[Emerald Sun (3.5e Campaign Setting)|Lovecraft Campaign]].) |
| + | ===Dream Lord Lore=== |
| {{quote | | {{quote |
− | |I know what you're thinking, I know how to twist you and turn you; but what I do not know is, why you fight back. | + | |Infect the hearts and minds of others and you will turn your enemies into friends. |
− | |orig=Webster, [[The Ortal (3.5e Race)|Ortal]] Ruya Spectre | + | |orig=[[Valentine (3.5e NPC)|Valentine]], [[Mahaari (3.5e Race)|Mahaari]] Dream Lord}} |
− | }} | + | Characters with ranks in Knowledge (Arcana) can research lords to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. |
− | | + | {|class="zebra d20" |
− | '''NPC Reactions:''' Many fear the manipulative powers of ruya... or at least until they meet one. Becoming cooed into how benign and victimized ruya really are.
| + | |+[[SRD:Knowledge Skill|Knowledge (Arcana)]] |
− | | + | !DC{{!!}}class="left"|Result |
− | ==== Ruya Lore ====
| + | |- |
− | | + | |5{{!!}}class="left"|Dream Lords are very charming and diplomatic. |
− | Characters with ranks in Knowledge(The planes) can research ruya to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. | + | |- |
− | | + | |10{{!!}}class="left"|Dream Lords can enter into other’s dreams. |
− | {| class="{{d20}}" | + | |- |
− | |+ Knowledge (The planes) | + | |15{{!!}}class="left"|Dream Lords are Moral Warriors, redefining the principles of their enemies. |
− | ! DC || class="left" | Result | + | |- |
− | |- class="{{Odd-Even|{{#var:odd}}}}" | + | |25{{!!}}class="left"|Specific info on a lord. |
− | | 7 || class="left" | Ruya are very charming and diplomatic.
| |
− | |- class="{{Odd-Even|{{#var:odd}}}}" | |
− | | 14 || class="left" | Ruya can enter into others dreams.
| |
− | |- class="{{Odd-Even|{{#var:odd}}}}" | |
− | | 21 || class="left" | Ruya can become pseudo-conscience - redefining the morals of their enemies.
| |
− | |- class="{{Odd-Even|{{#var:odd}}}}" | |
− | | 30 || class="left" | Specific info on a ruya.
| |
| |} | | |} |
− |
| |
− |
| |
| ---- | | ---- |
− | {{3.5e Prestige Classes Breadcrumb}} | + | {{3.5e Prestige Classes Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Class]] [[Category:Prestige Class]] |
− | [[Category:3.5e]] | + | {{Navboxes}} |
− | [[Category:User]] | |
− | [[Category:Class]] | |
− | [[Category:Prestige Class]] | |
− | | |
− | <!--Removed spells:
| |
− | *Div: [[SRD:Read Magic|Read Magic]], [[SRD:Detect Poison|Detect Poison]], [[SRD:Detect Magic|Detect Magic]], [[SRD:Identify|Identify]], [[SRD:Detect Undead|Detect Undead]], [[SRD:Detect Secret Doors|Detect Secret Doors]], [[SRD:Detect Law|Detect Law]], [[SRD:Detect Good|Detect Good]], [[SRD:Detect Evil|Detect Evil]], [[SRD:Detect Chaos|Detect Chaos]], [[SRD:See Invisibility|See Invisibility]], [[SRD:Locate Object|Locate Object]], [[SRD:Clairaudience/Clairvoyance|Clairaudience/Clairvoyance]], [[SRD:Arcane Sight|Arcane Sight]], [[SRD:Scrying|Scrying]], [[SRD:Locate Creature|Locate Creature]],[[SRD:Detect Scrying|Detect Scrying]], [[SRD:Arcane Eye|Arcane Eye]], [[SRD:Vision|Vision]], [[SRD:Mind Blank|Mind Blank]],
| |
− | *Telekinesis: [[SRD:Rope Trick|Rope Trick]], [[SRD:Levitate|Levitate]], [[SRD:Gaseous Form (Spell)|Gaseous Form]], [[SRD:Dimension Door|Dimension Door]], [[SRD:Telekinesis|Telekinesis]], [[SRD:Passwall|Passwall]], [[SRD:Fabricate|Fabricate]], [[SRD:Pyrotechnics|Pyrotechnics]], [[SRD:Quench|Quench]],
| |
− | *Sleep: [[SRD:Lullaby|Lullaby]], [[SRD:Deep Slumber|Deep Slumber]],
| |
− | *Communication: [[SRD:Whispering Wind|Whispering Wind]], [[SRD:Mirror Image|Mirror Image]], [[SRD:Comprehend Languages|Comprehend Language]], [[SRD:Symbol of Pain|Symbol of Pain]], [[SRD:Dream|Dream]],
| |
