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SummaryA whip that deals lethal damage, and has substantial trip bonuses. +, Creatures slain by this blade cannot rise as undead. +, Wearer of the ring can ignore DR and critical immunity of undead creatures. +, Provides a deflection bonus and resistance bonus, as well as specific bonuses against undead. +, Emits a line of negative energy that deals 12d6 damage. +, Allows the wilder to cast a number of spell-like abilities each day, and strikes as a minor magic weapon. +, Allows a necromancer to rebuke undead as a cleric, and doubles the number of undead that can be animated per casting of animate dead. +, Two extra arms burst through the wearer's regular arms, can be used to attack and paralyze a target. +, A holy symbol that gives a cleric or paladin two more turn attempts per day. +, Once per day, the wearer of these lenses can use them to slay an opponent. +, Creates a magic missile that only affects evil creatures when charged with [Good] spells or turn attempts. +, A book that can either turn undead at a bonus or damage undead by tearing out its pages. + and This scepter allows the wielder to rule ghouls and ghasts, and both paralyzes and nauseates opponents. +
TitleMagic Items +