Wanderlust (3.5e Trait)
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Wanderlust
You love to travel and see new places, while becoming quickly bored when staying too long in one place
Benefit: You gain a +2 circumstance bonus to all Intelligence, Knowledge, Survival and Wisdom checks made to explore a new place. If you have already been in a place but not in the last month you still gain a +1 circumstance bonus to the same checks (this effect never applies to the place you usually live). You gain Knowledge (geography) and (local) as class skills for all your classes.
Drawback: If you stay in the same place for more than one week you take a -2 penalty to Concentration checks and to all checks that require prolonged concentration (more than one minute) and a -1 to all saves until you either reach a new place or travel for at least a week.
Special: A new place is defined as a defined location such as a city, a dungeon, cave, valley, forest, lake, sea, mountain, region, continent or plane of existence (going in the other room or street isn't enough).
Roleplaying Ideas: You are fascinated by new cultures, places, natural beauty, but grow bored easily if you can't experience something new again.
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