− | *Other: [[SRD:Teleport|Teleport]], [[SRD:Form of Doom|form of doom]], [[SRD:Spider Climb|Spider Climb]]<sup>2</sup>, [[SRD:Polymorph|Polymorph]]<sup>2</sup>, [[SRD:Charm Monster|Charm Monster]], [[SRD:Baleful Polymorph|Baleful Polymorph]]<sup>2</sup>, [[SRD:Shrink Item|Shrink Item]], [[SRD:Lesser Telepathic Bond|Telepathic Bond, Lesser]], [[SRD:Telepathic Bond|Telepathic Bond]], [[SRD:Dispel Evil|Dispel Evil]], [[SRD:Nondetection|Nondetection]], [[SRD:Feeblemind|Feeblemind]],
| |
− | *low level: [[SRD: Touch of Fatigue|Touch of Fatigue]], [[SRD:Color Spray|Color Spray]], [[SRD:Charm Person|Charm Person]], [[SRD:Cause Fear|Cause Fear]]
| |
− | *high level: [[SRD:Veil|Veil]], [[SRD:Sympathy|Sympathy]], [[SRD:Symbol of Persuasion|Symbol of Persuasion]], [[SRD:Symbol of Fear|Symbol of Fear]], [[SRD:Mass Suggestion|Suggestion, Mass]], [[SRD:Shadow Walk|Shadow Walk]], [[SRD:True Seeing|True Seeing]], [[SRD:Programmed Image|Programmed Image]], [[SRD:Probe Thoughts|Probe Thoughts]], [[SRD:Permanent Image|Permanent Image]], [[SRD:Move Earth|Move Earth]], [[SRD:Legend Lore|Legend Lore]], [[SRD:Irresistible Dance|Irresistible Dance]], [[SRD:Forbiddance|Forbiddance]], [[SRD:Find the Path|Find the Path]], [[SRD:Eyebite|Eyebite]], [[SRD:Plane Shift|Plane Shift]], [[SRD:Control Weather|Control Weather]], [[SRD:Control Water|Control Water]], [[SRD:Antipathy|Antipathy]], [[SRD:Analyze Dweomer|Analyze Dweomer]].''
| |
− | | |
− | Interesting Powers: [[SRD:Conceal Thoughts|Conceal Thoughts]], [[SRD:Mind Probe|Mind Probe]], [[SRD:Catapsi|Catapsi]], [[SRD:Shatter Mind Blank|Shatter Mind Blank]]
| |
− | -->
| |
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5
Alternate Magic, Prepared Arcane Spellcasting, Other
Partial
A dream lord pulling in subjects.
Dream Lord[edit]
“
|
What you intend to do to that hapless person over there is pure evil! Why don't you help her friends out, and turn on your master? It is the only way towards righteousness. Oh, and philanthropy gives you great respect - why don't you try with your new friends over there.
|
”
|
—Iris, Sentient Illusion Dream Lord
|
The masters of sleep and distillers of fear; dream lords are the Warriors of Morality, supplanting their own ideas on what is right and wrong. While suggestive by nature, most dream lords are in fact advents of good, punishing evildoers through nightmares or other forms of suffering.
Dream Lord are great for when you’re in town, and can usually give you a better relation with people. But they are also very powerful on the field of battle, controlling the body or mind of their enemies. In combat, most lords either force their enemies to sleep – fighting them in a more controlled atmosphere – or give key monsters lessons in Fear.
A lord is generally weaker in the company of another lord (lords have many abilities to negate each other). Yet, on occasion, some lords will form alliances to change morality in larger areas.
Becoming a Dream Lord[edit]
Charisma is the major ability of this class – if it is not ridiculous, you may want to rethink your character creation.
Bards are perhaps the quickest to think of ranking in this class; yet a Wizard, Sorcerer, or Cleric based lord is always going to be more powerful. The Witch, Sylvan Occultist, Paladette, High Priest and Bewitcher are also solid classes to have levels in before taking this prestige class. Some lords have been known to advance in Tormentor, Stranger with the Burning Eyes, Soulbinder, Schismsoul, Overmind, Hierophant, Celestial Beacon, or Barrister of the Nine or Assassin after taking this class.
While any race can become a lord, this path is mostly made up of Unbodied, Succedaneum, Sentient Illusions, Octoxeno, Mousa, Microforged Conglomerate, Mahaari, Eldritch Horrors, Archon Hounds and Aasimars.
Entry Requirements
Skills:
|
8 ranks in concentration, and 4 ranks in either bluff or diplomacy.
|
Feats:
|
Iron Will, Skill Focus (in Concentration).
|
Spellcasting:
|
Must be able to cast a 2nd-level illusion and compulsion.
|
Special:
|
A trainee can be immune to sleep-effects, but cannot be sleepless.
|
Special:
|
Training from a dream lord.
