Difference between revisions of "Nahal’s Wildstrike (3.5e Spell)"
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Revision as of 21:10, 17 August 2013
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This spell is intended to be used with the Wild Magic Variant Rules, and makes reference to materials contained therein.
Transmutation [Wild] | |
Level: | Wild 6 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels.) |
Target: | One creature |
Duration: | 1 round/2 CL |
Saving Throw: | Will partial |
Spell Resistance: | Yes |
Caster surrounds the target with a aura of wild magic that latches onto each spell the target tries to cast. For the duration of Nahal’s wildstrike the target makes a wild surge each time he casts a spell. If the Will save is successful, only the target’s first spell suffers a wild surge.
Material Component: Something from your pocket or pouch.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells
Wildstuffv | ||
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Basis | Wild Magic, Wild Magic Areas +Da Great Surge Table | |
Wild Feats | Wild Mage, Wild Blood, Wild Born, Wild Mage Artist | |
Wild Prestige Classes | Master Wild Mage, Wild Magic Paragon | |
Wild Spells | Nahal’s Reckless Dweomer, Hornung’s Chaos Shield, Fool’s Speech, Wild Fate, Nahal’s Vortex, Nahal’s Wildstrike, Hornung’s Surge Selector, Nahal’s Wildzone, Nahal’s Wildfire | |
Wild Other | Wild plague |