Revision history of "Hero's Edge (3.5e Martial Discipline)/All Maneuvers"
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Facts about "Hero's Edge (3.5e Martial Discipline)/All Maneuvers"
Level | 3 +, 6 +, 5 +, 2 +, 4 +, 7 +, 8 +, 9 + and 1 + |
Summary | No falling damage as long as you're riding a piece of building down to ground level. +, Toss 'em up, cut 'em down. +, Hit every square around you. +, Deal weapon damage for every 10 feet you move across an enemy/building. +, Deal extra damage to an opponent based on Jump check. +, Deal energy damage with normal attacks. +, Now with rollover damage! +, Create a barrier out of the floor to block attacks. +, Strike a cone of foes with all your might! +, Make your foe say "Oh, crap." as copies of your sword appear around them. +, As Omnislash v5, but moreso. +, Grow to match the largest foe, but return to normal if you attack something smaller. +, What goes up, must go down. Including your opponent. +, Throw rocks at your foe. +, Jump checks have no limits based on your height, other benefits. +, Bounce off one wall to head further up another. +, Dynamic Entry! + and Destroy stuff in a single blow! + |
Type | Stance +, Strike +, Boost + and Counter + |