|
Table: The Dream Lord
Hit Die: d4
Level
|
Base Attack Bonus
|
Saving Throws
|
Special |
Spells per Day
|
Fort |
Ref |
Will |
1st |
2nd |
3rd |
4th |
5th
|
1st
|
+0
|
+0
|
+0
|
+2
|
Crystal of Dreams |
3 |
3 |
2 |
— |
—
|
2nd
|
+1
|
+0
|
+0
|
+3
|
Waking Nightmares, +1 Existing Features |
4 |
3 |
2 |
1 |
—
|
3rd
|
+1
|
+1
|
+1
|
+3
|
Crown of Dreams, +1 Existing Features |
4 |
3 |
3 |
2 |
—
|
4th
|
+2
|
+1
|
+1
|
+4
|
Throne of Dreams, +1 Existing Features |
4 |
4 |
3 |
2 |
1
|
5th
|
+2
|
+1
|
+1
|
+4
|
Augmented Subtype |
4 |
4 |
3 |
3 |
2
|
Class Skills (4 + Int modifier per level)
Bluff (Cha), Concentration (Con), Craft (Alchemy) (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Local) (Int), Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Perform (Cha), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Use Magic Device (Cha).
|
Class Features[edit]
Weapon and Armor Proficiency: Lords are proficient with tridents, throwing axes, light hammers, light crossbows, javelins, darts, daggers, and light armor, but not with shields.
Lord Spells: A lord casts arcane spells which are drawn from the lord spell list. A lord must choose and prepare his spells ahead of time (see below).
To learn, prepare, or cast a spell, the lord must have a Charisma score equal to at least 10+spell level. The Difficulty Class for a saving throw against a lord’s spell is 10+spell level+lord’s Charisma modifier.
Like other spellcasters, a lord can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Dream Lord. In addition, he receives bonus spells per day if he has a high Charisma score.
Unlike a bard or sorcerer, a lord may know any number of spells. He must choose and prepare his spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the lord decides which spells to prepare.
Craft (Device) (Ex): A dream lord has a few devices he can manifest to aid in finding and influencing dreamers. Each device: requires a full-round action to manifest, another full-round action to use, is thoroughly unique (can only be used by the creator), and if outside of lord's possession for more than 24 hours dissipates into nothing. A lord may manifest only one item at a time, but can do so an unlimited amount of times per day.
Crystal of Dreams (Ex): At 1st level, a lord can manifest a crystal ball, which permits him to scry.
Crown of Dreams (Ex): At 3th level, can manifest a crown of dreams. The crown of dreams allows its wearer to affect creatures who are normally immune to sleep or enchantment effects. However, creatures who are normally immune have a +4 bonus to resist. Creatures who are sleepless or without a wisdom or charisma score remain immune. One cannot wear a helmet nor have any other magical head gear while wearing the crown.
Throne of Dreams (Ex): At 4th level, can manifest a throne of dreams. The throne imparts an ability on the user that acts like the teleport spell, with the following changes: 1) can only teleport to a sleeping creature that has been found with the Crystal of Dreams; and 2) can select anything within a 5' hemisphere to teleport with; and 3) must be on the same plane as the sleeping creature.
Waking Nightmares (Su): At 2nd level, a lord may haunt others with impossible imaginations – they may pull nightmares from the plane of dreams into the waking world! This acts like a summon-aberration, except with a roll for power level. A lord can summon any number of aberrations, but must beat a DC equal to total CR. If a lord fails the save by more than 5, they themselves fall into a nightmare, receiving 2d6 points of damage and becoming fatigued; if they fail by more than 10, they also (in addition to fatigue and damage) take 1d4 points of Charisma damage and fall unconscious for one minute. Some of the energy of real objects is absorbed by the atrocities, making the visions 30% real (much like shadow spells). Monsters have a minimum duration of one minute; each minute after, a lord must beat a (DC 10+2/minute after) Concentration check to maintain the vision. Monsters have a “friendly” disposition to the lord, but are not in fact under the lord’s control.
At 4th level, a lord can add his class level to all waking nightmare rolls. Additionally the monsters are 40% real and under the lord's control like an animal companion.
Feature Advancement: At 2nd, 3rd, and 4th levels, a lord gains +1 effective class level for one of the classes he possessed before taking this class. This grants all class feature benefits of having leveled in the previous class possibly including: increased caster level, spells per day and spells known; feats, and new features as though he gained a level in that class possibly granting new abilities he didn't have before like trackless step or hide in plain sight.
A lord can choose, in place of gaining features of a previous class, to instead gain a bonus feat.
Augmented Subtype: At 5th level, lord gains dreamborn as an augmented subtype. A lord is not longer required to make a save against insanity or similar effects when in a dreamland that is not their own. (This is especially useful in the Lovecraft Campaign.)
Dream Lord Lore[edit]
“
|
Infect the hearts and minds of others and you will turn your enemies into friends.
|
”
|
—Valentine, Mahaari Dream Lord
|
Characters with ranks in Knowledge (Arcana) can research lords to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
Knowledge (Arcana)
DC |
Result
|
5 |
Dream Lords are very charming and diplomatic.
|
10 |
Dream Lords can enter into other’s dreams.
|
15 |
Dream Lords are Moral Warriors, redefining the principles of their enemies.
|
25 |
Specific info on a lord.
|
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