Vital Source (3.5e Spell)
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Conjuration (Healing) | |
Level: | Cleric 6, Druid 7 |
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Components: | V, S |
Casting time: | 1 Standard Action |
Range: | See text |
Target or Effect: | Personal; see text |
Duration: | 24 hours or until expended |
Saving Throw: | Will half (harmless) |
Spell Resistance: | No |
A small portal to the positive energy plane appears in your palm as a shining discus. Its radiant light has a healing effect on those you touch.
You call up positive energy to heal creatures, either releasing all the energy in a single burst or releasing it slowly in multiple short bursts. When you cast this spell you gain a pool of healing energy of 2d6 points of healing per caster level (maximum 50d6 at CL 25th). You may touch someone as part of the casting and heal them anywhere from 1 die to the maximum number of dice your caster level allows. When you run out of dice in your healing pool, the effect ends. Healing anyone with your healing pool is a standard action touch attack.
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Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Cleric 6 + and Druid 7 + |
Range | Other + |
Rating | Undiscussed + |
School | Conjuration + |
Subschool | Healing + |
Summary | Gain a pool of healing which you can spend all at once, or over the course of the day. + |
Title | Vital Source + |