Difference between revisions of "Odium (5e)"

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'''Unofficial Summary:''' Odium is a cultist ({{SRD5|Cult Fanatic NPC|Cult Fanatic}} of an unspecified cult.
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'''Unofficial Summary:''' Odium is a cultist ({{SRD5|Cult Fanatic (NPC)|Cult Fanatic}} of an unspecified cult.
  
 
{{5e Monster
 
{{5e Monster
 
|name=Odium
 
|name=Odium
 
|sorttext=
 
|sorttext=
|refs=<ref name="gos">{{Cite Pub|Ghosts of Saltmarsh|pages=102-103, 106-107}} ({{pub|Isle of the Abbey (5e)}}) Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="srd5pirate">Odium uses the {{SRD5|Cult Fanatic NPC}} stat block from the [[SRD5]]; licensed: [[OGL]] & [[CC-BY]]</ref> <ref name="dmg5hab">habitat (Urban) - suggested by "{{SRD5|Cult Fanatic NPC|Cult Fanatic}}" {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
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|refs=<ref name="gos">{{Cite Pub|Ghosts of Saltmarsh|pages=102-103, 106-107}} ({{pub|Isle of the Abbey (5e)}}) Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="srd5pirate">Odium uses the {{SRD5|Cult Fanatic (NPC)}} stat block from the [[SRD5]]; licensed: [[OGL]] & [[CC-BY]]</ref> <ref name="dmg5hab">habitat (Urban) - suggested by "{{SRD5|Cult Fanatic (NPC)|Cult Fanatic}}" {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
 
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|npc=true
 
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|individual=true
 
|individual=true
|summary={{SRD5|Cult Fanatic NPC|Cult fanatic}} of {{5ed|Lolth}}
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|summary={{SRD5|Cult Fanatic (NPC)|Cult fanatic}}) of {{5ed|Lolth}}
  
 
|feature1=Dark Devotion
 
|feature1=Dark Devotion

Latest revision as of 21:20, 9 May 2024

Odium (Individual) [1]

Lineage: Human
Class: Cleric
CR: 3 (700)
Alignment: Neutral Evil
Affiliations: Ozymandias


Unofficial Summary: Odium is a cultist (Cult Fanatic of an unspecified cult.

Odium (Individual) (NPC) [1] [2] [3]
Medium Humanoid (Humans, Cultists, Cult Fanatics, Clerics), Neutral Evil
Armor Class: 13 (leather armor)
Hit Points: 33 (5d8+6)
Speed: 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)
Skills: Deception +4, Persuasion +4, Religion +2
Senses: passive Perception 11
Languages: Any one language (usually Common)
Habitat: Urban
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Widsom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.


Found in Adventures[edit]


Sources and Notes[edit]

  1. 1.0 1.1 Mike Mearis (2019). Ghosts of Saltmarsh. (5e) Wizards of the Coast. ISBN 0-7869-1640-0. p. 102-103, 106-107. (Isle of the Abbey (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Odium uses the Cult Fanatic (NPC) stat block from the SRD5; licensed: OGL & CC-BY
  3. habitat (Urban) - suggested by "Cult Fanatic" Dungeon Master's Guide (5e) p.302-305

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Facts about "Odium (5e)"
AlignmentNeutral Evil +
Author"Varied" +
CRval2 +
Canontrue +
Challenge Rating3 + and 2 +
ClassCleric +
Creature NameOdium +
Experience Points700 + and 450 +
FeaturesDark Devotion +, Spellcasting +, Multiattack + and Dagger +
HabitatUrban +
Hit Dice5d8+6 +
Hit Points33 +
Individualtrue +
LineageHuman +
NPCtrue +
NameOdium +
Publication"Varied" +
SizeMedium +
SortTextOdium 5e +
SubtypeHuman +, Cultist +, Cult Fanatic + and Cleric +
SummaryCult fanatic) of Lolth +
TypeHumanoid +