Difference between revisions of "Sky Hammer (3.5e Power)"

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You manifest a great deal of dense solid ectoplasmic stone which comes crashing down upon your opponents at thunderous speeds.  To use this power, you must have enough airspace equal to twice the column's height (60 ft), and it cannot be manifested in the space of any creatures or solid objects.
 
You manifest a great deal of dense solid ectoplasmic stone which comes crashing down upon your opponents at thunderous speeds.  To use this power, you must have enough airspace equal to twice the column's height (60 ft), and it cannot be manifested in the space of any creatures or solid objects.
  
The weight comes crashing down, dealing 11d6 magic bludgeoning damage and pinning creatures which fit under it (Large and smaller, generally).  Pinned creatures take an additional 1 damage per die each round, and they must succeed on a [[Strength]] check os an Escape Artist check equal to the DC of this power to escape to the nearest valid space of their choice.  On a successful save, the creature is forced into the nearest valid space of their choice and they take 1 damage per die, and must succeed on a second [[Reflex]] save or fall prone.
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The weight comes crashing down, dealing 11d6 magic bludgeoning damage and [[SRD:Pinned|pinning]] creatures which fit under it (Large and smaller, generally).  Pinned creatures take an additional 1 damage per die each round, and they must succeed on a [[Strength]] check or an [[SRD:Escape Artist Skill|Escape Artist]] check equal to the DC of this power to escape to the nearest valid space of their choice.  On a successful save, the creature is forced into the nearest valid space of their choice and they take 1 damage per die, and must succeed on a second [[Reflex]] save or fall [[SRD:Prone|prone]].
  
 
If the damage caused to an interposing barrier shatters or breaks through it, the column may continue beyond the barrier if the power’s range permits; otherwise, it stops at the barrier just as any other power effect does.  
 
If the damage caused to an interposing barrier shatters or breaks through it, the column may continue beyond the barrier if the power’s range permits; otherwise, it stops at the barrier just as any other power effect does.  
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The column fills up its space, blocking line of sight and line of effect.  It is invulnerable, but subject to the same things which destroy a ''[[SRD:Wall of Force|wall of force]]''.  After 5 rounds, the column vanishes.
 
The column fills up its space, blocking line of sight and line of effect.  It is invulnerable, but subject to the same things which destroy a ''[[SRD:Wall of Force|wall of force]]''.  After 5 rounds, the column vanishes.
  
'''Augment:'''   If you spend 1 additional power point, the damage of the column rises by 1d6 points of damage.
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'''Augment:''' If you spend 1 additional power point, the damage of the column rises by 1d6 points of damage.
  
If you spend 2 additional power points, the column is not limited to coming from the sky but can come from the walls or floor, crushing them into an opposing wall or roof.  The column can travel up to the maximum range of this power before vanishing, and while the column moves very fast it does not deal damage until it runs into the floor, ceiling, wall, or other major obstruction.
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If you spend 2 additional power points, the column is not limited to coming from the sky, but can come from the walls or floor, crushing them into an opposing wall or roof.  The column can travel up to the maximum range of this power before vanishing, and while the column moves very fast, it does not deal damage until it runs into the floor, ceiling, wall, or other major obstruction.
  
 
If you spend 2 additional power points, the size of the radius increases by +5 ft (and the height by +10 ft), to a maximum of 30 ft by 90 ft at an additional 10 power points.
 
If you spend 2 additional power points, the size of the radius increases by +5 ft (and the height by +10 ft), to a maximum of 30 ft by 90 ft at an additional 10 power points.
  
Regardless of the augmentations used, for every 2 additional power points spent on augmentation the DC increases by +1.
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Regardless of the augmentations used, for every 2 additional power points spent on augmentation, the DC increases by +1.
 
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Revision as of 05:32, 28 November 2015

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Author: Eiji-kun (talk)
Date Created: 8-14-15
Status: Complete
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Sky Hammer
Metacreativity [Creation]
Level: Psion/Wilder 6
Display: Visual
Manifesting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Effect or Area: 5 ft radius wide 30 ft tall cylinder of dense force
Duration: 5 rounds (D)
Saving Throw: Reflex partial
Power Resistance: No
Power Points: 11


You manifest a great deal of dense solid ectoplasmic stone which comes crashing down upon your opponents at thunderous speeds. To use this power, you must have enough airspace equal to twice the column's height (60 ft), and it cannot be manifested in the space of any creatures or solid objects.

The weight comes crashing down, dealing 11d6 magic bludgeoning damage and pinning creatures which fit under it (Large and smaller, generally). Pinned creatures take an additional 1 damage per die each round, and they must succeed on a Strength check or an Escape Artist check equal to the DC of this power to escape to the nearest valid space of their choice. On a successful save, the creature is forced into the nearest valid space of their choice and they take 1 damage per die, and must succeed on a second Reflex save or fall prone.

If the damage caused to an interposing barrier shatters or breaks through it, the column may continue beyond the barrier if the power’s range permits; otherwise, it stops at the barrier just as any other power effect does.

The column fills up its space, blocking line of sight and line of effect. It is invulnerable, but subject to the same things which destroy a wall of force. After 5 rounds, the column vanishes.

Augment: If you spend 1 additional power point, the damage of the column rises by 1d6 points of damage.

If you spend 2 additional power points, the column is not limited to coming from the sky, but can come from the walls or floor, crushing them into an opposing wall or roof. The column can travel up to the maximum range of this power before vanishing, and while the column moves very fast, it does not deal damage until it runs into the floor, ceiling, wall, or other major obstruction.

If you spend 2 additional power points, the size of the radius increases by +5 ft (and the height by +10 ft), to a maximum of 30 ft by 90 ft at an additional 10 power points.

Regardless of the augmentations used, for every 2 additional power points spent on augmentation, the DC increases by +1.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder
Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsychic Warrior

Eiji-kun's Homebrew (5655 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DescriptorCreation +
DisciplineMetacreativity +
Identifier3.5e Power +
LevelPsion/Wilder 6 +
RatingUndiscussed +
SummaryConjure a giant column to crush your foes under its weight. +
TitleSky Hammer +