Difference between revisions of "Death Ray (3.5e Power)"
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Revision as of 16:43, 25 May 2019
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Psychokinesis | |
Level: | Kineticist 3, Psychic Warrior 3, |
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Display: | visual |
Manifesting Time: | 1 Standard Action |
Range: | Long |
Effect: | Ray |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | Yes |
Power Points: | 5 |
This power create a needle-thin ray of energy, the ray is deal 3d8 + the manifester's manifesting ability modifier in piercing damage. Unlike a typical ray, this power has a critical threat of 19-20/x2 and deal 1d8 Constitution damage on a confirmed critical hit.
If the ray bring it intended target to 0 hit point or lower, it pass through, making another attack against the creature's behind it at a cumulative -2 penalty. The ray continue until it misses, does not bring down a creature to 0 or below or until it maximum range.
Augment: For every additional power point you spend, this power’s damage increases by 1d8 points. For each extra 2d8 points of damage, this power’s save DC increases by 1.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psychic Warrior
Leziadv [Expand] |
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Article Balance | High + |
Author | Leziad + |
Discipline | Psychokinesis + |
Identifier | 3.5e Power + |
Level | Kineticist 3 + and Psychic Warrior 3 + |
Rating | Undiscussed + |
Summary | You fire a beam of energy which deal high amount of piercing damage. + |
Title | Death Ray + |