War Torch (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 9-20-14
Status: Complete
Editing: Clarity edits only please
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War Torch

Martial One-Handed Thrown Melee

Cost: 5 gp
Damage (Small): 1d4 and 1d4 fire
Damage (Medium)1: 1d6 and 1d6 fire
Critical: 20/x2
Range Increment: 10'
Weight2: 3 lbs
Type3: Bludgeoning (and Fire, see text)
HP4: 10
Hardness: 6

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


A weaponized torch, the war torch can be ignited and swung about to burn while your bludgeon. It is more advanced than a normal club, reinforced with iron bands and designed to have a fuel reservoir that is long lasting and replenishable (a simple part of mere maintenance on the weapon). It can be used as a simple weapon that deals 1d6 bludgeoning damage and 1d3 fire damage (when lit), but those proficient in martial weapon unlock its true power, dealing an equal amount of bludgeoning and fire damage. In addition those with martial proficiency may use the following options:

Fan the Flames: You can swing the war torch in such a way to maximize coverage of the flame, not bothering to bludgeon. Doing this is a touch attack which deals twice its fire damage (2d6 for medium) but no bludgeoning damage, nor any damage from Strength, precision damage, or Power Attack. Though it is a touch attack, it is considered to be an area attack in the 5 ft square you attack in, making it super effective against swarms.

Flame Breath: If the wielder has a mouth full of flammable liquid or gas (such as drinking alcohol), they may spit it across the torch as a standard action, producing a gout of flame identical in size and strength of a burning hands spell with a caster level of your BAB (no cap). Consuming a swig of alcohol is a move action that provokes attacks of opportunity. The saving throw is 10 + 1/2 HD + Con modifier.

Quick Lit: You can light (or snuff) the torch as a swift action.

As part of the base weapon damage, the fire is multiplied on a critical hit.

The war torch counts as a club for all purposes, such as Weapon Focus.



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Eiji-kun's Homebrew (5609 Articles)
Eiji-kunv
AuthorEiji-kun +
ClassThrown + and Melee +
Cost5 gp +
Critical20/x2 +
Damage1d6 and 1d6 fire +
Damage TypeBludgeoning (and Fire + and see text) +
Hardness6 +
Hit Points10 +
Identifier3.5e Equipment +
ProficiencyMartial +
Range10 +
RatingUndiscussed +
SizeOne-Handed +
TitleWar Torch +
Weight3 +